Ruth Turner
The Mortician
Enemy
Humanoid. Cultist.
Spawn - St. Mary's Hospital.
Forced - After Ruth Turner is evaded: Add her to the victory display.

Scenario
Easy / Standard
: -X. X is the number of Monster enemies in play.
: -2. Place 1 doom on the nearest enemy.
: -3. If there is a Monster enemy at your location, take 1 damage.
: -5. If there is an Ancient One enemy in play, reveal another token.
The Devourer Below - Back
Hard / Expert
: -3. If you fail, after this skill test, search the encounter deck and discard pile for a Monster enemy, and draw it. Shuffle the encounter deck.
: -4. Place 2 doom on the nearest enemy.
: -5. If there is a Monster enemy at your location, take 1 damage and 1 horror.
: -7. If there is an Ancient One enemy in play, reveal another token.


Agenda. Stage 1
Death to the Intruders - Back
"Umôrdhoth... Umôrdhoth... Umôrdhoth..."
Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Monster enemy is discarded. Spawn that enemy in the Main Path. Then, place 1 doom on that enemy.


Agenda. Stage 2
The chanting builds in intensity, echoing into the cold air of the night. The sparse clouds in the sky coalesce above the Arkham woods, blotting out the faint light of the stars.
Each enemy gets +1 fight and +1 evade.
The Will of Umôrdhoth - Back
In player order, each investigator must test (6). Each investigator who fails must search his or her collection for a random basic Madness weakness and add it to his or her hand.


Agenda. Stage 3
Forced - When this agenda advances:
- If the investigators are at Act 1, put the set-aside Ritual Site into play and spawn the set-aside Umôrdhoth there.
- If the investigators are at Act 2 or 3, discard all enemies at the Ritual Site and spawn the set-aside Umôrdhoth there.
The Devourer Below - Back
Revelation - Replace the current Act and Agenda with The Devourer Below. This card is both the current Act and the current Agenda.
Objective - If Umôrdhoth is defeated, (→R2)


Act. Stage 1
Unveiling the Plan - Back
As you advance, shadowy figures emerge from the trees, blocking the only path to the cave.
Put the set-aside Ritual Site into play if it is not already in play.
Search the collection for each enemy recorded in your Campaign Log under "Cultists Who Got Away," and spawn those enemies at the Main Path.


Act. Stage 2
Objective - If an investigator enters the Ritual Site, advance.
Last Rites - Back
Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until 1 enemy is discarded (2 enemies instead if there are 3 or more players in the game). Spawn each discarded enemy at the Ritual Site.


Act. Stage 3
Spend 1 clue: Test (3) or (3). If you succeed, place 1 clue on this Act.
Objective - If there are 2 clues per investigator on this Act, advance.
The Ritual Is Broken - Back
(→R1)


Main Path - Back
Location
Woods.
The Main Path is connected to each other Woods location.
: Resign. "There's nothing we can do to stop them!" You flee from the woods, leaving Arkham to its grisly fate.


Arkham Woods - Back
Arkham Woods
Unhallowed Ground
Location
Woods.
Forced - After you enter this location: Test (4). If you fail, take 1 horror and 1 damage.


Arkham Woods - Back
Arkham Woods
Twisting Paths
Location
Woods.
Forced - When you move out of this location: Test (3). If you fail, cancel the effects of the move.


Arkham Woods - Back
Arkham Woods
Old House
Location
Woods.
This location is investigated using instead of the skill indicated by the investigation attempt.


Arkham Woods - Back
Arkham Woods
Cliffside
Location
Woods.
This location is investigated using instead of the skill indicated by the investigation attempt.


Arkham Woods - Back
Arkham Woods
Tangled Thicket
Location
Woods.
This location is investigated using instead of the skill indicated by the investigation attempt.


Arkham Woods - Back
Arkham Woods
Quiet Glade
Location
Woods.
: Heal 1 damage or heal 1 horror. (Limit once per turn.)


Ritual Site - Back
Location
Cave.
Forced - At the end of the round, if there are fewer than 2 clues per investigator on Ritual Site: Add clues to it until it has 2 clues per investigator on it.


Umôrdhoth
The Devourer Below
Enemy
Ancient One. Elite.
Hunter. Massive.
Umôrdhoth gets +4 health per investigator.
Forced - At the end of each investigator's turn: Ready Umôrdhoth.
If you control Lita Chantler: "It's only after her!" You throw Lita to Umôrdhoth in order to spare your lives. (→R3)

Treachery
Curse.
Revelation - Test (5). For each point you fail by, you must either (choose one): Choose and discard a card from your hand, or take 1 damage and 1 horror.

Enemy
Creature.
Hunter.

Enemy
Humanoid. Monster. Ghoul.
