Mystic
Event

Spell. Paradox.

Cost: 0.
Test Icons:

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.

You ignore that aspect of the effect. (Each other aspect resolves normally.)

Ilich Henriquez
The Circle Undone #32.
Deny Existence
Mystic
Event

Spell. Paradox.

Cost: 0. XP: 5.
Test Icons:

Fast. Play when an encounter card or enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.

You ignore that aspect of the effect. Then, perform the opposite of that aspect (draw cards, gain resources, gain additional actions, heal damage, or heal horror, respectively).

Ilich Henriquez
In the Clutches of Chaos #280.
Deny Existence
Mystic
Event

Spell. Paradox.

Cost: 1. XP: 2.

Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn.

Undo that action (return the game state to exactly the way it was before that action was performed, including that action's cost).

Stephen Somers
Dim Carcosa #311.
Time Warp