Daisy Does Dunwich (and New Orleans) - Solo Win Easy

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CSerpent · 119

Closed the tear in reality

Finished with 3 physical trauma, 3 mental trauma, 5 XP

A very poor fighting deck, honestly. Luckily my draws never required much fighting. After saving some of her favorite students, she was chased from the museum, then took a breather in New Orleans, where Shrivelling and "I've got a plan!" took care of the Rougarou. Mobsters were the biggest problem -- Daisy got beat up in the Clover Club for her physical trauma (Medical Texts mitigated this for most of the campaign). Naomi's gang followed her to Dunwich to finish the job, but she fled with three clues left in the Chamber and four bodies on the altar. Unfortunate, but it meant only two Broods, which she dispatched quite easily with clues and boosts. Dr. William T. Maleson dismissed of some dangerous draws. The Red-Gloved Man appeared to help deal with Seth. Daisy started with Strange Solution but only saw it twice. She didn't solve it until Where Doom Awaits and then didn't have enough XP to upgrade.

Daisy moved deftly through other dimensions, trapping multiple hunter enemies on an Endless Bridge with no connecting location in play -- Dimensional Door never appeared and she allowed the Tears Through Space to seal themselves into oblivion. A Yithian lurked in the center of it all. However, Daisy only had to return there once, and she summoned The Red-Gloved Man once more to help her escape it. Act 4 advanced immediately as Daisy was diligent in collecting clues, and she found her way home.

Cards removed: Delve Too Deep x 2, Strange Solution, Arcane Studies (largely redundant with Higher Education, though it would have been nice to have when I was low on cards in the final game), Old Book of Lore, Manual Dexterity, Medical Texts

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