Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for | ||||
|---|---|---|---|---|
| The Fatal Thespian | Ch2 Starters Revisited | 0 | 0 | 0 | 1.0 |
| The Fatal Thespian | Ch2 Starters Revisited | 0 | 0 | 0 | 1.0 |
HungryColquhoun · 22120
The Fatal Thespian
In this mini-series I'm focusing on powerful decks built from the Chapter 2 starters. Here André can deal up to 9 damage in a turn by bashing enemies' legs in, pushing them off roofs (twice) and shooting them. Who knew show business was so cutthroat?!
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Series Decks
| Seeker | Survivor | Guardian | Rogue | Mystic |
|---|---|---|---|---|
| Carolyn | Miguel | Tommy | André | Marie |
At a Glance
Stats Clue-finding: ★★★★☆ Consistency: ★★★★☆ Enemy Management: ★★★★★ Encounter Defense: ★★★☆☆ Survivability: ★★☆☆☆ Simplicity: ★★★★★
Overview
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Taking slapstick literally: With his Polished Cane, André slaps people with a stick at an 8 with Olivier. This will often trigger an oversuccess, giving you both an extra action and automatically evading the enemy. Both Hammerless and A Sudden Fall then deal extra damage to exhausted foes. The Grapevine allows you to get straight to bad guys (even Aloof ones) and engage them while providing card draw. Of course you can also evade enemies with your great stat too.
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Cash for clues: When you're not blugeoning enemies with walking implements, you're getting cash and finding clues. Out the Door and "Watch this!" throw resources at you, while Thieves' Kit provides money from investigating. Prestidigitation allows you to flip between clue-finding and enemy management with ease. When you're not investigating with a Kit (e.g. you have your weapons out), resources convert to clues with Right Under Their Noses, Pay Your Dues and Silver Tongue. André's extra action coupled to Olivier's free move gives great versatility, often enabling up to 4 clues in a turn.
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There's no people like show people: As André has a slightly padded deck with 3 signature skills, card draw is important. Lucky Cigarette Case gives cards for oversuccess, while upgraded Grapevine pairs card draw with efficient enemy management. Manual Dexterity and a Perception round this off, replacing themselves while boosting tests. In terms of the encounter deck, André sports a respectable number of and icons here in addition to Know the Line. While the Film Star only has Olivier Bishop as soak, his basic health and sanity are good.
Thank you: 5argon and their thumbnail tool; Valentin1331 for his support over the years; the community creators of Arkham.Build (Felix), Arkham Cards (zzorba) and ArkhamDB (kamalisk) - linking their Patreons!
Starting deck and planned progression
0 XP starting deck is below (and link here):
A recommended order of purchases/upgrades is:
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1 x Silver Tongue → 1 x Silver Tongue •••
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1 x Silver Tongue → 1 x The Grapevine ••
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1 x Perception → 1 x The Grapevine ••
Post-19 XP suggestions are:
Playtesting notes
I made a couple of small tweaks on play testing. Firstly I swapped the order of Another Day, Another Dollar and upgraded Right Under Their Noses (so the former is bought inside your first 19 XP). This plays a little better with upgraded Silver Tongue, which itself works very well with Thieves' Kit. Surprisingly, André felt like my main clue-finder while playing - in addition to his great enemy management. The other small change was removing one copy of Perception rather than Unexpected Courage from the final deck. Given you do tests with Polished Cane, the icons are handy over the slightly more situational icons.
Playing on Hard two-player through Children of Blood, I thought the deck worked great. I used the 5 bonus XP from Hard difficulty for upgraded Silver Tongue and a copy of upgraded The Grapevine. While the latter didn't shine too much in the campaign, drawing a card for something you were going to do anyway is a nice effect. I found Polished Cane in particular to be excellent - very easily triggering your extra action by testing at an 8 with Olivier. As mentioned in my review of Polished Cane, it also allows you to pin Elusive enemies to a location if you get the over-success on your first action. Prestidigitation was extremely useful in shuffling hand assets around on the fly. Overall this build felt like the quintessential Rogue, which is exactly what I was going for!
