Harvey Walters Versus

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Time4Tiddy · 236

The idea behind this deck was to make a combat-focused Seeker now that we have several ways for Seekers to fight or do testless damage. This allows your Seeker to be your primary monster hunter in a multi-player game, or allows for solo play without fear in the Seeker class.

I landed on Harvey, as a high natural intelligence is needed for cards that swap Intellect for Combat. In addition, Harvey's card draw ability is helpful to ensure you always have extra cards for Occult Invocation. Of the other 5 Int Seekers, Mandy could be successful with this deck as well. Daisy is better built for defense and Norman cannot level in Seeker.

Your resource generation for this deck is Astounding Revelation and Cryptic Writings. Searching will be done by Whitton Greene, Practice Makes Perfect, and Eureka!. Whitton has multiple targets in the deck and also can soak off Harvey's weakness.

This version of Harvey will aim for a sweet spot of 7-8 cards in hand, to reduce the damage of the weakness (low enough to be absorbed by Whitton) while still having enough cards for Occult Invocation when able. There are no "big hand" cards used. You'll use Preposterous Sketches if you drop below 5, but this card probably won't be needed and can be an early swap depending on your mileage.

Because of the focus on high Int and Int buffing skills, you'll still be able to gather clues as needed, when there are no monsters or if playing solo. Once your assets are out you'll cycle your deck around three times per scenario, so the weakness should be manageable. Each full cycle will get you around 8-10 extra resources to pay for the couple of higher cost cards, such as replacing Whitton.

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