Treachery

Mythos

Revelation - Test (4) or (4). If you fail, add an Ally asset you control to the pool of potential sacrifices. Then, attach Kidnapped! to the current agenda. If you have no Ally assets, take 2 damage and discard Kidnapped! instead.

Forced - When attached agenda advances: Choose a potential sacrifice at random and place it underneath the agenda deck.

Sam Lamont
Blood on the Altar #220. Blood On The Altar #26-28.
Kidnapped!

Treachery

Pact. Power.

Mythos

Peril.

Revelation - You must attach Light of Aforgomon to either the current agenda or the current act.

Limit 1 per agenda/act. Treat all damage as direct damage and all horror as direct horror.

Smirtouille
The Dunwich Legacy #85. Bishop's Thralls #1-2.
Light of Aforgomon

Treachery

Power.

Mythos

Revelation - Test (3). This test has +2 difficulty if Hunting Horror is at your location. If you fail you must either (choose one): discard the top 5 cards of your deck, or take 1 direct damage and deal 1 damage to each of your Ally assets.

Owen William Weber
The Miskatonic Museum #144. The Miskatonic Museum #28-30.
Passage into the Veil

Treachery

Omen.

Mythos

Surge. Peril.

Revelation - Add Psychopomp's Song to any investigator's threat area.

Forced - When you would take 1 or more damage: Take 2 additional damage and discard Psychopomp's Song.

Stanislav Dikolenko
Blood on the Altar #221. Blood On The Altar #29-30.
Psychopomp's Song

Treachery

Hex.

Mythos

Revelation - Choose and shuffle a non-story asset you control into your deck and discard the top 3 cards of your deck. If a copy of that asset is discarded, take 2 horror.

Igor Kieryluk
The Dunwich Legacy #100. The Beyond #1-2.
Pushed into the Beyond

Treachery

Hex.

Mythos

Revelation - Discard the top 3 cards of each investigator's deck. Each investigator at an Altered location shuffles each weakness in his or her discard pile into his or her deck.

Hector Ortiz
Where Doom Awaits #296. Where Doom Awaits #24-26.
Rites Howled

Treachery

Terror.

Mythos

Revelation - Test (3). For each point you fail by, take 1 horror.

A sickening display of gore causes you to retch. You’re glad this wasn’t you.
Stephen Somers
Blood on the Altar #223. Blood On The Altar #33-35.
Rotting Remains

Treachery

Hazard.

Mythos

Revelation - If there are no investigators at the same location as a Brood of Yog-Sothoth, Ruin and Destruction gains surge. Otherwise, each investigator at the same location as a Brood of Yog-Sothoth tests (3). For each point he or she fails by, he or she takes 1 damage.

Helge C. Balzer
Undimensioned and Unseen #257. Undimensioned and Unseen #32-34.
Ruin and Destruction

Treachery

Power.

Mythos

Shadow-spawned remains attached to Hunting Horror if it enters the void.

Hunting Horror gets +1 fight, +1 health, and +1 evade for each resource on Shadow-spawned. If there are 3 resources on Shadow-spawned, Hunting Horror also gains Massive.

Marc Simonetti
The Miskatonic Museum #142. The Miskatonic Museum #25.
Shadow-spawned

Treachery

Mythos

Revelation - If Hunting Horror is in play, add 1 doom to it. If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, engaged with you. Shuffle the encounter deck.

John Pacer
The Miskatonic Museum #146. The Miskatonic Museum #33-34.
Slithering Behind You

Treachery

Poison. Illicit.

Mythos

Surge.

Revelation - Each player who has "had a drink" loses 1 action.

An unpleasant warmth fills your body, and you sluggishly look at your empty glass.
John Pacer
The Dunwich Legacy #81. The House Always Wins #20-21.
Something in the Drinks

Treachery

Terror.

Mythos

Revelation - Attach Sordid and Silent to your location.

Forced - At the end of the round: Each investigator at attached location takes 1 horror.

Forced - When the agenda advances: Discard Sordid and Silent.

Rafał Hrynkiewicz
The Dunwich Legacy #89. Dunwich #3-4.
Sordid and Silent

Treachery

Hex. Hazard.

Mythos

Revelation - Flip each non-Sentinel Hill location in play to its unrevealed side, removing all clues from it. Each investigator and enemy at a location flipped in this way immediately moves to the nearest Sentinel Hill location. Shuffle each non-Sentinel Hill location, so the players do not know which is which.

Frej Agelii
Where Doom Awaits #297. Where Doom Awaits #27-29.
Spaces Between

Treachery

Tactic.

Mythos

Revelation - If Hunting Horror is in play, it readies, engages you, and attacks each investigator at your location. Otherwise, Stalked in the Dark gains surge.

...viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages...
-H.P. Lovecraft & August Derleth, The Lurker at the Threshold
John Pacer
The Miskatonic Museum #143. The Miskatonic Museum #26-27.
Stalked in the Dark

Treachery

Omen.

Mythos

Revelation - Test (3). If you fail, add 1 clue from the token pool to your location (2 clues instead if there are 3 or 4 investigators in the game).

Chris Ostrowski
Blood on the Altar #222. Blood On The Altar #31-32.
Strange Signs

Treachery

Hex. Terror.

Mythos

Peril.

Revelation - Choose one of the following cardtypes (asset, event, or skill). Each player must discard each card in his or her hand that is of the chosen cardtype. If this is not the first copy of Terror from Beyond drawn this phase, choose two cardtypes instead.

Stephen Somers
The Dunwich Legacy #101. The Beyond #3-4.
Terror from Beyond

Treachery

Terror.

Mythos

Peril.

Revelation - You must either (choose one): Take 2 horror, or spawn a set aside Brood of Yog-Sothoth at a random location.

...the sides of the road shewed a bruising indicative of the blasphemously stupendous bulk of the horror...
-H.P. Lovecraft, "The Dunwich Horror"
Kristina Wayte
Undimensioned and Unseen #259. Undimensioned and Unseen #37-38.
The Creatures' Tracks

Treachery

Mythos

Peril.

Revelation - Attach to a Brood of Yog-Sothoth enemy in play. If that enemy is at your location, take 1 damage.

Attached enemy gets +1 fight and +1 health.

Marc Simonetti
Undimensioned and Unseen #256. Undimensioned and Unseen #28-31.
Towering Beasts

Treachery

Omen.

Mythos

Revelation - Reveal a random token from the chaos bag.

If you reveal a symbol or positive number, nothing happens.

If you reveal any other number, take 1 damage.

If you reveal a , , , , or symbol, take 2 horror.

Vlad Ricean
The Dunwich Legacy #93. Bad Luck #4-6.
Twist of Fate

Treachery

Terror.

Mythos

Revelation - Put Unhallowed Country into play in your threat area.

You cannot play Ally assets. Treat the printed text box of each Ally asset you control as if it were blank.

Forced - At the end of your turn: Test (3). If you succeed, discard Unhallowed Country.

Dimitri Bielak
The Dunwich Legacy #88. Dunwich #1-2.
Unhallowed Country