Card draw simulator
|None. Self-made deck here.|
kajomboman · 1
Designed to be played as a duo on standard difficulty with a paired Diana Stanley deck: https://arkhamdb.com/decklist/view/29871/diana-duo-1.0
Both players are very new to the game. Certainly open to suggestions.
The primary design goal is to avoid 'feels-bad' situations. This is addressed in several ways. The decks were intended to be flexible and collaborative, and therefore avoid situation where either player is left feeling unable to contribute while encouraging situations where the players can shift focus to 'help out' or work together on related tasks, in lieu of being forced into performing totally independent tasks. A minor blessing subtheme was included to further encourage the feeling of working together. The decks were likewise intended to to reduce situations where you have been playing for an hour and you randomly draw a card that says 'nothing you have done matters, you lose and you are ugly, time to put away the game.' Avoiding that situation suggests having relatively durable characters and having the ability to potentially 'answer' such situations, as by way of cancels, etc.
This deck specifically uses the alternate Agnes front and is intended to be relatively straightforward. Sixth Sense (particularly when upgraded) and Read the Signs provide clues and likely successes of 2 over. That success margin enables scavenging, which can freely recur leather coats and keepsakes to keep Agnes alive and to pay for Agnes' investigator ability. Fearless and Agnes' elder sign also assist with survivability. Scavenging can also recover the scroll of secrets, which is used for card draw and consistency in digging. Deny existence, ward of protection, and lucky provide a suite of cards to reduce random gotcha situations. Despite their minimal costs, deny and ward can also be reshuffled if using Agnes' ability. Azure flame and spectral razor provide combat ability, with a one-of sword cane as back up or to assist with evasion. Keep faith as bless producer, with ancient covenant to convert one bless per turn into a nearly auto-success, and benefits for partner deck. Resourceful ideally to recur keep faith, otherwise to recur items prior to scavenging being online or lucky otherwise.