Carolyn Fern
The Psychologist



Willpower: 3. Intellect: 4. Combat: 2. Agility: 2.
Health: 6. Sanity: 9.

After one of your card effects heals horror from an investigator or Ally asset: The healed card's controller gains 1 resource.

effect: +1. You may heal 1 horror from an investigator or Ally asset at your location.

The mind is fragile, but through understanding, we can protect it.
Shane Pierce
The Circle Undone #1.
Carolyn Fern

Carolyn Fern - Back


Deck Size: 30.

Deckbuilding Options: Guardian cards () level 0-3, Neutral cards level 0-5, cards that "heal horror" level 0-5, up to 15 other Seeker and/or Mystic cards level 0-1 ( and/or ).

Deckbuilding Requirements (do not count toward deck size): Hypnotic Therapy, Rational Thought, 1 random basic weakness.

Additional Restrictions: No Weapon cards level 1-5.

Visiting psychologist Carolyn Fern's newest patient is Josephine Ruggles, an heiress whose nightmares leave glyph-shaped wounds across her back. Miss Ruggles's case is unusual, even for an institution like Arkham Sanatorium. Her case takes an even stranger turn after she claims to have met Malachi - Carolyn's former patient whose treatment was cut short when he was brutally murdered - in her dreams. When Carolyn uses hypnotherapy to address Josephine's trauma, they find themselves both journeying to a strange place Josephine calls "the Dreamlands."
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: How broad is "heals horror" meant to be interpreted? Cheat Death, Peter Sylvestre, are these intended to be attainable by Carolyn? Is it basically any card that uses "heals # horror"? A: Correct! If it heals horror, Carolyn can take it.

  • Q: How does the restriction on number of / cards interact with the 0-5 "heals horror"? If I take 2 Clarity of Mind, does that count towards my 15 / cards, or is it separate because it falls under my 0-5 "heals horror" cards? A: If a or card heals horror, it counts towards that deck building option, not her 15 limited / slots. In other words, her card should actually read “15 other Seeker and/or Mystic cards”. (Also, the symbol next to the word Guardian should be a symbol; we’re aware of this error.)

  • Q: Does Carolyn's ability trigger once or twice from Liquid Courage? A: Only once. The word “additional” in the second healing effect denotes that the two points of healing should be lumped together into one healing effect, not treated as two separate instances of 1 healing each. - FAQ, v.1.3, May 2018.

  • Q: If an ability refers to "your cards," is it referring to cards you control, or cards you own? For example, does the ability on Carolyn Fern only work if a card I control heals horror, or does it work if a card I own but do not control heals horror? A: In general, "your cards" are the cards you currently control. If you own a card but do not control it, it is not "yours" for the purposes of abilities. - FAQ, v.1.5, April 2019

Last updated

Four reviews for Joe and none for Carolyn, the most interesting investigator in the game? This will not stand.

The Combat Medic

Carolyn Fern is an especially durable Guardian with a powerful ability and effect. Additionally, her deckbuilding options are extremely broad, enabling great flexibility in her builds. This is both a blessing and a curse (appropriately), as one can feel inundated with decisions and suffer from option paralysis. Additionally, the devs seem to value flexibility very highly when creating characters, resulting in Carolyn having a base stat total of only 11. Her increased durability (she has an extra point in health/sanity) offsets this, but I would say a stat point is more valuable than health/sanity, so it's a bit meh.

What Makes Her Great

Carolyn's deckbuilding options combined with her ability open up a massive array of options that totally warp how a player should value cards. What do I mean by this exactly? Take First Aid, a fairly lackluster card that few Guardians can find room for. In Carolyn's hands, it can not only bring an ally from the brink of insanity but also allow them to afford their expensive assets. Clarity of Mind becomes a similar tool for both saving and paying allies, despite being maybe the worst horror heal in the game overall. Once higher level cards become available the the player, one's options expand into truly ridiculous healing tools like First Aid(3) and Ancient Stone(Minds in Harmony). On the other hand, those two items are basically the only high-level horror heals that your allies will care about.

A sidebar on Ancient Stone: With Shrewd Analysis, one can upgrade two copies into Ancient Stone (Minds in Harmony) for only 3xp. This is well worth one / slot, especially since the stones free up their slots after being upgraded. Identifying it can be tricky without devotion to clue-gathering, but shooting for a total of 4+ is very strong, since it neatly counters Rational Thought.

