TFArkham - Daisy Walker

Card draw simulator

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LegoMech · 1

(Recap for readers who weren't in my gaming group): This is a deck I am working on for a 4-player Carcosa run we are starting. I just finished playing Zoey in a Dunwich run and she was the only survivor. It was an epic ending but I always felt a bit useless when we were focused on finding clues (although ironically in the last game she found the two crucial clues she needed to exit and survive). Anyway, for this run I hope to clue hunt and do some team support, and leave the combat to the other players, so this is the way I am leaning.

I am a few cards over and need to figure out what to drop.

Proposed Upgrade path:

Ideally I will translate Archaic Glyphs the first session, allowing the first 3 XP I get to upgrade both tomes to their spell versions (Archaic Glyphs/Archaic Glyphs) using Shrewd Analysis to pay only once for both spells.

Then I would replace Shrewd Analysis with Higher Education.

Next I would focus on getting Charisma, Book of Shadows, and Pathfinder.

Those are my core buys and immediate priorities, and cost 11 XP total so will probably take a while to accumulate. After that things open up more.

I would consider Encyclopedia but that's not a definite.

I would also consider Bulletproof Vest if my allies aren't soaking up enough damage.

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