Q: What's the interactions between Carson Sinclair's ability and Plan of Action? Let's say that Carson gives an action to Silas Marsh, and commits Plan of Action on a test Silas is performing, will it gain icons? If so, which ones? Does "your turn" on "as if it was your turn" refers to "the turn you are playing this round"? In that case, it would depend on the number of action that Silas has performed. A: When Carson uses his ability to grant another player an action, he does so during his own turn. The type of icons that Plan of Action would gain in your proposed example depends on how many actions Carson has taken during his turn. (“This turn” = “Carson’s turn.” Though Silas is “taking an action as if it were his turn”, it does not mean he is taking a turn.)
Q: If Carson Sinclair uses his ability to let another investigator take an action as if it were their turn: 1) What happens if they use that action to activate Rite of Seeking, then draw a symbol token? Both in the case where they haven't taken their turn yet this round, and they have taken their turn this round. 2) What happens if they have access to effects with "limit once per turn" (for example, "Skids" O'Toole's ability, or the effect on .41 Derringer?) Again, both in the case where they've taken their turn this round, and where they haven't taken their turn yet. More specifically, can they trigger the "once per turn" oversuccess effect on .41 Derringer (2) both on their actual turn and with the donated action from Carson? 3) What happens if they have access to effects that trigger at the end of their turn? For example, Frozen in Fear's Forced effect - does it only trigger once at the end of their "actual" turn, or does it trigger both at the end of their turn, and at the end of the action from Carson? 4) What happens if they have access to effects that say "During your turn..." For example, does Leo De Luca give an action during their normal turn, and then another action after Carson donates an action? A: Let me state up front that there is a difference between the player taking their standard turn, and a player “taking an action as if it were their turn” – in the latter case, a turn is not being taken. “Your turn” only occurs once during the investigation phase. Going into specific answers for your questions:
- If Carson Sinclair gives another player an action and they activate Rite of Seeking, if that player then draws a symbol token, they will “lose all remaining actions” for the round. If that player already took their turn, they have no actions to lose. But if they hadn’t taken their turn, they lose all 3 of their standard actions for that round.
- If the only limit on the ability is “once per turn”, the player can activate the ability both during their own turn and during another investigator’s turn where they received an action.
- “Skids” O’Toole’s Free Triggered Ability specifies it must be used “During your turn”, so that cannot be used when it’s not his turn (i.e. when Carson gives him an action).
- .41 Derringer (2)’s “once per turn” could be resolved during any turn if its controller is able to activate it.
- Frozen in Fear’s Forced effect triggers at the end of the player’s turn. Carson’s “donated” action does not count as the player taking a turn.
- Leo De Luca only grants an additional action “during your turn.” He would not give another action if an action was “donated” during someone else’s turn.
You may take an additional action during your turn, which can only be used on the below ability.
: Choose another investigator at your location. They immediately take an action as if it were their turn. (Limit once per round for each investigator.)
effect: +0. Draw 1 card. You may resolve this effect anytime another investigator at your location resolves their effect.
Carson Sinclair - Back
Deck Size: 30.
Secondary Class Choice: At deck creation, choose Seeker (), Mystic (), or Survivor ().
Deckbuilding Options: Guardian cards () level 0-5, Neutral cards level 0-5, up to 10 level 0-1 events and/or skills of your chosen secondary class.
Deckbuilding Requirements (do not count toward deck size): 2 copies of "As you wish", Selfless to a Fault, 1 random basic weakness.
Why? Because her Elder Sign ability will activate far more often than any other investigator due to its unique ability to resolve even when cancelled or ignored which Jacquline will want to do 90% of the time. And regardless of whether she plays her Elder Sign or chooses to draw a card, Carson will still draw a card.
She's a fine lady who treats her servants very well.
As the one who is currently playing Carson with Seeker sub-class... Don't make my mistakes, Survivor is a correct choice.
At a Crossroads is crazy good for him. Playing it on demand with Resourceful? Yes, please. Nature of the Beast should also work just fine. All of these along with other survivor staples like Take Heart create a good card draw engine which Carson really needs.
What a dud of a gator. The only time I'd consider playing him is two-handing to reduce mind-melt. It's hard to feel excited about playing with a flat 2 stat line whose special ability is to hand off his actions to better investigators.
Compare him to the other support-leaning gators: Bob can get into all kinds of wacky combos while handing out resources and actions. Daisy has a selection of supporting tomes. Minh can crush the most brutal skill tests and ward off treacheries.
Someone, please convince me he's worth playing. Not that he's strong, I'm sure he has a good build somewhere. I want to know if you had fun!