This guy is the enabler of true solo decks. is a very good class pair as it bridges hard-fighting and hard-clueing, many hard-to-solo investigators (which the class maybe neither nor , but deckbuilding requirement dabbles into these classes) can use his help. I can enjoy the gameplay without playing 2 handed for more characters now!
The problem in building such a deck is that a character can't fight accurately, can hit accurately but for tiny amount of damage or limited time, or can't clue 3+ shroud location. This guy fixes them all as long as you manage to get 5 XP from the 1st scenario. Not only that, 3 health 3 sanity also "fixes" the character by enabling face-tanking treachery on the side that the character is weak for 1-2 more times, because solo play deck is not able to receive external icon commits coverage like in multiplayer and is likely to surrender to some treacheries.
For example :
- Monterey Jack Solo : Trusty Bullwhip can +1 damage only once, takes forever to dispatch piling up enemies alone. Now you get more +1 damage to combo with his accurate whip to get out of trouble fast, after hard work of gathering clues to refill evidences. (3 damages in one action is huge for one-shotting monster just drawn! Especially that both whip and Michael will exhaust.)
- Lily Chen Solo : With Discipline and putting this guy down pushes her to where she can continue the story on her own with a bit of glass cannon clue tools like Evidence! or Drawn to the Flame.
Also, a lot of true solo failures comes from 3 HP enemies not quite dying fast enough when a new one comes in, and there is no other investigators to finish the job with lower firepower weapon, sometimes resulting in massive waste of ammo/charges. +1 damage is great for many +1 damage weapons available out there.