Final thoughts
This deck allows you to have your cake and eat it. Enemy management (both fighting and evading) leverage André's high and his easy money feeds into clue-finding. People often enjoy Trish because her Seeker splash gives clues, however André's additional action does this and more. The Grapevine is an added bonus, giving you card draw with absurd mobility, and convenient means to engage Aloof enemies like Whippoorwills, Zealots and most Civilians. Hope you enjoy!
| 12 comments |
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Aug 29, 2026 |
Aug 29, 2026
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Sep 13, 2026
For the post-19xp suggestions, what are your thoughts about instead aiming for The Red Clock? The problem I'm having with Right Under Their Noses is that it doesn't have huge synergy with Polished Cane, so really a lot of the time the manual evade is just against an elite... also I'm a sucker for Unexpected Courage, so hate to see it go. I do appreciate the xp difference, but the way the trade-off is 9 xp for 10 (and maybe a bit more if you want to throw in a Relic Hunter) and the way it plays nice with the over-succeed mechanic on André, it just sorta... feels better, I guess? I'd welcome your thoughts- given I'm still learning, even if I get corrected I've still improved my knowledge so big W :) ! |
Sep 15, 2026
Re. The Red Clock, it's also a good idea (but with it's 10 XP price tag I find it tricky to include in decks most of the time). You can always ditch one Another Day, Another Dollar to get it earlier (especially if you want to buy Relic Hunter too) - I do have a Trish deck planned for a future series where I recommend doing exactly this. Equally I don't think Right Under Their Noses is too anti-synergistic as this deck doesn't need to kill things all the time. Honestly what surprised me the most with this deck is it still feels strong on clue-finding, so having anything which can net you extra clues is nice. |
Sep 23, 2026Rules question: can you spend resources on your agility with silver tongue to increase your polished cane's skill test? I know you can't commit agility icons, but does silver tongue work any differently? Great deck! |
Sep 24, 2026
Good question, and one I didn't know the answer to myself - like you I'd assumed as you can't commit to the test for a boost, then this wouldn't work. However, Silver Tongue is just boosting your stat in a similar way to Olivier Bishop - which does stack. In searching around for precedents for this, I found this deck: In this case Blood Pact is used to boost Read the Signs in similar fashion. chirubime commented on the deck and didn't flag any issues, and he did have a very good grasp of the rules. I've had a scan of the Grimoire and can't see anything which would contradict this either. TL:DR it seems to be allowed! I will say most of the time your test value is high enough that you want need a boost, but it's good to have the option. |
Sep 24, 2026
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Sep 24, 2026
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Sep 30, 2026Muchas gracias por el mazo. Me ha servido de mucha ayuda. Continúa haciendo este trabajo. A los nuevos jugadores nos sirve muchísimo. |
Sep 30, 2026
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Oct 24, 2026Thanks for sharing this deck I'm struggling to find a use for Prestidigitation, though. Can you explain when it's useful? I usually have both hand slots filled, so playing Prestidigitation makes me discard one of them to make room. Then at the end of my turn I have to return an Item to my hand. You mention it's useful for "shuffling hand assets around on the fly", but I end the round with one hand asset fewer in play. Maybe I'm reading it wrong? |
Oct 25, 2026
Re. shuffling hand assets around on the fly, you can also do things like use it to play Lucky Cigarette Case and then return a hand asset for the reloading effect. Or if you need to do boss killing, then often you're not so bothered about bumping out Thieves' Kit at that stage (and even if you then have to return a Hammerless at the end of the round, it's not so big a deal - especially as you can use Polished Cane to often exhaust a boss on your next turn and so play a Hammerless without an AoO). Hope that gives a bit more perspective on how to pilot the deck. As mentioned it does become less useful if you move away from assets with uses that need to be refueled. |
The 0xp deck link is broken.