Card draw simulator
|None. Self-made deck here.|
|Fail Engine Agnes||2||0||0||1.0|
Ebrey · 134
When reviewing the Stella cards for Optimal Play, I noted that several of them might be good in Agnes, though I wasn't sure it was worth the bother. When my friend Raphael suggested doing an all witch Ironman runthrough of The Circle Undone for Ironman though, it seemed like the obvious deck to play!
- Fail tests
- Use Granny Orne to try to you fail by at least 2, at a specific number.
- Name that number with Crystal Pendulum to draw a card.
- Heal a horror or two with your Grimm's Fairy Tales.
- Ideally, combo with Take Heart and/or Drawing Thin for more resources and cards.
That's a LOT of value for failing a test! It's well worth wasting actions to investigate or punch enemies, but there's also Track Shoes in the deck to give you free fail actions. Since it was TCU, I had to watch out for haunted effects, but you'd be surprised how often it was possible to find locations without haunted or with a harmless haunted effect.
Aside from the fun combos from the Stella deck, A Test of Will 0 is extremely good for Agnes. My will was often 7-9, and I never failed an A Test of Will test the entire campaign.
This build also generated some insane stat lines. Agnes' 5 agility (with track shoes and Pete) was really good in For the Greater Good, and her 14 combined will + agility was great for circle tests in Union & Disillusion.
I didn't get a ton of clues, but if you wanted to make her more of a cluever you could replace the azure flame with a clairvoyance or sixth sense.
The most important upgrades are Drawing Thin, Charisma, and Pete 2. Other than that, just keep upgrading your spells with Arcane Research. During the games Drawing Thin comes out early, you'll have tons of money, so I also added a Dig Deep 0 to spend that (or commit it for icons in games where I'm not rich).