- Q: I have a question regarding weaknesses and Dilemma cards with Revelation abilities: If due to card effects (e.g. Deep Knowledge), both Amnesia card and At a Crossroads are drawn, is it possible to freely choose their resolution order? If so, and I choose to resolve Amnesia first, can I choose to discard the At a Crossroads I just drew? If I choose to resolve At a Crossroads first, choose myself to immediately get an action and then randomly discard 1 card from my hand, could Amnesia be randomly discarded due to this effect? The reason I'm having a problem with this is because I don't understand where At a Crossroads is when I'm resolving Amnesia? Is it in my hand or in "Limbo"? A: Good questions. We are ruling that the Revelation ability on a Weakness (or encounter) card must be resolved before the Revelation ability on a Dilemma card. We don’t believe this is explicitly stated, but we would like to include that in the next FAQ update. And yes, if you resolved the ability on Amnesia first, it would be possible to discard At a Crossroads, since it’s a card that’s in your hand at the time. At a Crossroads isn’t in limbo until you’re resolving its ability.
Max 2 Dilemma per round.
Revelation - Choose an investigator and decide (choose one):
- The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand.
- The chosen investigator loses 1 action during their next turn, then draws 3 cards.
"...then discards 1 card at random from their hand." should let you use the action you take to mitigate the chance of discarding important card, such as just play it as that action, or take skill tests to commit valuable skill cards. Random discard can also hit weakness on hand, so you can play the other card to increase the chance.
In my opinion the best Dilemma in The Scarlet Keys.
For 1xp, it's basically a 0-cost event that makes you draw 3 (you want the second option most of the time).
The downside is obviously that you cannot precisely control when At a Crossroads will trigger BUT :
- Most of the time you can spare an action for this.
- Don't forget you don't lose 1 action "immediately" but on your next turn so you can plan accordingly. And it will never destroy what you were planning to do this turn if you drew it during your turn (thus not during the upkeep phase).
- Katja Eastbank will help you with the "draw-timing" if it is that big of a problem for you.
- You always have the first option if you need a burst of action right now and/or you already have a lot of cards in hand.
Overall a really good card. Just be careful if your friends at the table also play some Dilemmas though ! :)
The "The chosen investigator loses 1 action during their next turn, then draws 3 cards" option works particularly well with Geared Up. If you have a Revelation effect in your opening hand, after mulliganing you resolve it immediately (before your turn begins). With Geared Up, your first turn has no actions anyways, so: 1) You to draw 3 cards before triggering your Geared Up, which makes it even easier to hit 3+ Item assets. 2) You don't even lose an Action on that turn, unless you somehow have 4 actions on your first turn.
It also works well with Lola Hayes. The Revelation trigger is not an activated/triggered ability so it does not require Lola to be a "Survivor" to benefit from it.
Question: When exactly does the card draw occur? Is it you lose 1 action next turn and 3 cards now? Or are the cards only drawn on your next turn?
I ran this in a Tommy Muldoon deck focusing on Custom Modified Becky and it did not disappoint. Tommy often struggles with draw consistency because all those Assets shuffling back makes his deck that much thicker. Now you can just aggressively draw through most of your deck (including Resourceful for even more draw) in case Prepared for the Worst didn't find Becky. As a side benefit, Rookie Mistake is also likely to come up sooner with more draw, so you don't have to play around it all game long.
Carson Sinclair and Preston Fairmont will also appreciate this. Carson needs to draw his Skills to support his friends, while Preston is just a rich sack of meat before finding his loadout. Both of them don't really care about the lost action either. One's already giving his actions away while the other's likely running Leo De Luca.
Haven't played Vincent Lee yet, but if the synergy with Geared Up is legal, him being able to take Studious, Geared Up and this card without Versatile makes his 1st turn setup pretty consistent.
Not sure about the other investigators with off-class access to Survivor Level 1 events though. Tony may want this as Rogues don't have a lot of draw aside from Lucky Cigarette Case and some high-XP options, but Survivor seems like the least viable secondary class for him. Minh and Mandy already can draw and search very well, so their actions are better spent actually winning the game. Agnes' weakness is so simple yet brutal that adding more draw to her looks like a bad idea (unless you engage in liberal deck manipulation).