Event

Pact. Cursed.

Cost: 1. XP: 2.

Survivor

Fast. Play after an enemy attacks you. Max 1 per attack.

Damage/horror from this attack cannot be assigned to Ally assets. For each point of damage and/or horror you took from this attack, draw 1 card.

Romain Leguay
Edge of the Earth Investigator Expansion #79.
Blood Will Have Blood

Asset

Talent. Composure.

Cost: 0. XP: 3.

Guardian
Health: 3. Sanity: 1.

Fast. Limit 1 Composure in play.

You get +1 and +1 .

Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card.

Spend 1 resource: You get +1 or +1 for this skill test.

RJ Palmer
Edge of the Earth Investigator Expansion #27.
Combat Training

Coyoacán - Back

Location
Although not always a part of Mexico City, Coyoacán has always been a historic area, marked by narrow cobblestone streets and plazas. The ground shakes as you walk down one of the village’s many confined paths, and you suspect there is more that lives below the surface...

Location

Mexico City. Present-Day.

Mythos
Shroud: 1. Clues: 0

While you are at Coyoacán, damage/horror cannot be healed from cards you control.

If you have 5 or more total damage and/or horror on your investigator: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.

Jose Vega
Return to the Forgotten Age #44. Return to the Boundary Beyond #7.
Coyoacán
Coyoacán

Act. Stage 1

Mythos
Clues: –
The village brims with excitement! Children play along the roadside wearing animal masks, while others hang gaudy flowers on eaves and along fences.

Investigators cannot take damage/horror or be defeated.

Objective - Befriend the locals and prepare for the first survey! (Refer to the rules on page 6 for more information on preludes)

Rob Laskey
The Feast of Hemlock Vale Campaign Expansion #182. Day of Rest #2.

The Brilliance - Back

Act

If you flipped this act while or after playing the Dawn of the First Day prelude, read the following:

The sweetness of the air and the vibrant colors are overwhelming. Your pulse is electric as gooseflesh creeps up your arm and your skin prickles, almost as if under an invisible caress. You are not alone, you never were alone, but the one who is with you is you, and you, and you, and you, and you and you and and and and

You catch yourself staring up at the glassy sky, bewildered and drunk with wonder.

You (and only you) earn 1 bonus experience. (do not spend it until instructed.)

Dawn of the First Day
Dawn of the First Day

Act. Stage 1

Mythos
Clues: –
The village continues preparations with cheery resolve, despite the dour weather.

Investigators cannot take damage/horror or be defeated.

Objective - Talk to the locals and learn more about Hemlock Isle!

Rob Laskey
The Feast of Hemlock Vale Campaign Expansion #184. Day of Rain #2.

A Mistake - Back

Act

If you flipped this act while or after playing the Dawn of the Second Day prelude, read the following:

As you walk through the village, a wave of dizziness washes over you and you stumble forward, putting your hand out to steady yourself. You cut your palm on the corner of a stack of mirrors and cry out in pain as thick, heavy raindrops begin to fall.

([codex] 17) (page 42).

Dawn of the Second Day
Dawn of the Second Day

Do No Harm
Can You Save Them?

Asset. Weakness

Task. Incomplete.

Cost: –.

Neutral

Permanent. Uses (5 obligations).

After you heal damage/horror from an investigator or Ally asset: Remove 1 obligation from Do No Harm.

Forced - When the game ends, if there are no obligations on Do No Harm: In your Campaign Log, mark 1 progress under this Task.

Tiziano Baracchi
The Drowned City Campaign Expansion #258. Tasks #6.

Do No Harm
Reliable Support

Asset

Task. Completed.

Cost: –.

Neutral

Permanent. Unless this task has been completed, it enters play with its weakness side faceup.

You get +1 .

After you heal damage/horror from an investigator or Ally asset, exhaust Do No Harm: Gain 1 resource.

Tiziano Baracchi
The Drowned City Campaign Expansion #258. Tasks #6.
No image
No image

Gray's Anatomy
The Doctors' Bible

Asset. Hand

Item. Tome.

Cost: 3. XP: 5.

Seeker

: Choose a card at your location and test (1). For each point you succeed by, choose one -

- The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3).

- The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

Pixoloid Studios
The Scarlet Keys Investigator Expansion #58.
Gray's Anatomy

Asset

Talent. Composure.

Cost: 0. XP: 3.

Mystic
Health: 2. Sanity: 2.

Fast. Limit 1 Composure in play.

You get +1 skill value during skill tests on Spell cards.

Non-direct damage/horror must be assigned to Grounded before it can be assigned to your investigator card.

During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.

Ilich Henriquez
Edge of the Earth Investigator Expansion #69.
Grounded

Hank Samson
The Farmhand

Investigator

Assistant. Warden.

Survivor
  • 3
  • 1
  • 5
  • 3
Health: 5. Sanity: 5.

You may be assigned damage/horror dealt to Ally assets or other investigators at your location.

When you would be defeated by damage and/or horror: Instead, heal all of your damage and horror and swap this card with its bonded Resolute version, either side faceup.

effect: +1.

