Treachery. Weakness

Curse.

Neutral

Revelation - Randomly choose an event beneath Sefina Rousseau and remove it from the game. If you cannot, take 1 damage and 1 horror. If your deck has 5 or more cards in it, shuffle Stars of Hyades back into your deck instead of discarding it.

Ethan Patrick Harris
The Path to Carcosa #13.
Stars of Hyades

Treachery

Omen.

Mythos

Revelation - Test (4). If you fail, you must either place 1 doom on the current agenda or take 1 horror for each point you failed by. This effect can cause the current agenda to advance.

It blotted out entire galaxies within its dark shape.
Ignacio Bazán Lazcano
The Path to Carcosa #90. Evil Portents #1-2.
Black Stars Rise

Treachery

Hazard.

Mythos

Revelation - Discard Item assets from your play area and/or from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Corrosion gains surge.

You suddenly drop the object on the ground and watch as it erodes and turns to dust before your eyes.
Dani Hartel
The Path to Carcosa #102. Decay & Filth #3-4.
Corrosion

Treachery

Omen.

Mythos

Revelation - Test (3). If you fail:

- If agenda 1a is in play, take 1 damage and lose 1 action.

- If agenda 2a is in play, take 2 damage and lose 2 actions.

- If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.

Jose Vega
Black Stars Rise #302. Black Stars Rise #33-35.
Crashing Floods

Treachery

Pact.

Mythos

Revelation - If there are no Possessed enemies in play, Dance of the Yellow King gains surge. Otherwise, test (3). If you fail, the nearest Possessed enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.

Mark Behm
The Path to Carcosa #97. Hastur's Gift #5-6.
Dance of the Yellow King

Treachery

Omen.

Mythos

Revelation - Test (3). If you fail, discard cards from the top of the encounter deck until an enemy is discarded. You must either draw that enemy, or that enemy attacks you (from the discard pile). If no enemy is discarded, take 1 horror instead.

Sebastian Rodriguez
A Phantom of Truth #224. A Phantom of Truth #27-29.
Deadly Fate

Treachery

Terror.

Mythos

Surge.

Revelation - If you have at least 3 horror on you, lose 1 action.

She froze, and her throat clenched. Her eyes began to water. Her vision spiraled and blurred. Then, at long last, she finally understood.
Magali Villeneuve
The Path to Carcosa #85. Delusions #5-6.
Descent into Madness

Treachery

Curse. Terror.

Mythos

Revelation - Test (3). If you have no remaining sanity, this test gets +2 difficulty. If you fail, take 2 damage (4 damage instead if you have horror on you greater than twice your sanity).

Juan Carlos Barquet
Dim Carcosa #337. Dim Carcosa #28-30.
Dismal Curse

Treachery

Terror.

Mythos

Revelation - Test (3). For each point you fail by, take 1 horror. When assigning horror from this effect, it must be divided as evenly as possible among eligible cards.

Helge C. Balzer
The Pallid Mask #260. The Pallid Mask #28-30.
Eyes in the Walls

Treachery

Terror.

Mythos

Peril.

Revelation - You must either place 1 of your clues on a Bystander asset in play or take 1 horror and 1 damage.

You don’t want to arouse suspicion, but you really don’t want to eat that.
Tom Garden
The Path to Carcosa #82. The Last King #22-23.
Fine Dining

Treachery

Terror.

Mythos

Revelation - Put Frozen in Fear into play in your threat area.

The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.

Forced - At the end of your turn: Test (3). If you succeed, discard Frozen in Fear.

Anders Finer
A Phantom of Truth #226. A Phantom of Truth #33-34.
Frozen in Fear

Treachery

Terror.

Mythos

Peril. Hidden.

Revelation - Secretly add Gift of Madness (Pity) to your hand.

You cannot attack Possessed enemies.

: Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Pity) from your hand.

Jason Ward
The Unspeakable Oath #186. The Unspeakable Oath #32.
Gift of Madness

Treachery

Terror.

Mythos

Peril. Hidden.

Revelation - Secretly add Gift of Madness (Misery) to your hand.

You cannot trigger abilities on locations.

: Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from your hand.

Jason Ward
The Unspeakable Oath #187. The Unspeakable Oath #33.
Gift of Madness

Treachery

Pact.

Mythos

Revelation - Test (6). If you fail, reveal the top X cards of the encounter deck, where X is the amount you failed by. If at least 1 Byakhee enemy is revealed by this effect, choose and draw 1 of them. If at least 1 Omen treachery is revealed by this effect, take 1 horror. Shuffle the encounter deck.

Preston Stone
The Path to Carcosa #87. Byakhee #3-4.
Hunted by Byakhee

Treachery

Scheme.

Mythos

Peril.

Revelation - You must decide (choose one):

- Place 1 of your clues on a Cultist enemy.

- Place 1 doom on the current agenda (this effect may cause the current agenda to advance).

Maggie Ivy
Echoes of the Past #145. Echoes of the Past #28-30.
Led Astray

Treachery

Pact.

Mythos

Peril.

Revelation - Test (2). If you fail, take 2 horror. If The Man in the Pallid Mask is in play, horror dealt by this effect is considered direct horror, and this test has +2 difficulty.

Chris Rallis
The Path to Carcosa #104. The Stranger #1-2.
Marked by the Sign

Treachery

Hazard.

Mythos

Revelation - Put Ooze and Filth into play next to the act deck.

Each location gets +1 shroud.

Forced - At the end of the round: Discard Ooze and Filth.

Jessica Cheng
The Path to Carcosa #101. Decay & Filth #1-2.
Ooze and Filth

Treachery

Hex. Terror.

Mythos

Peril. Hidden.

Revelation - Secretly add Possession (Traitorous) to your hand.

If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.

You may commit this card to a skill test at your location. That test automatically fails.

Martin de Diego Sádaba
Dim Carcosa #340. Dim Carcosa #34.
Possession

Treachery

Hex. Terror.

Mythos

Peril. Hidden.

Revelation - Secretly add Possession (Torturous) to your hand.

If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.

Spend 5 resources: Discard Possession (Torturous) from your hand.

Martin de Diego Sádaba
Dim Carcosa #341. Dim Carcosa #35.
Possession

Treachery

Hex. Terror.

Mythos

Peril. Hidden.

Revelation - Secretly add Possession (Murderous) to your hand.

If you have horror on you greater than twice your sanity, you are immediately eliminated and killed.

Deal 2 damage to an investigator at your location: Discard Possession (Murderous) from your hand.

Martin de Diego Sádaba
Dim Carcosa #342. Dim Carcosa #36.
Possession