So this one could well be my new favorite -card, the wording is a bit out of the ordinary though. For some reason this card's -ability does not have the triggering condition beginning with the word "when" or "after" - quite confusing. So my guess is that the "as" is identical to "when" and per RAW for the "when" condition during the resolution of -abilities it will read: "[...] with the word "when..." may be used after the specified triggering condition initiates, but before its impact upon the game state resolves." - i mean, isn't this amazing, your average amazingly fast or someone like Rita Young now drags her along with her and when they encounter an enemy on the way the will move in AFTER the triggering action initiates but BEFORE the impact on the game state resolves, or in a nutshell this card basically says: "You can now drag you favorite with you over half the board and let her engage the enemies for you so you can take care of your business in peace." - As an additional bonus the 's movements are not actions, so if the is already engaged with an enemy, the drags this enemy along without AOs being triggered. Think about the possibilities this opens up, you can free locations of enemies if you need, or push mobs together, if you are a and want to Storm of Spirits. This is a new dimension of play for your .
During another investigator's turn, exhaust Safeguard: For the remainder of that investigator's turn, as they move from your location to a connecting location, you may move to that location as well.
I rolled my eyes. There was always trouble.
I love this card so much. Sometimes it feels hard to stick to your Seeker. You lag behind while prepping for enemies, but now you don' t have to! Just plop this down in the turn you play your weapons and ride on the back of your Seeker friend. Another tool to compress Guardian actions to focus on protecting their friends. Whereas Heroic Rescue, "Let me handle this!", and Taunt are all fantastic cards, the reusability of Safeguard makes it a great choice. It's also easy to play via cards like Ever Vigilant.
Furthermore, when your Guardian finishes using all 3 of their actions to do combat, they cannot be by the Seeker's side during the next mythos phase when the Seeker has moved to a new location only to spawn another enemy. Safeguard makes sure the players are in sync and there isn't a stagger where the Guardian spends 1-2 actions to catch up to the Seeker surrounded by enemies.
It also makes the movement cards off other investigators twice as good. Combo with things like:
Anyway, one guardian can also use this on another's safeguard. The result will mostly be the same as if both had stalked the same person, except the unlikely case she lied to the first about a Shortcut to get rid of both at the same time (so they could focus on a BBEG at an adjacent location).