Card draw simulator
|None. Self-made deck here.|
HereticPriest · 297
The book wishes to feed.
I will feed it.
I found the book...I don't remember how. I don't remember when. I stole it...or it was given to me...or I found it.
It doesn't matter now.
The book likes to be fed knowledge. It likes to take knowledge, understanding, secrets, memories. I feed it the memories of others, the secrets of others, the knowledge I find. If I don't...I don't remember what will happen if I don't, but I feel it mustn't be good.
Sometimes the book talks to me, asks me questions, gives me commands. I try not to listen too hard. Sometimes it shares just a taste of knowledge with me as it feeds, and I feel my mind expanding. I can hold on. If I just keep it fed I'll be fine, and maybe can even do a little good while I'm at it. If I just keep it fed.
If I just keep it fed, it doesn't have to feed on me.
What was I saying?
This is my first pass at a proper deck cycler! De Vermis Mysteriis slowly consumes your soul and those of others, removing as many of your events from play as possible (while leaving Knowledge is Power in). Add to that the self-removing Eye of Truth and playing down your assets and in theory you can get your deck down to 13 cards, 6 of which are skills that replace themselves, and two of which (your second spell copies) can be discarded and replaced using Knowledge is Power. From there you can use Feed the Mind or just your normal skills to cycle your deck at least once per turn, providing 2+ Knowledge is Power procs per turn and siphoning up clues with Clairvoyance!
This is obviously a 3p or 4p deck, since it is completely incapable of combat and has up to five turns early in the game it spends predominately setting up, but if you reach that point and successfully get your deck to the point where you can reliably cycle it at least once per turn, it can hoover up 3 clues per action or Knowledge is Power, and it'll have up to four actions and 2 or more Knowledge is Power to play per turn, leading to a conservative ideal case of 12 clues in a turn.
The book hungers.
Delve Too Deep is currently serving as a stand-in for the new card Tempt Fate, but will be replaced as soon as ArkhamDB has Innsmouth!