Asset

Talent.

Cost: 2. XP: 2.

Survivor

Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)

Bravery is born when there is no other choice.
Joshua Cairós
The Boundary Beyond #160.
Cornered

Asset

Talent.

Cost: 3. XP: 3.

Seeker Rogue Survivor

Uses (2 resources). Replenish these resources at the start of each round.

Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards.

During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

Falk
Edge of the Earth Investigator Expansion #123.
Crafty

Asset

Talent. Cursed.

Cost: –. XP: 5.

Survivor

Permanent.

In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

Haven't you seen this before?
Stephen Somers
Stella Clark #31.
Déjà Vu

Asset

Talent.

Cost: 2.

Survivor

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

David Gaillet
Core Set #77.
Dig Deep

Asset

Talent.

Cost: 2.

Survivor

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

David Gaillet
Revised Core Set #77.
Dig Deep

Asset

Talent.

Cost: 2. XP: 4.

Survivor

Uses (2 resources). Replenish these resources at the start of each round.

Spend 1 resource from your resource pool or from Dig Deep: You get +1 or +1 for this skill test.

David Gaillet
The Lair of Dagon #270.
Dig Deep

Asset

Talent.

Cost: 0. XP: 2.

Survivor

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

David Gaillet
Return to the Night of the Zealot #9.
Dig Deep

Asset

Talent. Trick. Illicit.

Cost: 3. XP: 2.

Rogue

Limit 1 per investigator.

While attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value.

After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.

Lin Hsiang
The Scarlet Keys Investigator Expansion #73.
Dirty Fighting

Asset

Talent. Trick. Illicit.

Cost: 3.

Rogue

Uses (4 supplies).

Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.

Drazenka Kimpel
The Scarlet Keys Investigator Expansion #62.
Disguise

Asset

Talent.

Cost: –.

Mystic

Permanent. Limit 1 per deck. Purchase at deck creation.

After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1.

Increase the experience cost for you to purchase new cards by 1.

Derek D. Edgell
Edge of the Earth Investigator Expansion #59.
Down the Rabbit Hole

Asset

Talent.

Cost: 0.

Survivor

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

Borja Pindado
The Wages of Sin #159.

Latest Taboo

Costs 3 additional experience.

Drawing Thin

Asset

Talent. Science.

Cost: 2.

Seeker

Customizable. Limit 1 per investigator.

Forced - At the start of the round: Choose one of the following criteria for this round

- You fail a test by 2 or more.

- You succeed at a test by 3 or more.

When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it.

Spend 1 evidence: Draw 1 card.

Isuardi Therianto
The Scarlet Keys Investigator Expansion #41.

Customizations

Pessimistic Outlook. Add the following criteria: "you run out of cards in your hand."

Trial and Error. Add the following criteria: "you are dealt damage or horror."

Independent Variable. Add the following criteria: "you discard a treachery or enemy from play."

Field Research. Add the following criteria: "you enter a location with 3 or more shroud."

□□ Peer Review. The chosen criteria is met if any investigator at your location meets it, instead of only you. Other investigators at your location may trigger abilities on Empirical Hypothesis.

□□ Research Grant. Empirical Hypothesis gains: " Spend 2 evidence: Reduce the cost of the next card you play by 3."

□□□ Irrefutable Proof. Empirical Hypothesis gains: " Spend 3 evidence: Discover 1 clue at your location."

□□□□ Alternative Hypothesis. After you exhaust Empirical Hypothesis, you may resolve its forced effect, choosing a criteria you have not chosen this round. Then, ready it.

Empirical Hypothesis

Asset

Talent.

Cost: 2.

Seeker

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

If this didn't get Gené into the Explorers Club, nothing would.
Michael Milkowski
The Path to Carcosa #24.
Fieldwork

Asset

Talent. Science.

Cost: 2.

Guardian

Uses (3 supplies). If First Aid has no supplies, discard it.

Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

Sara Biddle
Core Set #19.
First Aid

Asset

Talent. Science.

Cost: 2.

Guardian

Uses (3 supplies). If First Aid has no supplies, discard it.

Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

Sara Biddle
Revised Core Set #19.
First Aid

Asset

Talent. Science.

Cost: 2. XP: 3.

Guardian

Uses (4 supplies). If First Aid has no supplies, discard it.

Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.

Sara Biddle
Revised Core Set #183.
First Aid

Asset

Talent. Science.

Cost: 2. XP: 3.

Guardian

Uses (4 supplies). If First Aid has no supplies, discard it.

Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.

Sara Biddle
The Pallid Mask #230.
First Aid

Asset

Talent.

Cost: 0.

Mystic

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.

Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

Drew Whitmore
Core Set #58.
Forbidden Knowledge

Asset

Talent.

Cost: 0.

Mystic

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.

Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

Drew Whitmore
Revised Core Set #58.
Forbidden Knowledge

Asset

Talent. Ritual.

Cost: –.

Seeker

Permanent. Limit 1 per deck. Purchase at deck creation.

Increase your deck size by 15.

During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

Derek D. Edgell
Edge of the Earth Investigator Expansion #31.
Forced Learning