Corroder

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Déjà Vu 2 0 4 1.0
Déjà Vu (Blood on the Altar update) 0 0 0 2.0
Jenny Draw Acceleration after Blood on the Altar 11 7 15 1.0
Sugar Baby Jenny 0 0 2 1.0
Sugar Baby Jenny - The Last King Complete 0 0 0 3.0
Rich bitches Steve 0 0 0 1.0
Jack of all Trades Jenny is Aware of Every Clock Ticking 0 0 0 1.0

king_mob · 486

This is my current Jenny deck. Its annoyingly bland and lacking in tricks. There is only one real combo in the deck and the play style is brute simple. But, its highly effective, and focuses on doing two only things, and doing those two things extremely well.

1) Let Jenny make money.

2) Draw from the chaos bag.

Number 1 is easy. Jenny is literally made of money. Getting Burglary early speeds this up nicely, get Dr. Milan Christopher out as well and make 4 bucks a turn with little effort. Don't think Emergency Cache is a wasted slot though, every little helps and you want to be sitting on 10-15 resources on any given turn.

Number 2 is how the deck wins. The idea is to draw from the bag enough times so that success becomes inevitable. Use the large amount of money Ms Barnes upper class background affords her and pump her stats with Hard Knocks and Arcane Studies. Keep pumping and keep drawing and eventually you win. The name of the deck is a reference to a card from another FFG LCG which wins by pumping money into it repeatedly. Normally, relying only on pulling from the bag over and over is a weak strat, as other IDs cant muster the cards or the resources to keep up. Not so with Jenny.

Make bank. Pump stats. Win. Repeat. Its not clever, its not flashy, but it works.

17 comments

Feb 12, 2017 zozo · 2919

Nice write-up. I'm particularly intrigued by Milan over the standard lion that I feel can sometimes be a bit of a crutch. So nice to this set-up instead. I note you've not used all your off-class slots. Would you consider a different weapon (Machete maybe, or even .45 Automatic?) for one of your five weapon slots?

How're you finding Opportunist? Personally it's never worked for me, but I'm always looking for decks that make it work!

Feb 12, 2017 king_mob · 486

Its a fair point, but Dr. Milan works in both solo and team games, helps get $$$ even when you don't have Burglary, and isn't such a wasted investment if you need to use him as a meatshield. Leo has never been that clutch for me, especially if you plan ahead sufficiently.

As far as weaponry goes, i think Knife is underrated - its a nice cheap one shot while your waiting for your Twin .45s to turn up. Id argue that in deck which can pump stats as easily as Jenny, .41 Derringer is better (and initially cheaper) than Machete, but to be perfectly honest the difference isn't that great, use what ever weapon loadout you prefer or feel is thematic.

Opportunist is fine, not amazing but not a wasted slot. It lands considerably less than you would think that's true, but later in an encounter when you are pumping stats anyway, it can be a nice recurring buff.

Feb 13, 2017 Saan · 1

Really, Opportunist doesn't need to be returned to your hand, it's just a nicety. Its special effect is really just there so if you crush a challenge so hard that you didn't even need to bother to play it, it gets returned to your hand to try and help out again, rather than rot away in the discard pile. It's almost like the neutral skill buff cards (Dexterity, Perception, etc) where it draws you a card when you succeed, except that it only draws you the card when you overwhelmingly succeed, and the name of the card it draws you is called Opportunist =P

Feb 13, 2017 zozo · 2919

@king_mob I definitely wasn't disagreeing with the Milan choice - I think it's an excellent one! I can see the strength of derringer too - definitely wasn't knocking it!

Feb 13, 2017 king_mob · 486

@Saan yeah basically, its a nice buffer card, which is why its good in this deck. The idea is to have enough money to beat a -4 chaos token even if you have to pull 3 times in a turn, and cards like opportunist are great for that.

@zozo i still think your point was a good one - it can situational i think and there is an argument for Leo De Luca as much as Dr. Milan, but i think with Leo i would of changed quite a other few cards as well, and probably the ID lol.

