Asset. Hand

Item. Weapon. Melee. Illicit.

Cost: 2.
Test Icons:

: Fight. This attack deals +1 damage. The attacked enemy gains retaliate for this attack.

Up close and personal:
just the way Naomi liked it.
John Pacer
Echoes of the Past #110.

A strong contender for most unplayable card in the game right now, at least if we're talking Hard/Expert. The upcoming Finn Edwards (who will have 4 Combat) may be able to use this card, especially since he will be very good at exhausting enemies first (which turns off Retaliate). But for Skids or Jenny, this is 100% unusable on anything but Easy, and even there it's unnecessarily dangerous and I would not recommend it. Obviously, Sefina can't even consider it.

(Update: Finn actually has 3 Combat. So I think this is pretty bad even for him.)

Although consistent +1 damage is one of the most desired traits in a weapon, the fact is that most enemies in this game don't have Retaliate. Given that Knuckleduster lacks a to-hit bonus, and that Rogues have low strength, using this card means subjecting yourself to a ton of unnecessary damage. You can evade and exhaust the enemy first to avoid this, but I really don't recommend this. Evading enemies and then fighting them is incredibly wasteful for any investigator not named Finn. Either just kill them or evade them, but don't waste actions doing both. Rogues have plenty of other weapons to pick over this.

This card continues a very weird trend in the design of Rogues where the class gets cards that don't remotely fit the investigators. Rogue weapons like Knuckleduster, Switchblade, and .41 Derringer all seem designed to work for investigators with really high strength. Except, you know, none of the Rogues actually have that, so Rogues are terrible with their own weapons. (In contrast, Survivor weapons like the Fire Axe and Baseball Bat are much more sensibly designed to work for low-strength investigators, so Survivors are actually good with them.)

Anyway, if you asked me to name the least useful card in the game right now, I think I might pick this one. Although, come to think of it, at least it doesn't cost 4 XP like the Springfield M1903 does. So maybe it's the only second-least useful card in the game. That's something.

CaiusDrewart · 950
Many Rogue cards seems to be built around gaining/spending ressources and succeed by X for extra effects. So pushing your stats with ressources may work with this card, but hardknocks is the only rogue talent, that helps. — Django · 1652
Actually, Finn Edwards is only 3 Combat. — Katsue · 2
Yep! So he can't use this either. — CaiusDrewart · 950
Does it work in combination with survival knife for leo? U got both out - attack - get attacked back in the best case u deal the damage to a guard dog and than triger guard dog and survival knife. Sounds not that terrible to me. — Ben_em · 7
@Ben_em: Survival Knife can only trigger in the enemy phase. — CaiusDrewart · 950

It's not as bad as it looks, really.

Let me explain!


class characters usually rely on maximized hit chances with lots of cash-money and cards committed to ensure success and high-profile results. You don't take a .41 Derringer or any of the other (Non Chicago Typewriter) weapons into a fight check without doing everything to ensure a successful check. If you want to do careless fight checks just 2 above the target then play a instead! attacks are all about doubling up and dealing big and powerful hits where only the fails your attack. On these attacks it really, really doesn't matter if the enemy gets buffed with Retaliate or not, it really doesn't.

Also, Retaliate gets shut off if the enemy is exhausted, in these circumstances Knuckleduster suddenly becomes a cheap shot weapon, Finn Edwards evades all the foes anyway, even if he doesn't immediately need to, quite often you'll find yourself Evading a foe, punching him once, then clearing out, then once that foe gets in your way again down the line he'll have some damage on him and be easier to kill.

Suffice to say that I've really changed my mind about this card after actually trying it. Don't be delusional though, Switchblade is still a far-superior "infinite" weapon.

Tsuruki23 · 299
If you're only going to be doing the occasional super-powered-up attack, why would you use this? The main selling point of Knuckleduster is that it has no ammo limitation and that is irrelevant with this kind of strategy. Just use a gun then, which will offer a useful to-hit bonus. — CaiusDrewart · 950
I agree that this could be fine for Finn on really low levels because of his free evade. (For everyone else, the need to evade first and then use this is prohibitively expensive.) However, I think that using a weapon without a to-hit bonus as a 3 Combat character is just a nonstarter on high levels. — CaiusDrewart · 950