Asset. Body

Item.

Cost: 2.

Guardian
Health: 1. Sanity: –.

You have 1 additional hand slot, which can only be used to hold a Weapon asset.

Stanislav Dikolenko
The Essex County Express #147.
Bandolier

Event

Spirit.

Cost: 0. XP: 3.

Guardian

Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.

They won't take us down that easily!
Brad Rigney
The Essex County Express #148.
Stand Together

Asset. Ally

Ally. Miskatonic.

Cost: 2.

Seeker
Health: 1. Sanity: 2.

After Art Student enters play: Discover 1 clue at your location.

Katherine Dinger
The Essex County Express #149.
Art Student

Skill

Practiced. Expert.

XP: 2.

Seeker

If this skill test is successful while investigating a location, discover 1 additional clue at that location (2 additional clues instead if it succeeds by 2 or more).

I knew I had seen this symbol before. I must warn the others before it is too late!
Felicia Cano
The Essex County Express #150.
Deduction

Event

Trick. Spirit.

Cost: 0.

Rogue

Play only if there is a scenario card with a 'resign' ability in play.

Resign. You get the hell out of here.

Quitters may never win, but they also rarely die.
Caravan Studio
The Essex County Express #151.
"I'm outta here!"

Asset. Hand

Item. Weapon. Melee. Illicit.

Cost: 1. XP: 2.

Rogue

Fast.

Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

Matthew Cowdery
The Essex County Express #152.
Switchblade

Event

Spell.

Cost: 3.

Mystic

Fast. Play when an enemy attacks an investigator at your location.

Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.

Falk
The Essex County Express #153.

Latest Taboo

This card now reads "a symbol" instead of the list of indicated symbols.

Hypnotic Gaze

Asset. Arcane

Spell.

Cost: 3. XP: 3.

Mystic

Uses (4 charges).

Spend one charge: Fight. This attack uses instead of . You get +2 and deal +1 damage for this attack. If a , , , , or symbol is revealed during this attack, take 1 horror.

Brian Valenzuela
The Essex County Express #154.
Shrivelling

Asset. Hand

Item.

Cost: 1.

Survivor

You get +2 while investigating if you have no clues.

There's nothing in the headlines about the horrors you've witnessed. But the obituaries section is disturbingly long.
Robert Laskey
The Essex County Express #155.
Newspaper

Event

Trick.

Cost: 1. XP: 1.

Survivor

Attach to your location.

During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.

Forced - While attached, at the end of the round: Discard Lure.

Sebastian Rodriquez
The Essex County Express #156.
Lure

Asset

Talent.

Cost: –. XP: 3.

Neutral

Permanent.

You have 1 additional accessory slot.

No stone unturned, no ancient treasure left behind.
Arden Beckwith
The Essex County Express #157.
Relic Hunter

Asset

Talent.

Cost: –. XP: 3.

Neutral

Permanent.

You have 1 additional ally slot.

When you turn on the charm, it could light the entire town.
David Auden Nash
The Essex County Express #158.
Charisma

Scenario

Mythos

Easy / Standard

: -X. X is the current Agenda #.

: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.

: -2. Add 1 doom token to the nearest Cultist enemy.

: -3. If you fail, choose and discard a card from your hand.

The Essex County Express #159. The Essex County Express #1.

Essex County Express - Back

Scenario

Hard / Expert

: -X. X is 1 more than the current Agenda #.

: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.

: -4. Add 1 doom token to each Cultist enemy in play.

: -3. If you fail, choose and discard a card from your hand for each point you failed by.

Essex County Express
Essex County Express

Agenda. Stage 1

Mythos
Doom: 4. Clues: –
As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. Several of the rearmost train cars are pulled backwards, and there is a dreadful metallic crunch as they are detached. The train cars topple upwards and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.
Matt Bradbury
The Essex County Express #160. The Essex County Express #2.

