Card draw simulator
|None. Self-made deck here.|
Onetribe · 259
I killed a main scenario boss on turn 3. I made moves that were healing, dealing, moving and clueving. All that on solo. I had 6-card setups and still had some money left.
Obviously some sub-optimal choices that are here just to fuel synergy. Grisly Totem and Tennessee Sour Mash are among them. But their not too terrible either. I found myself having a sip just for courage surprisingly often.
How to pilot?
Drop everything that is not an item. Also drop doubling items. E.g. it's OK to have just one blade and one keyring. You don't need both.
How to start a campaign with it?
Second Winging It, Perception, Overpower, second Knife. Maybe even some Track Shoes to use occasionally with Last Chance and don't loose to much on tests. Essentially tailor that to the first scenario of your chosen campaign.