Basically, Carolyn fundamentally alters the value of many sub-par cards, increasing the amount of viable includes while deckbuilding.

Core Builds

Carolyn has so many options that it can be helpful to focus on a strategy and include some core elements, filling out the rest of the deck as one sees fit. To that end, here are some effective cores:


Dr. Milan Christopher
Alyssa Graham
Magnifying Glass
St. Hubert's Key
This is a build with very strong static increases to investigation. With everything in play (which ostensibly includes Charisma, a superstar include for Carolyn) the investigator is up to 8 while investigating. This would require a massive amount of resources, but I have done it. It also makes identifying the stones fairly easy.


First Aid
Clarity of Mind
Liquid Courage
Inspiring Presence
With these assets Carolyn is able to bankroll her allies, feeding money to the fighter so they can afford their expensive weapons. With xp, Stand Together is an incredible value both xp and card-wise. Inspiring presence can also be used to heal and recharge your own or your allies' Beat Cops.


Guard Dog
Beat Cop
"I've got a plan!"
Dynamite Blast
This build uses guaranteed damage to deal with enemies and Carolyn's tankiness and healing to soak shots. Between her ability, Stick to the Plan and Emergency Cache, she has consistent access to guaranteed burst damage, despite it being fairly resource/xp intensive. In any case, "I've got a plan!" is and has always been a very strong outlet for damage, despite its one-shot nature, and I feel Shriveling would need a lot of support (from St. Hubert's Key/Holy Rosary, Arcane Studies, and/or Peter Sylvestre(2)) to be effective late-campaign.

Other Strong Cards for Carolyn

Peter Sylvestre
The big man on campus can provide you with a constant stream of resources, while providing his static stat boosts and infinite horror soak as usual. Combined with a reliable way to take horror, Peter becomes an enormous economy card rivaling Dr. Milan Christopher. Speaking of which...
Forbidden Knowledge
With Carolyn's ability to heal horror, this is very safe to take. If Peter Sylvestre is in play, you double your resource gain and take no horror, which is quite strong. Cautious players (or those on higher difficulties) might opt for Painkillers instead, since it can provide fast, reliable horror in much the same way while shoring up Carolyn's low health.
In every Carolyn deck I've ever built, I've ended up with more than four ally cards. Especially if you decide to go with Foolishness, one or even two copies of Charisma will enable Carolyn to maintain powerful effects on the board, such as Dr. Milan Christopher and Peter Sylvestre, or Alyssa Graham and Dr. Henry Armitage, or Foolishness and Peter Sylvestre. Her allies are incredibly useful.
Ever Vigilant
Similar to Charisma, Ever Vigilant allows Carolyn to setup for the whole game in a single action. I prefer assets over events for horror heal, so every deck I build with Carolyn has more than 20 assets. In this case, Ever Vigilant is incredibly strong and will likely be useful even late in the game, especially if you've found yourself without actions to play cards and great assets building up in your hand. This can also go under Stick to the Plan, although Carolyn doesn't have quite as many viable options for that card, so it might be overkill. I think taking aggressive mulligans for Ever Vigilant is probably the better strat, as it saves you 6xp.

The most effective strategy is probably to combine two of these cores into a deck that can take useful actions at any point in the game, for example by combining the Cluever with the Support suite. Or one can be more adventurous and combine everything they think is cool into some kind of monster. The options are quite vast.

Signature Cards and Weaknesses

Hypnotic Therapy is a very good card. Being able to heal one horror from any investigator every turn for the rest of the game is ridiculous, and it draws that investigator a card, and you can give them a dollar with your ability. If this is the only horror heal you get in play, things start to stabilize instantly. If you get it into play later, it's a steroid for your other horror heals, so that's great too. I wish it didn't exhaust for both effects, but it would definitely be broken if that were the case. Rational Thought, her corresponding weakness, isn't nearly as bad as To Fight the Black Wind, especially with Hypnotic Therapy or Ancient Stone (Minds in Harmony) with four secrets on it in play. It is still very annoying, since you don't get the benefit of your ability while it's out, so it can hurt your income. In my experience, it hasn't affected me at all, but I have yet to draw it when we're all about to go insane and I'm low on healing options. In any case, Alyssa Graham is useful to avoid such occasions.

