So amusing, just have a look at that disappointed security guard! Behold the moment, you won't see that often, because Close Call is a very situational inclusion in most decks. For Wendy, who has an abysmal Fight statistic, Close Call becomes a valuable companion, if you are willing to play with the things she is good at, instead of boosting the thing she hates to do.
Playing it mainly depends on two factors:
- Is the enemy worth the effort? You have to evade that non-Elite enemy before playing Close Call, so add 1 action to the play cost of this event. In most situations, within 2 actions the enemy could have been defeated and placed into the discard or victory pile instead. But imagine a scenario where finding clues in time is essential, or a situation where you have not drawn the right weapon yet, or your investigator is better at evading than combatting. Close Call can buy you the time you need then.
- How many cards are left in the encounter deck? The earlier you draw Close Call, the better.
For 2xp you get a unique ability that let's you finish some scenarios (see "Recommendations") with greater ease, in others it works like another copy of Backstab. You can not swap this event out with Adaptable, so an inclusion should be measured with your investigator's Agility and the cards in the deck supporting evasion attempts.
- Can be played in another investigator's turn or your own.
- Is played after a successful evasion attempt, so the effect is never lost to a failed evasion test.
- Fast cards aren't subject to Attacks of Opportunity, so you can conveniently use it to ban one enemy while you are still engaged with others.
- Only card so far that let's you reshuffle an opponent into the encounter deck.
- Works best if used together with auto-evasion cards like Stray Cat.
- Does not work on Elite enemies that you really want to get rid off.
- Does not work on Weakness enemies like the Mob Enforcer.
- The enemy has to be evaded as a prerequisite, so triggering the effect becomes more difficult against enemies with high Evade.
- The enemy does not count as defeated for combo purposes.
- Rex Murphy can not use this card.
- spoiler, spoiler Follow the imperative in The Essex County Express: RUN!
- Ban unpleasant roamers in Undimensioned and Unseen, and you can do more than using Close Call to buy more time. Actually, you can end the scenario, because spoiler are neither in play nor set aside while situated in the encounter deck!