Q: I have a question about some card interactions for cards that trigger 'at the end of your turn' and 'during your turn'. To draw a specific example, if Monterey Jack's ability draws Cryptic Writings, is he allowed to trigger Cryptic Writing's ability and play it? More generally, when an ability triggers 'at the end of my turn', is that 'during my turn'? And similarly, if an ability triggers 'at the start of my turn' is that 'during my turn'? A: Short answer, yes, “at the end of your turn” is still “during your turn”, so you would be able to play Cryptic Writings if you drew it with Monterey Jack’s triggered ability. (By extension, “at the start of your turn” should also count as being “during your turn.”)
Q: Can I trigger Cryptic Writings' ability from the discard pile if Cryptic Writings is not in my hand "After [I] draw" it because it was discarded by Scroll of Prophecies? A: This one was tricker to determine [cf two rulings on Easy Mark], because of how “then” and “After” in abilities interact. What we determined is, Scroll of Prophecies’ final sentence would be treated as a single triggering condition, given priority because it has a “then” clause in its ability whereas Cryptic Writings has an “After” in its ability. To put it simply, Scroll of Prophecies needs to resolve in full before Cryptic Writings resolves. If Cryptic Writings was discarded as a consequence of resolving Scroll of Prophecies, Cryptic Writings could not trigger from the discard pile, as it cannot be “played” from this out-of-play area. Hopefully that makes sense! Further discussion: There's one thing I don't understand about your explanation, and I was wondering if you could indulge me with a clarification. You mentioned that Cryptic Writings can't be "played" from the discard pile. Is that because of "Card abilities only interact with other cards that are in play, unless the ability specifically references an interaction with cards in an out-of-play area." under Ability in the RR? If so, why can Cryptic Writings be "played" from hand (also an out-of-play area)? To be clear, obviously it must be playable from hand, otherwise the ability doesn't function... but how does that fit into the rules framework? I noticed that most of the other cards that work like this (particularly Easy Mark, but also e.g. Archaic Glyphs, Dexter Drake, Ever Vigilant, Farsight) specify "from your hand" - i.e. specifically referencing the out-of-play area. Should Cryptic Writings have this text? Or is there some implicit reason that Cryptic Writings can be played from only the zone we expect it to be in after its triggering condition? A: Unless something states it can be played from the discard pile (like Winging It), you can’t play it from there. Easy Mark’s ability can be activated while in the discard pile, but that’s not the same as playing Easy Mark from the discard pile. It’s the same for Cryptic Writings; it cannot be played from the discard pile.
Gain 2 resources.
After you draw Cryptic Writings during your turn: Play it.
Of the three, Crack the Case has the highest resource potential and the ability to support your allies, at the cost of not being always available when you need it. Burning the Midnight Oil is more reliable and only asks that you be able to make a basic investigate action, which any Seeker should be able to do. Where does that leave Cryptic Writings?
Cryptic Writings will far less reliably give resources actionlessly (especially at lower XP), but it does have icons. This means if you don't need the resources, you can simply treat it as a skill card , and it makes for good Crystallizer of Dreams fodder for Ursula and Trish. With a bit of XP, seekers will draw far more cards on their turns than during Upkeep so its reliability in coughing up resources will improve. It also has a slight edge in speed over Crack the Case or Burning the Midnight Oil it'll due to not having to wait for the right timing, again assuming you can reliably draw it on your turn.
If you're running Higher Education, you'll most likely be looking at one or both of the other cards. If you're running a heavy card draw or cycle engine, Cryptic Writings could merit a second glance, although most likely Astounding Revelation would be all the resource you need unless you're hoarding cash for some reason or have really good resource sinks not named Higher Education.
You're just never going to draw it during your turn.
Finding it is nice, but most of the time you will just feel bad and annoyed. It's not important enough to try and search for it with search effects. And the rest of the time it's just a bad Emergency Cache and you'll be cursing it in anger!
It's a nice adjunct to/replacement for Burning the Midnight Oil. Rather than being 2 Resources for something you would probably be doing anyway, this is fast in a different way. I guess it would not fire if Minh Thi Phan recurred it from her discard pile with Scrounge for Supplies, but why would she do that? NOt flashy, but a nice utility card, especially since Seekers often need to spend resources on Assets to really get going. This might also help Roland Banks with his perennial resource problems.