Mystic
Event

Augury.

Cost: 0. XP: 1.
Test Icons:

Fast. Play when an investigator at your location would draw a card from their deck or from the encounter deck.

Name a card. If the drawn card is the named card, that investigator may either (choose one):

- Cancel that card's effects and discard it.

- Immediately play that card at -2 cost.

Pavel Kolomeyets
Edge of the Earth Investigator Expansion #64.
Foresight
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: I have a question about the card Foresight: how does it work with cards that say for example: "search the top 3 cards from your deck for a card and draw it" (like Eureka!)? When using Foresight, do I have to name a card before I start searching or can I start searching and say name of the card right before drawing ( so I would know for 100% what card I will draw). I don't know if effect "search and draw" can be interrupted by playing card like Foresight. A: Though you could play Foresight during “search and draw” abilities, we are ruling that you can only “name a card” before looking at the cards from the search. In a future FAQ (not 2.0, which was just released) we will expand on the different ways to resolve Foresight.
Last updated
Reviews

The most powerful encounter-cancel card in AHLCG. If you know the encounter card, you can achieve Ward of Protection (5) with no resource and sanity cost. Moreover, you could play it for another investigator at your location. More important thing is that you can cancel weakness. Unlike other cards, there are NO weakness restriction. Additionally, it works for Peril encounter, I believe (since play timming is before you know the card is peril).

However, it's hard to use this by itself. You should know the encounter/player deck to play it. It means that you need to use Foresight with some supporting cards. However, it's not hard work when you firstly see this card.

  • Scrying/Alyssa Graham: Scrying/Alyssa is the best way to look cards for mystics. If you're Gloria, I think you already use this. One problem is Arcane/Ally slot to handle it. If you have enough slot, this card will be good way.
  • First Watch: Here is the best solution, I think. Play First Watch. Look before dealing cards. Then, naming what you just looked. It seems that the investigator do not draw the encounter card from the deck when resolving the First Watch according to the FAQ 2.0, so that it does not work.
  • Parallel Fates: 0-level is not robust, but 2-level is robust. I don't use those yet, but it will be helpful.
  • Norman Withers: Norman Withers usually reveal the weakness before drawing it. It means he cancel his weakness by Foresight. However, it's not true for The Harbinger. The solution is simple. You may use replacement set :)
  • Mysterious Chanting: Some encounter make you search encounter deck and draw what you want. If you're not first-run, you may know which is in encounter so that naming it.
  • Search Cards: I'm not sure I can play Foresight AFTER search BEFORE draw a card. Currently, my party plays Foresight as a ruling that I should name a card before search deck. Even if this cases, searching can increase the probability. If you're Agnes, you may play Word of Command to search Dark Memory and discard by Foresight without effect.
elkeinkrad · 389
I think the search card thing works with foresight, its no more OP than just using alyssa graham every turn on the top of your deck. guess I haven't used that combo, is it that much of a game break to have a generic weakness counter tech? (given some weaknesses have counter tech anyway) — Zerogrim · 260
Does Foresight work with First Watch? What I'm worried about is that the cards each player is drawing is not "from the encounter deck", but rather from those that were dealt to them? — slyguavas · 39
I think it works with First Watch. This is because First Watch states "look" and "deal" and "draw" the encounter cards. I think that the cards are still in encounter deck before drawn, since the cards are only looked and no physically moved. — elkeinkrad · 389
This is great with Alyssa, wether for weaknesses or encounter cards. Also note that compared to most counters, this also cancels SURGE and ENEMIES. — Django · 4292
Thanks for the comment @Django. I edit the review to state about Alyssa also. — elkeinkrad · 389
Scroll of secrets can set this this up also, either for the next player's encounter deck draw, or somewhat less reliably for any player deck. — SleepyLibrarian · 31

I made some mistake with this card and wanted to remind others. I was playing it with Norman, as he could see a card on top of the deck, when 2-cost card came up I would play Foresight in an attempt to get the best deal of -2 cost and it is even Fast.

However, this Fast has "when". It could be used only when you are about to draw that card. You cannot just pop an Asset card on top of the deck to the field Fast like that! (Luckily Norman has a lot of Skill cards with drawing effect to synergize with, and this card itself has wonderful .)

5argon · 1967
You can play it during the draw from upkeep. — yinwhite · 3
You could take a draw action and play foresight — Django · 4292
Yeah, that's how I play it now (either use draw action or wait for upkeep). I was trying to save the draw action and play Foresight Fast during the turn in Investigation phase. Waiting to play in Upkeep is fine, but having to survive one more Enemy Phase is sometimes rough. — 5argon · 1967
Personally prefer foresight as counter for weaknesses and enc cards. Alyssa really helps with that and has +1 int for norman so he can investigate without spells — Django · 4292
Draw action foresight is basically worthless as Norman - the strength of foresight is that you can play something fast, with the discount being less necessary. With Norman, taking a draw action to Foresight a card means you get a -1 discount to that card, since he could already play it from deck for -1 cost. That's it. — SSW · 186