Event
Pact. Cursed.
Cost: 1. XP: 2.
Fast. Play after an enemy attacks you. Max 1 per attack.
Damage/horror from this attack cannot be assigned to Ally assets. For each point of damage and/or horror you took from this attack, draw 1 card.

Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.

Coyoacán - Back
Location
Mexico City. Present-Day.
While you are at Coyoacán, damage/horror cannot be healed from cards you control.
If you have 5 or more total damage and/or horror on your investigator: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.


Act. Stage 1
Investigators cannot take damage/horror or be defeated.
Objective - Befriend the locals and prepare for the first survey! (Refer to the rules on page 6 for more information on preludes)
The Brilliance - Back
If you flipped this act while or after playing the Dawn of the First Day prelude, read the following:
The sweetness of the air and the vibrant colors are overwhelming. Your pulse is electric as gooseflesh creeps up your arm and your skin prickles, almost as if under an invisible caress. You are not alone, you never were alone, but the one who is with you is you, and you, and you, and you, and you and you and and and andYou catch yourself staring up at the glassy sky, bewildered and drunk with wonder.
You (and only you) earn 1 bonus experience. (do not spend it until instructed.)


Act. Stage 1
Investigators cannot take damage/horror or be defeated.
Objective - Talk to the locals and learn more about Hemlock Isle!
A Mistake - Back
If you flipped this act while or after playing the Dawn of the Second Day prelude, read the following:
As you walk through the village, a wave of dizziness washes over you and you stumble forward, putting your hand out to steady yourself. You cut your palm on the corner of a stack of mirrors and cry out in pain as thick, heavy raindrops begin to fall.
([codex] 17) (page 42).


Do No Harm
Can You Save Them?
Asset. Weakness
Task. Incomplete.
Cost: –.
Permanent. Uses (5 obligations).
After you heal damage/horror from an investigator or Ally asset: Remove 1 obligation from Do No Harm.
Forced - When the game ends, if there are no obligations on Do No Harm: In your Campaign Log, mark 1 progress under this Task.
Do No Harm
Reliable Support
Asset
Task. Completed.
Cost: –.
Permanent. Unless this task has been completed, it enters play with its weakness side faceup.
You get +1 .
After you heal damage/horror from an investigator or Ally asset, exhaust Do No Harm: Gain 1 resource.
Gray's Anatomy
The Doctors' Bible
Asset. Hand
Item. Tome.
Cost: 3. XP: 5.
: Choose a card at your location and test (1). For each point you succeed by, choose one -
- The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3).
- The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 skill value during skill tests on Spell cards.
Non-direct damage/horror must be assigned to Grounded before it can be assigned to your investigator card.
During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.

Hank Samson
The Farmhand
Investigator
Assistant. Warden.
- 3
- 1
- 5
- 3
You may be assigned damage/horror dealt to Ally assets or other investigators at your location.
When you would be defeated by damage and/or horror: Instead, heal all of your damage and horror and swap this card with its bonded Resolute version, either side faceup.
effect: +1.
Hank Samson - Back
Deck Size: 35.
Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, up to 10 other Innate and/or Spirit cards level 0-2.
Deckbuilding Requirements (do not count toward deck size): Stouthearted, "Where's Pa?", 1 random basic weakness.


Act. Stage 3
When you are dealt damage and/or horror from Tzu San Niang's forced effect, investigators at your location may spend any number of clues: Cancel that much damage/horror.
Objective – If Tzu San Niang is defeated, advance.
Don't Fear the Reaper - Back
"A hollow victory," she says haughtily. "I know you don't have the nerve to use my shade against me." She turns to walk away.
The investigators must decide (choose one):
- Use the parasol against her. (→R1)
- Let her go. (→R2)


Idol of Xanatos
Watcher Beyond Time
Asset. Accessory
Item. Relic.
Cost: 3.
When you are dealt damage and/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage/horror.

Asset
Grant.
Cost: –. XP: 4.
Permanent. Limit 1 per deck.
You have 2 additional ally slots, which can only be used to hold Miskatonic assets.
Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.

Enemy. Weakness
Humanoid. Criminal.
Hunter.
Prey - Daniela Reyes only.
This enemy's attacks cannot be canceled.
Damage/horror dealt by this enemy's attacks is treated as direct.

Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.

Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.

Ravenous Myconid
Nurturing Strain
Asset
Flora. Science.
Cost: 2. XP: 4.
Researched. Limit 1 per deck.
: Search your bonded cards for Uncanny Growth and add it to your hand. (Limit once per round.)
Remove all growth from Ravenous Myconid: Either heal that much damage/horror from Ravenous Myconid, or move that much damage/horror from investigators or Ally assets at your location to Ravenous Myconid.

Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.

Asset
Ritual.
Cost: –. XP: 3.
Permanent. Exceptional.
For every point of damage and/or horror you heal in excess of an investigator's current damage/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing.
Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)

Event
Spell. Spirit.
Cost: 1.
Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location.
Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

Event
Trick. Gambit.
Cost: 3. XP: 5.
Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.
