|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Disclaimer: This is a deck designed for 2+ investigators. You kind of need someone walking around exploring places to investigate...
... This is the best deck. Credit to Dr. Nickels, PhD for helping. Remember Ursula? Remember being a veritable R A C E C A R? Remember having to spend actions MOVING? Who needs shortcut when you can Delve Too Deep twice for your win condition? Investigators, Friends, Countrywomen, I present to you,
Daisy Walker, Queen of Not Walking Anywhere, Or Moving At All For That Matter.
The deck comes online once you upgrade your seeking answers to in the know. Mulligan hard for your In the Know and Barricades and set up camp. You've got Enraptured and Seeking Answers to renew your In the Know charges. The only caveat with this strategy is to NEVER REMOVE THE LAST CLUE FROM YOUR LOCATION. And to be on a location with a clue on it in the first place.
Interesting strategies include: Gumming up a major intersection with barricade so that your friends can feel at ease when things spawn far away (think enemies from Where Doom Awaits). Just make sure that your friends can get around you so that you don't have to discard barrier!
The strange solutions are to upgrade into Strange Solution in case you need to murder things handily.