Wendy Adams - Orphinity

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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MelinaPerez · 152

(Note - When the second Mythos pack of Dream Eaters is released, the card Versatile can be used to change the deck slightly, removing Dig Deep and adding Arcane Studies. With this change, you can remove Guiding Spirit and go heavier on Peter Sylvestre and Cat Burglar instead, possibly even dropping the Cat Burglar or Peter Sylvestre and one Charisma as well to stream-line the xp choices in the deck.)

Step Zero: Do not play any events until your Signature Weakness has gone through.

Step One: Rabbit's Foot and Drawing Thin to draw as much as possible from failed tests (Track Shoes). Use Drawing Thin to generate resources when required to play assets.

Step Two: Switch to Lucky Cigarette Case and Drawing Thin for the card draw when you start to pass tests easily (Lockpicks/Track Shoes).

Step Three: When your deck is almost empty, and with Wendy's Amulet down, go Infinite Resources through Easy Mark.

Step Four Play Will to Survive, and then play Swift Reflexes as many times as you can, using the card draw from Easy Mark, Drawing Thin and Lucky Cigarette Case to keep finding the Swift Reflexes and keep replaying it.

Mathematically 10 actions per turn are guaranteed, although one is required to start the chain. So you have 9 actions per turn guaranteed to succeed. That's 18 damage or 9 clues (if a low enough Shroud location is available), or whatever else needs doing. Play the Guiding Spirit(s) if the scenario requires a base Intellect of 4 (or 5) to get clues.

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