Daisy's Action Economy

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

dharladay · 69

3-player game, Daisy serves as primary support and investigator for a team that also contains a rogue & a guardian.

Mulligan strat: mulligan all cards except Dr. Milan Christopher, Encyclopedia, Pathfinder, and Cryptic Research.

Ideal first turn:

Each turn Daisy gives her allies (or herself) +2 to a stat with the encyclopedia. Her int is oftentimes sitting at 6 or 7, pumpable up to 8-9 with encyclopedia.

For combat, Daisy relies on her allies primarily. If she gets jumped, Mind over Matter and "I've got a plan" give her the ability to deal with an enemy at her locale. Shriveling is a secondary option, but isn't ideal as she can't use encyclopedia to pump up her wisdom when already engaged. Shriveling will become much more viable once we hit Blood on the Alter and I get access to Higher Education.

Shortcut & Pathfinder together conspire to increase the number of actions she has available, along with her free tome ability. As Dr. Milan Christopher tends to keep me flush with resources, actions are my main limiting factor, so the deck is packed with fast cards that increase the total number of actions that I and my two teammates get.

Planned upgrades: Essex County Express: Upgrade Deduction x2 (4xp), swap out Hyperawarenessand 1x Emergency Cachefor 2x Hypnotic Gaze

Blood on the Alter: swap out Arcane Studies for Higher Education (3xp)

UAU: nothing currently planned

Where Doom Awaits: Upgrade Strange Solution to Strange Solution (4xp) (assuming I've identified it by then)

LITAS: Nothing currently planned

Additional wants, as xp allows: Cryptic Research (4xp), Pathfinder (1xp), Bulletproof Vest

Droppable cards: Emergency Cache

0 comments