Card draw simulator
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None. Self-made deck here. |
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None yet |
chirubime · 23984
Benchmark Charlie
Clue: 9 | Enemy Mgmt: 8 | Treachery: 5 | Tempo: 7 | Consistency: 7.5
Here's a fast deck for Charlie, who I believe is someone that can be slotted into any campaign and any team composition. This deck is meant to be very flexible and can situationally swing from primary clue-getter to almost-primary fighter.
There are two general cons to the investigator to keep in mind--unique allies and tempo. An established board has 5-6 allies, 1-2 talents (Safeguard / Drawing Thin). You can start contributing to the team with 3-4 allies down, and will need your team to carry you through the first 2 rounds of the game generally, making 3-4 player the ideal place for this deck.
Charlie's Ability & Allies
This deck runs 2 types of allies, stat boost allies and active ability allies. Generally you use the stat boost allies with Charlie's ability while you don't use active ability allies if you can help it.
Stat Boost Allies
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Leo De Luca - Ideal ally to use Charlie's ability on to boost investigation skill tests. Value is loaded on a constant ability.
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Laboratory Assistant - Another ideal investigation skill test booster. This is your primary Calling in Favors target. Value is frontloaded onto putting her into play. Good play is to exhaust her (she's already on the board) during a skill test, calling in favors her, replay her, then use exhaust her again for the stats.
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Miss Doyle + - Doyle is really good for stat boosting. Frontloaded ability puts the active cats Hope, Zeal, Augur into play. To a lesser extent, the cats Doyle summons are also decent stat boosters when they are not useful in your current situation with all of them giving you 2 different +2 stats in proactive stats , , . Hope, Zeal, and Augur are also good targets for Calling in Favors since they are fast so you can bounce them to hand and then replay them again.
Active Ability Allies
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Bonnie Walsh - She's actually technically a stat booster, but her active let's you reuse active ability allies. Her ideal targets are Summoned Hound and Michael Leigh.
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Summoned Hound - This is your bread and butter ally. Fast investigates avoid attacks of opportunity. Fast fights provide additional action compression. Usually when you stack Bonnie's ability on a Summoned Hound you can get away with triggering Drawing Thin on the test because you will be testing at 9 (Michael passive, Bonnie active, Summoned Hound base 5).
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Michael Leigh - The passive +1 and +1 makes your Summoned Hound and Augur investigates start at 6. Michael Leigh also doesn't exhaust when gathering evidence so you can use Michael as a stat booster ally when you don't need to do extra damage. Charging his ability is also insanely quick because of Summoned Hounds giving you at so many free investigates. If you need extra damage during a particular round, you can use Bonnie to get 2 uses out of Michael's exhaust ability.
Piloting
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You want to commit Summoned Hound to an investigation or fight test, and ONLY put that ally into play with A Chance Encounter. This let's you bypass having to shuffle in Unbound Beast. Don't greed by playing Hound without this combo.
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Synergy setup is ideally: Michael Leigh , Summoned Hound , Leo de Luca , and Miss Doyle/Drawing Thin for . This is relevant for Gang Up which can do 6 damage and Strength in Numbers which gives you a +6 skill card.
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With 2 Charismas, your 6 allies should be Bonnie, 2x Summoned Hound, Leo de Luca, Michael Leigh, and Miss Doyle. Laboratory assistants are transitional allies that are good for early game and can be disposed when you are nearing ally slot caps.
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Your statline is very versatile and makes you a fantastic troubleshooter for your team. If the team needs to evade a really big target, or perform some difficult parleys or skill tests on scenario cards, you can pool your boosts from Doyle, Cat Trio, Bonnie, and Michael Leigh for those tests. Use Bonnie to ready one of these fodder allies to reuse their boosts too.
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Tank treacheries with your large amount of soak. Use your allies to boost through treachery tests only in situations where failing the test severely hampers your ability to do stuff.
Example Turn
Example Board State: Summoned Hound, Bonnie, Michael Leigh
Example Hand: Inspiring Presence
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Exhaust Summoned Hound to start a fast investigation test.
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Use Charlie's ability to exhaust Bonnie giving you +3 on a base of 5 . +1 from Michael Leigh putting you at a 9 .
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Use Bonnie's to ready the Summoned Hound that is exhausted.
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Commit Inspiring Presence to the skill test. Upon success, ready Bonnie.
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Michael Leigh gets evidence off successful investigation, without exhausting.
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Repeat steps 1-3.
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After Bonnie has been exhausted for the round and cannot ready again, finish off the rest of your tests using various stat modifications (Summoned Hound base 5, Augur base 5, exhausting a combination of Michael Leigh, Leo de Luca, Lab Assistant, Miss Doyle, Hope and Zeal).
