If you add this to your hand without drawing (e.g. via Research Librarian), the Revelation ability still triggers.
- Moving damage or horror is different from 'dealing' or 'taking' damage or horror, so does not trigger effects or allow the player controlling Daisy Walker to reassign the horror.
John Dee Translation
Revelation - Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.
Treat each you reveal on a chaos token as a .
: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.
Generally speaking, this is probably one of the most forgiving special weakness cards in the game so far. You don't have to take the horror off of it if you don't want to, and let's be honest, how many times do you actually pull that blue token out of the bag anyway? That particular portion can be quite swingy in its effect, I have lost at least one scenario where I drew the blue and then the red token and we lost. But overall I find the worst part of John Dee's Translation to be how it usurps a hand slot. You didn't need that Magnifying Glass, right? Daisy's Tote Bag is insurance against losing that hand slot to The Necronomicon. On a more positive note, it's a much better translation than the Simonomicon or whichever version was in that cabin in the woods that summons a demon horde AND you can use it's ability as a free action thanks to Daisy Walker's special ability.