Keep Moving! - Back

Agenda
The rearmost car of the train detaches as it is pulled backwards. To your horror, it rises off the tracks and is consumed by the gate above you.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

A Tear in Reality
A Tear in Reality

Agenda. Stage 2

Mythos
Doom: 3. Clues: –
The tear grows larger, and you can feel the rearmost car of the train shaking as it is pulled backwards. The situation threatens to erupt into chaos as more passengers realize the danger they are in. Some passengers are looking for places to hide, while others are running about the compartments in terror.
The Essex County Express #161. The Essex County Express #3.

Don't Stop! - Back

Agenda
The next train car is ripped backwards with violent force. A middle-aged man hangs from his fingertips as the car flies unhindered toward the rift. In moments, the car is consumed whole, and the man lets go rather than be pulled into the void. He starts to fall, but is caught by the rift's force and pulled inside it anyway.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

The Maw Widens
The Maw Widens

Agenda. Stage 3

Mythos
Doom: 4. Clues: –
The pull of the rift in the sky seems to grow stronger, and the entire train begins to roll backwards along the tracks. The rearmost cars of the train begin to rattle, the force of the rift threatening to detach them. You must get out of these cars as fast as you can!
The Essex County Express #162. The Essex County Express #4.

It's Getting Faster! - Back

Agenda
Two of the train cars closest to the gate are severed from the rest of the train by a sheet of impossibly hot steam, which slices through metal like a knife through butter. The cars are sucked upwards and fly into the gate. Something above the train lets out a terrible screech, though to your ears it is like the shrill sound of a broken steam pipe.

Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.

Discard all clues controlled by the investigators.

Rolling Backwards
Rolling Backwards

Agenda. Stage 4

Mythos
Doom: 3. Clues: –
The gate crackles with power as its strength increases. Dirt and rocks from the edge of the bridge behind you are torn from the ground and trees are uprooted, pulled in by the gate. One younger passenger smashes the window of your car and shouts, “We gotta get outta here!” He leaps out of the window, but before he lands in the river below, he is snatched in the talons of a swift flying creature, and carried out of sight. A trail of steam is left in the creature’s wake.
The Essex County Express #163. The Essex County Express #5.

Nowhere is Safe - Back

Agenda
The two rearmost train cars begin to melt as they are filled with superheated steam. The metal warps, and the passengers inside scream in agony. The cars are ripped from the train tracks along with rail slats and chunks of the bridge behind you.

Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.

Discard all clues controlled by the investigators.

Drawn In
Drawn In

Agenda. Stage 5

Mythos
Doom: 3. Clues: –
The rift in the sky twists and shakes, completely distorted. Its size is now massive, its shape warping and shifting, as if it is about to explode.
The Essex County Express #164. The Essex County Express #6.

Sucked In - Back

Agenda
The entire bridge cracks under the pressure of the gate, and breaks apart. Instead of plummeting into the river, the remaining train cars are pulled into the sky, toward the rift. You hang on for dear life and scream in horror as you are pulled into the gate. Then, everything goes black.

Each investigator is immediately defeated and takes 1 mental trauma. (→R2)

Out of Time
Out of Time

Act. Stage 1

Mythos
Clues: –
The train has stopped on a bridge high above the Miskatonic River - you might be able to survive the fall, but you don’t like your chances. Your best bet is to make your way to the engine car as fast as you can and get the train running again.

Objective - If an investigator enters the Engine Car, immediately advance.

Borja Pindado
The Essex County Express #165. The Essex County Express #7.

Wings of Steam - Back

Act

The investigator entering the Engine Car reads the following (out loud):

A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.
You must decide (choose one):

- Test (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.

- Test (3) to attempt to endure the creature's extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.

Run!
Run!

Act. Stage 2

Mythos
Clues: –
You’ve managed to make it to the engine cab, but now you have to get the engine started again so you can outrun the pulling force of the gate!

Objective - If there are no clues in the Engine Car, immediately advance.

The Essex County Express #166. The Essex County Express #8.

Forward Motion - Back

Act
The engine roars to life and kicks into motion. You shovel coal into the engine's firebox and are relieved to see that the train is moving forward along the tracks once again.

(→R1)

Get the Engine Running!
Get the Engine Running!