|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Updated for Black Stars Rise: Removed: 2x Fight or flight, 1x No stone unturned, 1x Manual Dexterity, 1x Vicious blow, 1x Lucky Added: 2x St. Hubert's Key, 2x Emergency Cache, 2x Not without a fight
Rationale: The Key is exactly what this deck needs. Let's us consistently hit sanity threshold while also giving more stats. Not without a fight is excellent. Emergency Cache is now needed to help pay for all of these toys before we enter Dark Horse mode.
The goal behind this deck is to abuse Duke, Magnifying Glass, Peter Sylvestre, Dark Horse, and 20 Skill Cards in order to allow Pete to make free skill tests at an insanely high level. This deck is able to achieve a statline of 5/7/6/5 using the aforementioned cards (dog, 2x magnifying, dark horse, upgraded Peter S.), and that's BEFORE skills. Most decks can only dream of reaching these numbers as a base.
Flat stat boost and sanity soak are both things that we want in spades. No other ally comes close to being this useful.
The deck revolves around this card. Mulligan until you get it and then dump your cash as soon as possible. Ideally in opening hand with Peter Sylvestre. You want this to be active forever unless you plan to use Fight or Flight or Lucky! that turn, then you can gain a resource.
It should go without saying how disgusting Duke is in Pete. Having a Machete and move+investigate in one card is downright gross for solo. Before you hit 2 damage to your sanity, you should be discarding the 4 skill cards since they are useless. Prioritize discarding copies of Dark Horse and Peter Sylvestre if you already have them.
Brand new card which is a perfect complement to this deck. Sometimes you need to take out a big baddie and you have trouble reaching the fight needed to take them out. This allows you to get a guaranteed +2 to your fight for the entire turn. Simply allow yourself to gain a resource for the turn so you can use both this and Dark Horse.
A single copy of Lucky! will be useful until you get Dark Horse up and running. Then, do not take the resource unless you have a test you know you need to spend it on, or it will decrease your stats by 1. Fun fact, you can actually commit this to a test and gain the static bonus to achieve +3 to a test instead of +2!
This deck wants to get rid of its money and find Dark Horse. This card allows you to do both.
2 Icon Cycle:
These are here to complement your game plan of having no cash and boosting stats for free. They cycle and help you get through your deck faster while allowing you to achieve 8-9 in a stat once set up.
4 Icon Cycle:
The printing of these gives you the "INSANE" portion of this deck. You want to get 2 horror on you as soon as possible in order to enable these. This 2 horror will be taken by game mechanics in the threat deck. It is very easy to get this on you in all scenarios. Put 2 on you and the rest on Pete/Duke. Try to save them for big boss fights or large tests in the scenario, if possible. One card allows you to achieve a 10 strength test. That is pretty gross! They are VERY fun to play with.
Pete lacks damage and this skill card allows you to dish it out when needed. Save for a big baddie.
Why don't you run:
Don't need money. We want it to be gone after we play Dark Horse and Peter.
-Get 2 horror on Pete (not allies) through either a monster or the encounter deck to enable skill cards and Fight or Flight. -Any further horror should be put on Pete or Duke. -Before you get that 2 sanity, feel free to discard the 4 icon skills that you can't use, unless you know you need them for a big test in that scenario. -Save Vicious Blow for bosses, if needed. -You can gain a single resource for the turn and use it for Magnifying Glass, Lucky!, or Fight or Flight. -Otherwise, never ever gain resources once you have Dark Horse. -If playing Path of Carcossa, seek out the card The Tattered Cloak. It is incredibly powerful in this deck.
- Scrapper or Peter Sylvestre x2, based on if you have 3 or 4 experience. Scrapper is here ONLY as a safety net incase you are not able to find Dark Horse in time, as you will accumulate a lot of resource that your deck cannot spend, making it useless. Scrapper allows us to stop that happening. Peter is an obvious upgrade, and provides valuable sanity soak for Pete.
- Whatever you didn't take from 1.)
- Stroke of Luck x2, replacing Lucky! and Manual Dexterity. This card is a safety net which will allow you to succeed on tests you desperately need to. It is removed from your deck, but we don't need a lot of experience, so it works perfectly to keep slotting it back in.
- A Test of Will is nice. Replace a skill card of your choice. Re-buying Stroke of Luck is more valuable.
- Continue to re-buy Stroke of Luck and A Test of Will.
This deck can be played multiplayer or solo with great effectiveness, though it shines in solo with your ability to complete all tests extremely efficiently via Duke and your skills.
The deck is a blast to play and I hope you enjoy!