20 comments |
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Feb 07, 2023 |
Feb 07, 2023Here is a lvl 0 deck arkhamdb.com
It starts out primarily as a Dark Horse deck that uses Take Heart and Gregory Gry for economy. And then eventually gets to what this deck looks like. Lemme know how it goes for you |
Feb 07, 2023Love it! Glad to see you back |
Feb 07, 2023Comparing the two Charlie decks on arkhamdb's top page, this build is way more robust, especially the allies chosen. Summoned Hound ONLY has 3 Health and NO Sanity making it something you don't necessarily have to exhaust when you draw Burden of Leadership, because sanity would never kill it. The cats that are summoned by Miss Doyle also don't have any Health / Sanity meaning you can opt to damage those allies instead of exhausting them given the lack of a must. I really value not losing out on ally value and having to choose to use them for Charlie's ability vs. the ally's special ability. This decklist is carefully curated to not lose out on value from either of those things. Kudos |
Feb 07, 2023I love how strong and flexible Charlie is for deckbuilding. I ran a very similar deck recently - which also worked great - but made some different choices. Specifically:
On balance I'm not sure my version was better (but it certainly worked great!). But what I find interesting is that even though the overall gameplan was similar (synergy + static stat boosts + a cheated in Summoned Hound + Doyle), it's interesting how many different decisions you can make with Charlie and still have something fun and viable, even if you're using the same subclasses. |
Feb 08, 2023A note on Burden of Leadership: If you check the card page here on ArkhamDB you'll see that while your reading is correct, the card has been / will be errataed to add the word "must" to the choice. |
Feb 08, 2023
I'd consider playing 2 copies of Trusted on critical targets to keep them a little more resilient to Burden. That being said what |
Feb 08, 2023Looks Great! With that much high cost allies, I'd consider Flare instead of Strength in Numbers. Or you can pluck out the 1xp from Leo De Luca. That way you have another way to get Summoned Hound in Play, but also lots of juicy ally targets. The survivor class selection is so good. |
Feb 08, 2023This is extremely similar to a template I found several months back utilizing the survivor/guardian combination with a heavier focus on enemy management and played at a "higher" difficulty. Beat Cop, Girish Kadakia, Grete Wagner, and Guard Dog were my choice picks. Gregory Gry is another solid choice to get some economy going (swapped out the Fire Axes for Meat Cleavers) and Mr. "Rook" allows for additional digging. I'm also running Short Supply + Scourge for Supplies to generate some more consistency. This also helps A Chance Encounter find key allies early on and makes it more likely that a Summoned Hound is in the bin to get picked up. Trusted is another great support card for your allies, especially if you choose to run any of the allies that take damage for effects. |
Feb 09, 2023Do you think it can be a primary clue-getter in 4p game? it only can get 1 clue in 1 action |
Feb 09, 2023
The Short Supply + Scrounge Charlie builds for this sort of deck that relies on A Chance Encounter + Resourceful I've seen are quite consistent too so definitely consider those options for anyone debating how to craft this deck. |
Feb 14, 2023
But, the weapon isn't essential to the deck. Playing whatever your economy can support and what suites your playstyle works. |
Feb 15, 2023Great deck! I also wanted to run Miss Doyle and Summouned Hound in a Charlie deck. A few things. How do you fair on resources? It seems like a lot of high resource assets, not to mention Gang up. Do you ever feel strapped for cash? Also, I believe Bonnie is once a round, so you can't use her to ready the Summoned Hound more than once , no? Thanks again for posting the deck! |
Feb 16, 2023Great deck! By the way... how do you write the skill symbols or the ? symbols in the notes? thanks! |
Feb 17, 2023
Bonnie is once per round so you're extending your Hound play 1 more time each round really. However, committing Inspiring Presence to and readying Bonnie will also give you a chance to ready your Hound via Bonnie.
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Feb 17, 2023
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Feb 17, 2023
Drawing Thin is legal. its just 3 exp in taboo. |
Feb 21, 2023
Sorry, not really understanding still. If you use Summoned Hound for a fight/investigate and tap Bonnie using Charlies skill for a +3, you ready Summoned Hound. That is your one use for the round. Even if you use inspiring presence during this test to ready Bonnie again, you can still use her for the +3, but you can't use her ability anymore, right? So in your example turn when you reach step 6 to go back and do steps 1-3, you can't redo step 3. That is my understanding at least. Sorry if I am missing something.
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Mar 16, 2023What does the level 0 look like? |
I've been looking for a really solid summoned hound charlie, and this is the first one i've been convinced by. What does the lvl 0 deck look like?