Asset. Hand
Item. Tool.
Cost: 3.
While Anchor Chain is in your hand, you may perform the below "" ability. If you do, discard Anchor Chain instead of exhausting it.
Exhaust Anchor Chain: Evade. You get +1 for this evasion attempt. If you successfully evade a non-Elite enemy, you may discard 1 card from hand to prevent that enemy from readying during the next upkeep phase.

Asset. Hand
Item. Tool. Melee.
Cost: 3.
Vincent Lee deck only.
: Fight. You get +2 for this attack. If this attack is successful, you may take 1 damage to deal +1 damage for this attack.
: Heal 5 damage from an investigator at your location. Test (4). If you fail, that investigator suffers 1 physical trauma. (Max once per game.)

Asset. Hand x2
Item. Tool. Weapon. Melee.
Cost: 4. XP: 4.
Uses (3 supplies).
Spend 1 supply: Fight. You get +2 and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.

Asset. Accessory
Item. Tool. Science.
Cost: 2.
Exhaust Chemistry Set: Investigate. If you...
- ...fail by exactly 2, discard Chemistry Set.
- ...succeed by exactly 0, gain 2 resources.
- ...succeed by exactly 2, draw 1 card.
- ...succeed by exactly 4, discover 1 additional clue at your location.

Asset. Accessory
Item. Tool.
Cost: 3.
Uses (3 supplies).
Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.
-Schoffner's Catalogue, Winter 1924 ed.

Asset. Accessory
Item. Tool.
Cost: 3. XP: 3.
Uses (4 supplies).
Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.
When a supply is spent from Cleaning Kit, exhaust it: The performing investigator gets +2 skill value for this test.

Asset. Hand
Item. Weapon. Tool. Melee.
Cost: 3.
Exhaust Crowbar: Investigate. This investigation attempt uses instead of .
Exhaust Crowbar: Fight. You get +2 for this attack.

Asset. Hand
Item. Tool.
Cost: 3.
Uses (3 secrets).
Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation.
Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

Darrell's Kodak
Proof in the Pudding
Asset
Item. Tool.
Cost: 2.
Darrell Simmons deck only.
After an enemy or treachery enters play, exhaust Darrell's Kodak: Place 1 resource (from the token pool) on that enemy or treachery, as evidence.
After you discover any number of clues: Move that many evidence on enemies or treacheries at that location (or not at any location) to Darrell's Kodak.

Asset. Hand
Item. Tool. Science.
Cost: 2.
After an enemy at your location is defeated: Place 1 resource (from the token pool) on this card, as evidence.
While Dissection Tools has...
- ... 1 or more evidence, you get +1 .
- ... 2 or more evidence, you get +1 .
- ... 3 or more evidence, you get +1 sanity.

Asset. Hand
Item. Tool.
Cost: 4.
Uses (3 supplies).
Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

Asset. Hand
Item. Tool.
Cost: 5. XP: 4.
Uses (3 supplies).
Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +2 for this investigation. If you succeed, you discover 2 additional clues at your location.

Asset. Hand
Item. Tool. Melee.
Cost: 2. XP: 1.
: Fight. You get +1 for this attack.
Exile Fire Extinguisher: Evade. You get +3 for this test. If you are successful, evade each other enemy engaged with you, as well.

Asset. Hand
Item. Tool. Melee.
Cost: 2. XP: 3.
: Fight. You get +1 and deal +1 damage for this attack.
Discard Fire Extinguisher: Evade. Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-Elite enemy evaded by this effect.

Asset. Hand
Item. Tool.
Cost: 2.
Uses (3 supplies).
Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

Asset. Hand
Item. Tool.
Cost: 2.
Uses (3 supplies).
Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

Asset. Hand
Item. Tool.
Cost: 2. XP: 3.
Uses (4 supplies).
When you perform a skill test while investigating or attempting to evade, spend 1 supply: This test gets -2 difficulty.
Card design by the Council-in-Exile at Arkham Nights 2020.

Flux Stabilizer
Inactive
Asset
Item. Tool. Science.
Cost: –.
Permanent. Kate Winthrop deck only.
Forced - After a clue is placed on Flux Stabilizer: Search your bonded cards or discard pile for 1 copy of Aetheric Current and shuffle it into your deck. Flip Flux Stabilizer (keeping all tokens and attachments).
Flux Stabilizer
Active
Asset
Item. Tool. Science.
Cost: –.
Permanent. Kate Winthrop deck only.
When you place a clue on an asset you control: Get +2 skill value for your next skill test this phase.

Asset. Hand
Item. Tool. Science.
Cost: 3.
Uses (4 supplies).
Spend 1 supply: Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed and there is an exhausted enemy at your location, heal 1 horror.

Asset. Hand
Item. Tool.
Cost: 3.
Kymani Jones deck only.
Actions performed using Grappling Hook do not provoke attacks of opportunity.
Exhaust Grappling Hook: Take up to 3 different basic actions from the following list, in any order (engage, evade, investigate, or move). If you investigate, use your instead of your .
