Asset. Body
Item.
Cost: 2.
You have 1 additional hand slot, which can only be used to hold a Weapon asset.

Event
Spirit.
Cost: 0. XP: 3.
Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.

Asset. Ally
Ally. Miskatonic.
Cost: 2.
After Art Student enters play: Discover 1 clue at your location.

Skill
Practiced. Expert.
XP: 2.
If this skill test is successful while investigating a location, discover 1 additional clue at that location (2 additional clues instead if it succeeds by 2 or more).

Event
Trick. Spirit.
Cost: 0.
Play only if there is a scenario card with a 'resign' ability in play.
Resign. You get the hell out of here.

Asset. Hand
Item. Weapon. Melee. Illicit.
Cost: 1. XP: 2.
Fast.
Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

Event
Spell.
Cost: 3.
Fast. Play when an enemy attacks an investigator at your location.
Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.
Latest Taboo
This card now reads "a symbol" instead of the list of indicated symbols.

Asset. Arcane
Spell.
Cost: 3. XP: 3.
Uses (4 charges).
Spend one charge: Fight. This attack uses instead of . You get +2 and deal +1 damage for this attack. If a , , , , or symbol is revealed during this attack, take 1 horror.

Asset. Hand
Item.
Cost: 1.
You get +2 while investigating if you have no clues.

Event
Trick.
Cost: 1. XP: 1.
Attach to your location.
During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.
Forced - While attached, at the end of the round: Discard Lure.

Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional accessory slot.

Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional ally slot.

Scenario
Easy / Standard
: -X. X is the current Agenda #.
: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.
: -2. Add 1 doom token to the nearest Cultist enemy.
: -3. If you fail, choose and discard a card from your hand.
Essex County Express - Back
Hard / Expert
: -X. X is 1 more than the current Agenda #.
: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.
: -4. Add 1 doom token to each Cultist enemy in play.
: -3. If you fail, choose and discard a card from your hand for each point you failed by.


Agenda. Stage 1
Keep Moving! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 2
Don't Stop! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 3
It's Getting Faster! - Back
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 4
Nowhere is Safe - Back
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.


Agenda. Stage 5
Sucked In - Back
Each investigator is immediately defeated and takes 1 mental trauma. (→R2)


Act. Stage 1
Objective - If an investigator enters the Engine Car, immediately advance.
Wings of Steam - Back
The investigator entering the Engine Car reads the following (out loud):
A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.You must decide (choose one):
- Test (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.
- Test (3) to attempt to endure the creature's extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.


Act. Stage 2
Objective - If there are no clues in the Engine Car, immediately advance.
Forward Motion - Back
(→R1)

