Gambit. Tactic.

Cost: 1.
Test Icons:

Fast. Play during a skill test at your location.

Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

Romana Kendelic
Dark Side of the Moon #197.
Practice Makes Perfect

This card really interested me when I saw it. Besides sticking it into any Seeker deck, I can see this doing the most damage with Mark Harrigan. As Practice Makes Perfect is a Tactic card, he can use it. With cards like Vicious Blow, Take the Initiative and The Home Front, you're playing 5 out of 30 targets for Practice Makes Perfect.

When you attack, use Practice Makes Perfect. Either you boost the damage with Vicious Blow, get a variable (1-3 ?s) boost with Take the Initiative, or find The Home Front and all-but-guarantee your attack, as well as transfer a damage to your target. Not only that, but if the skill test succeeds, you get to return the card to your hand! Which means you get to use The Home Front twice in a game reliably.

The nice thing is that Vicious Blow and The Home Front both effectively do +1 damage so Mark can use Practice Makes Perfect for extra damage more consistently that another investigator. I think Take the Initiative meshes awkwardly with Practice as you don't necissarily want to limit yourself to using Practice only on the first two actions of the round. But Overpower is also practiced-traited, and it's never bad for a fighter to take that card. — Spritz · 45
*necessarily — Spritz · 45
Very true, Take the Initiative isn't especially effective using the PMP formula. Overpower would probably be the better choice in a deck like this. definitely be the better choice. — WolfGeneral349 · 3

While Practice Makes Perfect has some good uses with combatants, I also wanted to point out that Mandy Thompson can use it to rather ludicrous effect. Using it on an arbitrary investigate can turn it into a single trigger where you can pick two of the most fitting cards to use out of a selection of cards including Deduction/Deduction (2) and Perception. This can turn a single card into both a boost and bonus clues or card draws over multiple tests. It only gets better depending on the secondary class picked - you can also branch into things like Enraptured with mystic access, or Momentum or Three Aces with rogue access.

The ability to improve Practice Makes Perfect from one draw/boost/bonus effect into two draws/boosts/bonus effects is immense, and given the symbols on many of those cards, it means she can throw it on pretty much any investigate action to get a lot of effective resources on top of a notable boost.

Ruduen · 125
It can't actually search Eureka! Needs to be a Practiced card. Otherwise, you are quite right, Mandy can definitely make good use of this card. — WolfGeneral349 · 3
Whoops - somehow got that mixed up when looking over the Practiced card list. Fixed! — Ruduen · 125