Event
Insight.
Cost: 1.
In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.
Latest Taboo
This card gains: "Group limit 2 copies of Delve Too Deep in the victory display."

Event
Spell.
Cost: 3.
Fast. Play when an enemy attacks an investigator at your location.
Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.
Latest Taboo
This card now reads "a symbol" instead of the list of indicated symbols.

Event
Spell. Insight.
Cost: 0.
Remove all doom from 1 card you control.

Event
Spell. Spirit.
Cost: 1. XP: 5.
Fast. Play when you draw a non-weakness encounter card.
Cancel all of that card's effects and discard it. Then, take 1 horror.

Event
Supply.
Cost: 0. XP: 2.
Gain 3 resources and draw 1 card.

Event
Spirit.
Cost: 3. XP: 3.
Play only if there are no enemies at your location.
Heal 3 horror and draw 1 card.

Event
Insight.
Cost: 1.
Rex Murphy deck only.
Draw X cards, where X is the number of clues on Rex Murphy (to a maximum of 5).

Skill
Practiced.
While Leadership is committed to a skill test being performed by another investigator, Leadership gains .

Skill
Practiced. Expert.
XP: 2.
If this skill test is successful during an attack, that attack deals +1 damage (+2 damage instead if it succeeds by 2 or more).

Skill
Practiced. Expert.
XP: 2.
If this skill test is successful while investigating a location, discover 1 additional clue at that location (2 additional clues instead if it succeeds by 2 or more).

Skill
Innate.
Commit to a skill test only if there is a clue at your location.

Skill
Innate.
Commit only to a skill test you are performing, and only if the difficulty of that test is at least 2 higher than your base skill value.

Skill
Innate. Fortune.
XP: 2.
Commit only to a skill test you are performing.
After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).

Skill
Innate. Developed.
XP: 2.
If this test is successful during an evasion attempt, the evading investigator may immediately evade each other enemy engaged with him or her, and may move to a connecting location.

Skill
Fortune.
Max 1 committed per skill test.
Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.
Latest Taboo
Forbidden.

Skill
Innate. Developed.
XP: 2.
Commit only to a skill test you are performing.
If you succeed by 2 or more, return Opportunist to your hand after this test instead of discarding it.

Skill
Innate.
If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).
Latest Taboo
At the end of its ability, this card gains: "(max once per round)."

Skill
Innate.
Before revealing chaos tokens for this test, choose one of the following symbols: (, , , or ). Ignore the effects of the chosen symbol during this test (including its modifier).

Skill
Innate. Developed.
XP: 2.
If this skill test is successful, heal 1 horror (2 horror instead if it succeeds by 2 or more).

Treachery. Weakness
Madness.
Revelation - Discard the top 3 cards of your deck.