Foolishness, her replacement signature, is very good, but also very annoying. Aside from needing a bunch of support to come online (which, admittedly, pays you back a bit), he also takes the ally slot, which is so incredibly valuable. I think he becomes more attractive in a four-person party where other investigators need Dr. Milan Christopher or Peter Sylvestre more than you do. To Fight the Black Wind, the corresponding weakness, is extremely terrible and can result in the agenda flipping a turn early if drawn in the upkeep phase. Ancient Stone (Minds in Harmony) is also very good against it, as long as you draw it with some actions to spare. There's certainly an argument to be made for taking all of her signature cards, since they do have some synergy with each other, but it is resource intensive.


Carolyn is one of my favorite investigators, probably for the same reasons that many seem uninterested in her: she's super weird. Her versatility is incredible, her ability is interesting and strong, and has no phase/turn limit, and her stats are strong enough that she's a competent investigator before applying any bonuses. Still, she has her downfalls: I've frequently found myself in scenarios with no horror to heal, which makes me value Forbidden Knowledge a little more highly. Her effectiveness is also highly campaign-dependent, I feel; she has plenty of horror to heal in NotZ and Carcosa, but less to do in Dunwich. In Forgotten Age, I think she's downright bad because the campaign throws far more damage at one than horror and her is garbage. With its focus on "the ethereal," I'm going to assume the Circle is also heavy on horror, so she might function quite well there (investigators are generally pretty powerful in their release campaigns).

Anyway, I hope you've enjoyed this review of Carolyn Fern. Thanks for reading.

Carolyn can't take Monster Slayer; I'm an idiot. Good catch @Death by Chocolate.
Added Dynamite Blast in the Combat build; she's one of the few s who can afford it, and I forget how good it is; good call @Swekyde.

SGPrometheus · 255
Forbidden Knowledge seems to be a very valuable card for her as well. — Kendro · 1
She can not actually take Monster Slayer because it is a level 5 card and she can only take Guardian cards up to level 3. — Death by Chocolate · 421
Don't sleep on the fact that Stick to the Plan can take Dynamite Blast as well as "I've got a plan!" since those are some serious damage to be able to guarantee access to. When you combine it with all stars like Ever Vigilant and Emergency Cache you actually have a decent pool to work with. — Swekyde · 41
For Support: Carolyin is also a great Sealer with Cthonian stone and 2x Protective Incantation with her economy. On archetypes, you may want to add she can play all 3 major Tarot cards, though i woul only include the one for your deck focus (combat or int). — Django · 2799
I found Brother Xavier to be a great fit for her: 1) boosting willpower, a relevant stat for her 2) fits into the support role, helping other investigators 3) helps her low damage threshold 4) helps at damaging when she runs out of shrivelling — jd9000 · 43
5) she can afford him no problem — jd9000 · 43
I like her with Stick to the Plan. Ever Vigilant, one Emergency Cache, and a Dynamite Blast handy is a nice little setup for her, Worth the 6xp? Debateable...but I like to build a deck to forget about it, and her card options die down after a few upgrades anyway. — Krysmopompas · 37

SGPrometheus already wrote a definitive guide to Carolyn, but with the Innsmouth conspiracy, she's playable in a fourth archetype, blendable with the other ones. Holy Roller.

It's entirely due to the Book of Psalms. A card that’s decent for others is a godsend* for Dr. Fern, paying for itself +1, healing potentially eight horror from your teammates with hypnotic therapy in play (more with knowledge is power).

Add Rite of Sanctification, and spiritual therapy is very possible. Your super expensive assets are now much cheaper, adding 10 bucks to the party with an action and a card. You can pair this with more support or clue hunting, because a better bag makes you more capable of anything. Get out your appointment book, there’s a new way to play Carolyn.

*Ha ha?

MrGoldbee · 196
Hey that's me! I did that thing! That review is super old now; I'd update it, but I haven't played Carolyn in ages. — SGPrometheus · 255

It's more a question / comment than a review, but did anyone noticed that arkhamdb treat the official starter deck as invalid? I guess it is because it doesn't take into account that the 15 Seeker/Mystic limit should only be applied to cards that doesn't "heal horror". That might be a problem when trying to save / publish self made deck too.

ChesterBlack · 394
The official starter deck IS invalid. It has 17 non-horror healing Seeker and Mystic cards. — StyxTBeuford · 2317