Feb 13, 2017 zozo · 2919

Hehe, the classic 'new deck' from one tweak - I understand!

Feb 17, 2017 Nick_Nightmare · 1

10/10 Approve of the Netrunner reference

Feb 17, 2017 Django · 4885

Actually this is one of the few decks where Switchblade might work. However this'll consume more money on the long run, for talents.

Feb 18, 2017 king_mob · 486

@Django iv tested with switch, your not wrong it does work, but 3x uses of a Derringer + talents is almost always more cost effective than 3x tests with switchblade + talents.

Apr 10, 2017 N146 · 49

You could cut 1x Arcane Studies and 1x Hard Knocks (since the talents don't stack) in order to fit in 2x Scavenging. It combos with Burglary and you can use it to recur your knives, .41 Derringers, Flashlights, and twin .45's? It just seems like it fits really well here and I'm not sure why you aren't using it?

Apr 10, 2017 king_mob · 486

@N146 why do you care about talents stacking? Also, Scavenging does go well with Burglary but, and its a big but, you don't actually have anything you would want to recur. Knife is there as a stop gap until your get your guns out. You need to put another item into play first before you can discard either the Derringer or the Flashlight from play, i.e when its empty of tokens, and discarding either card from hand is kind of OK i guess - but with only 1 test icon neither card is something i would care about recurring. Also don't lean on Burglary too much. I'll be completely honest my Jenny builds after this deck was published look a lot different and sometimes don't even include Burglary - her built-in economy is strong enough on its own.

Apr 11, 2017 N146 · 49

@king_mob Good points - I think it comes from being an ex-netrunner player, I played a lot of Levy decks and I always tried to keep unstackable cards to a minimum in order to avoid dead-draws, I guess it doesnt matter as much in this game thanks to the skill pips. I'm gonna take a look at your newer jenny decks, I havent played her yet but the missing splash slot and using burglary without scavenging struck me as odd.

Apr 11, 2017 king_mob · 486

@N146 i hear ya, i was the same to be honest and it took me looking at the cards a few times before i stopped thinking of things in netrunner terms. Dead draws are a lot less of thing in Arkham, as youve correctly pointed out. In fact its normally the opposite - you end up in a situation where you have to choose between maybe passing a test now by discarding some key cards, or holding on to them till later and maybe getting the hurt put on you right now. Its an incredible mechanic really, it makes nearly every action a point of tension. Which is why i guess they cap the card limit to 2 copies.

Apr 11, 2017 king_mob · 486

@N146 back to your point about Burglary and Scavenging, while they go together synergy in arkham isn't always a good thing. For example scavenging works REALLY well in Pete but is a bit pointless in Rex, even though burglary works really well in Rex. I think id like to try a scavenging based Rogue deck though, now you've mentioned it.

Apr 11, 2017 N146 · 49

@king_mob Isn't Burglary/Scavenging the backbone of most rex decks?

I haven't played around much with rogue yet, but if you wanted to make this more scavenging friendly I suppose you could cut some of your skill cards for some tossable Items instead, I'm not sure what those would be in Rogue though, that said I think recurring Knives/.45's/.41's/Flashlights is a good enough reason to use scavenging, even without items with good pips.

I think I'll try Jenny on my next run through of NotZ.

Jun 14, 2017 Ergonomic Cat · 46

Does just powering through the bag work, though?

While you can overcome a lot of -4's by pumping, you're still hitting all the special tokens, many of which have strong penalties attached to them - damage, doom, discards, etc. And the AP it takes to just continuing to draw seems like a very painful way to get through.

I guess it's the same issue I always had with Corroder decks. ;) It's great as long as your main focus is getting through barriers, but as soon as you're facing a kill deck you start to waste so much time/resources trying to make your strong breaker work everywhere....

Jun 14, 2017 king_mob · 486

@Ergonomic Cat its dependent on your play style to be honest. The most direct way to win is to keep playing, and keep drawing, but then again the person i play with the most prefers combo decks and evaluating the best course of action per turn. Lots of math and lots of thinking - i prefer the direct approach.