Magali Villeneuve
The Feast of Hemlock Vale Investigator Expansion #15.

Hank Samson - Back

Investigator

Deck Size: 35.

Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, up to 10 other Innate and/or Spirit cards level 0-2.

Deckbuilding Requirements (do not count toward deck size): Stouthearted, "Where's Pa?", 1 random basic weakness.

Growing up on a farm, Hank Samson did all the chores Ma and Pa told him to do, including taking care of his brothers and sisters. When Pa showed him the strange animals in the city stockyard, Hank felt uneasy, but he did as he was told. When Pa told him to wait, he waited. And when Pa didn't come back, Hank went to find him. Pa taught him that family is everything, and you don't just leave family behind.
Hank Samson
Hank Samson

Act. Stage 3

Mythos
Clues: –
The Lady with the Red Parasol has shifted her attention to you. She sings a haunting song as she stalks through the streets. Under any other circumstance, you might find the melody beautiful.

When you are dealt damage and/or horror from Tzu San Niang's forced effect, investigators at your location may spend any number of clues: Cancel that much damage/horror.

Objective – If Tzu San Niang is defeated, advance.

Borja Pindado
The Scarlet Keys Campaign Expansion #166. Shades of Suffering #7.

Don't Fear the Reaper - Back

Act
As Tzu San Niang fires another eldritch beam of crackling light at you, you charge forward, ignoring the pain, and wrest the parasol from her grip. She fights back with all the fury of a cornered animal. Countless souls, all bound in torment to the Key, cry out at once. The woman lets out an ear-piercing scream as the red parasol is wrenched away from her. You step back, brandishing her own weapon.
"A hollow victory," she says haughtily. "I know you don't have the nerve to use my shade against me." She turns to walk away.

The investigators must decide (choose one):

- Use the parasol against her. (→R1)

- Let her go. (→R2)

Harvester of Woe
Harvester of Woe

Idol of Xanatos
Watcher Beyond Time

Asset. Accessory

Item. Relic.

Cost: 3.

Survivor

When you are dealt damage and/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage/horror.

The weight of it was reassuring, the metal warm against her skin.
Steve Hamilton
The Scarlet Keys Investigator Expansion #102.
Idol of Xanatos

Asset

Grant.

Cost: –. XP: 4.

Seeker

Permanent. Limit 1 per deck.

You have 2 additional ally slots, which can only be used to hold Miskatonic assets.

Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.

Devin Koehler
Harvey Walters #32.
Miskatonic Archaeology Funding

Enemy. Weakness

Humanoid. Criminal.

Neutral
Fight: 3. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Hunter.

Prey - Daniela Reyes only.

This enemy's attacks cannot be canceled.

Damage/horror dealt by this enemy's attacks is treated as direct.

Debt is a family affair.
Tiziano Baracchi
Edge of the Earth Investigator Expansion #3.
Mob Goons

Asset

Talent. Composure.

Cost: 0. XP: 3.

Rogue
Health: 3. Sanity: 1.

Fast. Limit 1 Composure in play.

You get +1 and +1 .

Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card.

Spend 1 resource: You get +1 or +1 for this skill test.

Jeff Lee Johnson
Edge of the Earth Investigator Expansion #56.
Moxie

Asset

Talent. Composure.

Cost: 0. XP: 3.

Survivor
Health: 1. Sanity: 3.

Fast. Limit 1 Composure in play.

You get +1 and +1 .

Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card.

Spend 1 resource: You get +1 or +1 for this skill test.

Dani Hartel
Edge of the Earth Investigator Expansion #81.
Plucky

Ravenous Myconid
Nurturing Strain

Asset

Flora. Science.

Cost: 2. XP: 4.

Seeker
Health: 3. Sanity: 3.

Researched. Limit 1 per deck.

: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)

Remove all growth from Ravenous Myconid: Either heal that much damage/horror from Ravenous Myconid, or move that much damage/horror from investigators or Ally assets at your location to Ravenous Myconid.

JB Casacop
The Feast of Hemlock Vale Investigator Expansion #61.
Ravenous Myconid

Asset

Talent. Composure.

Cost: 0. XP: 3.

Seeker
Health: 1. Sanity: 3.

Fast. Limit 1 Composure in play.

You get +1 and +1 .

Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card.

Spend 1 resource: You get +1 or +1 for this skill test.

Mark Molnar
Edge of the Earth Investigator Expansion #40.
Scientific Theory

Asset

Ritual.

Cost: –. XP: 3.

Neutral

Permanent. Exceptional.

For every point of damage and/or horror you heal in excess of an investigator's current damage/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing.

Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)

Brian Valenzuela
The Scarlet Keys Investigator Expansion #123.
Soul Sanctification

Event

Spell. Spirit.

Cost: 1.

Mystic

Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location.

Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

David Hovey
The Drowned City Investigator Expansion #71.
Spectral Shield

Event

Trick. Gambit.

Cost: 3. XP: 5.

Rogue

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

"...and I heard he called you stupid too!"
Ibazan Lazcano
The Feast of Hemlock Vale Investigator Expansion #83.
Stir the Pot