Zoey Samaras
The Chef

Investigator

Believer. Hunter.

Guardian
  • 4
  • 2
  • 4
  • 2
Health: 9. Sanity: 6.

After you become engaged with an enemy: Gain 1 resource.

effect: +1. If this skill test is successful during an attack, that attack deals +1 damage.

"God has spoken. I will do His work without hesitation."
Magali Villeneuve
The Dunwich Legacy #1.

Zoey Samaras - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Guardian cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Zoey's Cross, Smite the Wicked, 1 random basic weakness.

Zoey had known that she was special ever since God spoke to her one night when she was six years old... the night that terrible fire took away her parents. He told her that He had chosen her from among all the people of the world to be His agent. She would protect the innocent and punish the wicked. Since then, He comes to her in times of trouble, offering guidance and comfort. Zoey now travels from city to city, taking work as a chef to support herself. When she isn't working, she stalks the night, guided by the Lord's voice. Wherever she finds wickedness, she strikes it down without remorse or hesitation.
Zoey Samaras
Zoey Samaras

Rex Murphy
The Reporter

Investigator

Reporter.

Seeker
  • 3
  • 4
  • 2
  • 3
Health: 6. Sanity: 9.

After you succeed at a skill test by 2 or more while investigating: Discover 1 clue at your location.

effect: +2. You may instead choose to automatically fail this skill test to draw 3 cards.

"This time, nothing will stop me from getting at the truth!"
Cristi Balanescu
The Dunwich Legacy #2.

Latest Taboo

This card's ability gains: "(Limit once per round.)"

Rex Murphy - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Seeker cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Search for the Truth, Rex's Curse, 1 random basic weakness.

Deckbuilding Restrictions: No Fortune cards.

When disaster strikes, Rex Murphy is usually on hand, suffering the consequences. After spending a day with Rex, even the most hardened skeptic will concede that the man is cursed. Anytime he had a lead on a good story, something would go wrong. That business in Innsmouth with the photographs that had blown out to sea. The tracks in Dunwich that had washed away in the rain just before he'd brought the sheriff. His terrible fortune has more than once exposed him to gruesome beasts and occult conspiracies. To survive, Rex has developed an inquisitive mind, keeping one step ahead of the next disaster.
Rex Murphy
Rex Murphy

"Ashcan" Pete
The Drifter

Investigator

Drifter.

Survivor
  • 4
  • 2
  • 2
  • 3
Health: 6. Sanity: 5.

You begin the game with Duke in play.

Discard a card from your hand: Ready an asset you control. (Limit once per round.)

effect: +2. Ready Duke.

"C'mere, boy. We got work to do."
Jake Murray
The Dunwich Legacy #5.

"Ashcan" Pete - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.

At night, "Ashcan" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he's lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.
"Ashcan" Pete
"Ashcan" Pete

Jenny Barnes
The Dilettante

Investigator

Drifter.

Rogue
  • 3
  • 3
  • 3
  • 3
Health: 8. Sanity: 7.

You collect 1 additional resource during each upkeep phase.

effect: +1 for each resource you have.

"No more 'Miss Barnes' from you. My friends call me Jenny."
Tony Foti
The Dunwich Legacy #3.

Jenny Barnes - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Rogue cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Jenny's Twin .45s, Searching for Izzie, 1 random basic weakness.

Jenny Barnes has spent the majority of her young life in pursuit of creature comforts, fine dining, and the latest fashions. That all changed when she received a letter from her sister, Isabelle. In this letter, Isabelle confessed that mysterious forces were aligning against her and that she feared she may fall victim to some paranormal threat. It was the last letter Jenny received from her beloved sister. Jenny has since returned to the States to track down and investigate all occult occurrences she can find. Hardly a wilting flower, she has proven herself a crack shot as well as a fearless and clever investigator of the unknown. Until Isabelle's disappearance is explained, Jenny will never relent in her search.
Jenny Barnes
Jenny Barnes

Jim Culver
The Musician

Investigator

Performer.

Mystic
  • 4
  • 3
  • 3
  • 2
Health: 7. Sanity: 8.

Treat the modifier on tokens you reveal as "0."

Anytime you reveal a token, you may choose to instead treat it as a token.

effect: +1.

"No, not quiet at all. Dead folks get downright rambunctious when I play my horn."
Magali Villeneuve
The Dunwich Legacy #4.

Jim Culver - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Mystic cards () level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Jim's Trumpet, Final Rhapsody, 1 random basic weakness.

Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work. Since then, Jim has learned a lot about jazz - and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea.
Jim Culver
Jim Culver

Asset. Body

Item.

Cost: 2.

Guardian
Health: 1. Sanity: –.

You have 1 additional hand slot, which can only be used to hold a Weapon asset.

Stanislav Dikolenko
The Essex County Express #147.
Bandolier

Asset. Hand

Item. Weapon. Melee.

Cost: 1.

Guardian

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

Matthew Cowdery
The Dunwich Legacy #16.
Blackjack

Brother Xavier
Pure of Spirit

Asset. Ally

Ally.

Cost: 5. XP: 1.

Guardian
Health: 3. Sanity: 3.

You get +1 .

Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location.

When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

J. Edwin Stevens
The Miskatonic Museum #106.
Brother Xavier

Asset

Talent.

Cost: –. XP: 3.

Guardian

Permanent.

Spend 2 resources: You get +1 until the end of the phase.

Spend 2 resources: You get +1 until the end of the phase.

Bryce Cook
Blood on the Altar #185.
Keen Eye

Asset. Hand x2

Item. Weapon. Firearm.

Cost: 6. XP: 5.

Guardian

Uses (3 ammo).

Spend 1 ammo: Fight. You get +5 for this attack. This attack deals +2 damage.

Kim Artem
Lost in Time and Space #301.
Lightning Gun

Asset. Hand x2

Item. Weapon. Firearm.

Cost: 4. XP: 4.

Guardian

Uses (3 ammo).

Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.

Jason Caffoe
Undimensioned and Unseen #226.

Latest Taboo

This card's ability gains: "This attack may target a non-Elite enemy up to one location away from its standard range, ignoring the aloof and retaliate keywords."

Springfield M1903

Asset. Ally

Ally. Miskatonic.

Cost: 2.

Seeker
Health: 1. Sanity: 2.

After Art Student enters play: Discover 1 clue at your location.

Katherine Dinger
The Essex County Express #149.
Art Student

Dr. William T. Maleson
Working on Something Big

Asset. Ally

Ally. Miskatonic.

Cost: 1.

Seeker
Health: 2. Sanity: 2.

When you draw an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: Cancel the drawing of that card and shuffle it back into the encounter deck. Then, draw a new card from the top of the encounter deck.

Sara Winters
Lost in Time and Space #302.
Dr. William T. Maleson

Asset

Talent.

Cost: –. XP: 3.

Seeker

Permanent.

While you have 5 or more cards in your hand, Higher Education gains:

" Spend 1 resource: You get +2 for this skill test.

Spend 1 resource: You get +2 for this skill test."

Borja Pindado
Blood on the Altar #187.
Higher Education

Asset. Ally

Ally. Miskatonic. Science.

Cost: 2.

Seeker
Health: 1. Sanity: 2.

Your maximum hand size is increased by 2.

After Laboratory Assistant enters play: Draw 2 cards.

Magali Villeneuve
The Dunwich Legacy #20.
Laboratory Assistant

Asset

Talent.

Cost: 3. XP: 1.

Seeker

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

Searchers after horror haunt strange, far places. - H. P. Lovecraft, "The Picture in the House"
Adam Lane
The Miskatonic Museum #108.

Latest Taboo

Costs 1 additional experience.

Pathfinder

Strange Solution
Unidentified

Asset

Item. Science.

Cost: 1.

Seeker

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

By all accounts, it should not even exist.
Tiziano Baracchi
The Dunwich Legacy #21.
Strange Solution

Strange Solution
Restorative Concoction

Asset

Item. Science.

Cost: 1. XP: 4.

Seeker

Researched. Uses (4 supplies).

Spend 1 supply: Heal 2 damage from an investigator at your location.

Tiziano Baracchi
Where Doom Awaits #262.
Strange Solution

Strange Solution
Acidic Ichor

Asset

Item. Science.

Cost: 1. XP: 4.

Seeker

Researched. Uses (3 supplies).

Spend 1 supply: Fight. Attack with a base skill of 6. This attack deals +2 damage.

Tiziano Baracchi
Where Doom Awaits #263.

Latest Taboo

This card's fight ability now reads "+1 damage" instead of "+2 damage."

Strange Solution

Strange Solution
Freezing Variant

Asset

Item. Science.

Cost: 1. XP: 4.

Seeker

Researched. Uses (4 supplies).

Spend 1 supply: Evade. Evade with a base skill of 6.

Tiziano Baracchi
Where Doom Awaits #264.
Strange Solution