- Q: Enraptured adds 1 charge or secret to an asset you control. Under "uses" in the RR, it's pretty clear that you can't add 'charges' to 'ammo' cards or indeed some other variant. But can you add secrets to a card without uses (x secrets) or indeed any other uses thing? A: You can technically add secrets to a card that doesn’t have uses, there is nothing in the rules to prevent you from doing that. Normally this won’t help you at all—if you add a secret to a machete, it won’t do anything for you whatsoever—but there exist cards that use secrets even without the uses keyword, such as the untranslated Archaic Glyphs and enraptured will surely combo with them!
Item. Occult. Tome.
Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret.
Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."
The reddit forums seem to have conflicting opinions, so I turn to this community for the answer:
Review written after the full Path to Carcosa (And Return To Path of Carcosa) has been released:
Archaic Glyphs and it's counterparts Strange Solution and Ancient Stone are pseudo-weaknesses that detract from achieving your objectives in whatever scenario you play, and that's the point; the cards that Archaic Glyphs upgrade into are, as a result, more powerful for their resource and exp costs. Essentially, you're trading away your deck's effectiveness in the early scenarios for more effectiveness in the later ones. That is a strong reason to include this card, because like Delve Too Deep, you have the power to mitigate the amount of a drawback having this card imposes on you by:
- Playing it when your ahead and can afford to lose a few actions.
- Playing and completing it just before you end the scenario, where your additional actions don't matter.
- Playing and using it while clue gathering isn't the current objective and your actions aren't that valuable.
- Playing it as Daisy Walker.
- Playing it in a secret deck with Truth from Fiction and Enraptured.
- Or just NOT playing it because none of the above is true, and committing it to a skill test instead.
I re-iterate that this card is bad and that's the point. Judging it by comparing to other non-quest cards is a mistake. Instead, let's go through the investigators that can take this card, and see how easily they would complete this card's quest, and how desirable the upgraded versions are to them:
- Daisy Walker: Yes. Her additional action on Tome cards means she can knock out the quest without losing any actions, and Archaic Glyphs: Guiding Stones pairs especially well with her alongside Encyclopedia.
- Rex Murphy: No. Rex already has a powerful 'if you succeed an investigation by x' effect built into his character. He doesn't need a second, and every icon discarded hurts his ability to trigger his own.
- Minh Thi Phan. Yes. She will generally have a surplus of and icons in her deck to trigger her ability; extra ones can be sacrificed to Archaic Glyphs without much loss.
- Ursula Downs. Maybe. Completing the quest will hurt her more than Daisy or Minh, but her ability to take an investigate action after moving also covers investigate actions on cards, which all three upgraded versions have, and Archaic Glyphs: Prophecy Foretold pairs ESPECIALLY well with her.
- Joe Diamond: No. You cannot commit cards from his hunch deck, and his actual deck will have fewer icons than most due to competition from guardian cards.
- Mandy Thompson. Yes. Mandy will be drawing cards like there's no tomorrow. Surplus cards can be sacrificed to the un-upgraded version of Archaic Glyphs, or rapidly played from hand with the newest version of Archaic Glyphs: Markings of Isis.
- Norman Withers. NO. Norman CANNOT take any upgraded version of quest cards, making them useless to him.
- Akachi Onyele. No. 2 is going to struggle to get value from the upgraded version of Archaic Glyphs, as they all test intellect.
- Marie Lambeau: Maybe. Marie's arcane slots will be heavily contested, and the upgraded versions will have to compete with the likes of Rite of Seeking and Sixth Sense. However, they have natural synergy with her ability and do fulfil roles outside of investigating.
- All other non-seeker investigators that can take this card. No. Same reason as Norman Withers.
Note: this is being written as of The Path to Carcosa with no mythos packs of the cycle published.
This is less a review and more a call to consider including this card, even before we know what it can upgrade into. We know that Strange Solution could be upgraded to the very powerful Strange Solution, Strange Solution, or Strange Solution and as Archaic Glyphs is much more expensive to "activate" we can expect that the eventual upgrade will be likewise more valuable.
But who should take it, while the upgrades are still unknown? Seekers who can afford to carry two fairly useless cards (with one useful skill icon) are reasonable choices but Akachi Onyele gives the best risk/reward opportunity and the reason is her fairly bizarre deckbuilding restrictions.
Akachi can take all mystic and neutral cards, as you would expect, but then can also take cards with uses (charges) up to level 4 and then occult cards of level 0. Guess how many cards with uses (charges) are not already Mystic cards (as of The Path to Carcosa)? If you guessed zero, you're right! And how many Occult cards are level 0? Precisely one: these Archaic Glyphs. So to make Akachi's deckbuilding restrictions make any sense at all, the upgrade for Archaic Glyphs will be a seeker card (Hand. Item. Occult. Tome) that will have uses (charges) AND will probably not have that many charges on it so as to make Akachi's special powers that much more valuable: namely the ability to automatically add an extra charge onto the card as well as being able to recover it back in hand with Spirit-Speaker.
This speculative review will be revised once we know all the upgrades available for Archaic Glyphs.