Asset
Talent.
Cost: 2. XP: 2.
Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)
Asset
Talent.
Cost: 3. XP: 3.
Uses (2 resources). Replenish these resources at the start of each round.
Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards.
During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.
Asset
Talent. Cursed.
Cost: –. XP: 5.
Permanent.
In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2. XP: 4.
Uses (2 resources). Replenish these resources at the start of each round.
Spend 1 resource from your resource pool or from Dig Deep: You get +1 or +1 for this skill test.
Asset
Talent.
Cost: 0. XP: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent. Trick. Illicit.
Cost: 3. XP: 2.
Limit 1 per investigator.
While attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value.
After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.
Asset
Talent. Trick. Illicit.
Cost: 3.
Uses (4 supplies).
Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.
Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1.
Increase the experience cost for you to purchase new cards by 1.
Asset
Talent.
Cost: 0.
When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.
Latest Taboo
Costs 3 additional experience.
Asset
Talent. Science.
Cost: 2.
Customizable. Limit 1 per investigator.
Forced - At the start of the round: Choose one of the following criteria for this round
- You fail a test by 2 or more.
- You succeed at a test by 3 or more.
When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it.
Spend 1 evidence: Draw 1 card.
Customizations
□ Pessimistic Outlook. Add the following criteria: "you run out of cards in your hand."
□ Trial and Error. Add the following criteria: "you are dealt damage or horror."
□ Independent Variable. Add the following criteria: "you discard a treachery or enemy from play."
□ Field Research. Add the following criteria: "you enter a location with 3 or more shroud."
□□ Peer Review. The chosen criteria is met if any investigator at your location meets it, instead of only you. Other investigators at your location may trigger abilities on Empirical Hypothesis.
□□ Research Grant. Empirical Hypothesis gains: " Spend 2 evidence: Reduce the cost of the next card you play by 3."
□□□ Irrefutable Proof. Empirical Hypothesis gains: " Spend 3 evidence: Discover 1 clue at your location."
□□□□ Alternative Hypothesis. After you exhaust Empirical Hypothesis, you may resolve its forced effect, choosing a criteria you have not chosen this round. Then, ready it.
Asset
Talent.
Cost: 2.
After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.
Asset
Talent. Science.
Cost: 2.
Uses (3 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage or horror from an investigator at your location.
Asset
Talent. Science.
Cost: 2.
Uses (3 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage or horror from an investigator at your location.
Asset
Talent. Science.
Cost: 2. XP: 3.
Uses (4 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.
Asset
Talent. Science.
Cost: 2. XP: 3.
Uses (4 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.
Asset
Talent.
Cost: 0.
Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.
Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.
Asset
Talent.
Cost: 0.
Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.
Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.
Asset
Talent. Ritual.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Increase your deck size by 15.
During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.