Archive of Conduits
Unidentified

Asset. Hand

Item. Tome. Occult.

Cost: 2.

Seeker

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines.

After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

Anna Mohrbacher
Edge of the Earth Investigator Expansion #33.
Archive of Conduits

Asset. Body

Item.

Cost: 2.

Neutral

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck.

Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

Adam Lane
The Forgotten Age #37.
Backpack

Asset

Item.

Cost: 2.

Survivor

Uses (3 supplies). If Bandages has no supplies, discard it.

After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

Duallbrush
Edge of the Earth Investigator Expansion #73.
Bandages

Asset. Hand x2

Item. Weapon. Melee.

Cost: 2.

Survivor

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

Mauro Dal Bo
Core Set #74.
Baseball Bat

Asset. Hand x2

Item. Weapon. Melee.

Cost: 2.

Survivor

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

Mauro Dal Bo
Revised Core Set #74.
Baseball Bat

Asset. Hand x2

Item. Weapon. Melee.

Cost: 2. XP: 2.

Survivor

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, either (choose one):

- Return Baseball Bat to your hand after this attack.

- This attack deals an additional +1 damage. Discard Baseball Bat after this attack.

Robert Laskey
The Scarlet Keys Investigator Expansion #113.
Baseball Bat

Binder's Jar
Interdimensional Prison

Asset. Accessory

Item. Relic.

Cost: 2. XP: 1.

Mystic

You get +1 arcane slot for each enemy beneath Binder's Jar.

After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it).

When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

Steve Hamilton
The Scarlet Keys Investigator Expansion #89.
Binder's Jar

Asset. Accessory

Item. Tool. Science.

Cost: 2.

Seeker

Exhaust Chemistry Set: Investigate. If you...

- ...fail by exactly 2, discard Chemistry Set.

- ...succeed by exactly 0, gain 2 resources.

- ...succeed by exactly 2, draw 1 card.

- ...succeed by exactly 4, discover 1 additional clue at your location.

Pixoloid Studios
The Feast of Hemlock Vale Investigator Expansion #40.
Chemistry Set

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 2.

Rogue

Uses (5 ammo).

Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

Forced - At the end of the round: Discard Colt Vest Pocket.

Dual Brush Studios
The Depths of Yoth #268.
Colt Vest Pocket

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 2. XP: 2.

Rogue

Uses (5 ammo).

Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage.

Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

Dual Brush Studios
Return to the Forgotten Age #6.
Colt Vest Pocket

Cryptic Grimoire
Untranslated

Asset. Hand

Item. Tome. Occult.

Cost: 3.

Seeker

: Add 1 token to the chaos bag.

If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.

Alexandr Elichev
The Innsmouth Conspiracy #22.
Cryptic Grimoire

De Vermis Mysteriis
Signs of the Black Stars

Asset. Hand

Item. Tome.

Cost: 2. XP: 2.

Mystic

Exhaust De Vermis Mysteriis and place 1 doom on it: Play a Spell or Insight event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.

Ludwig Prinn was its author; he who had perished in the inquisitorial stake in Brussels when the witchcraft trials were at their height. - Robert Bloch, "The Shambler from the Stars"
Douglas Sirois
Union and Disillusion #235.
De Vermis Mysteriis

Disc of Itzamna
Protective Amulet

Asset. Accessory

Item. Relic.

Cost: 3. XP: 2.

Seeker

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?
Melissa Findley
Core Set #41.
Disc of Itzamna

Disc of Itzamna
Protective Amulet

Asset. Accessory

Item. Relic.

Cost: 3. XP: 2.

Seeker

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?
Melissa Findley
Revised Core Set #41.
Disc of Itzamna

Disc of Itzamna
Protective Amulet

Asset. Accessory

Item. Relic.

Cost: 3.

Seeker

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Automatically evade that enemy or deal it 2 damage.

Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?
Melissa Findley
Harvey Walters #7.
Disc of Itzamna

Asset. Hand

Item. Illicit.

Cost: 3.

Rogue

Choose an enemy at your location and exhaust Fake Credentials: Parley. Test (1). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location and place 1 resource on Fake Credentials, as suspicion. If you fail, you must either discard Fake Credentials, or the chosen enemy attacks you.

Lin Hsiang
The Feast of Hemlock Vale Investigator Expansion #66.
Fake Credentials

Asset. Hand

Item. Tool. Weapon. Melee.

Cost: 2.

Survivor

: Fight. You get +2 for this attack.

Discard Gravedigger's Shovel: Discover 1 clue at your location.

I knew I should have, but I couldn't stop digging.
Matt Bradbury
The Path to Carcosa #37.
Gravedigger's Shovel

Asset. Hand

Item. Relic.

Cost: 3. XP: 2.

Mystic

Uses (3 charges). If Grotesque Statue has no charges, discard it.

When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.

Josh Stewart
Jacqueline Fine #21.
Grotesque Statue

Asset. Hand

Item. Tool. Weapon. Ranged.

Cost: 2. XP: 1.

Survivor

: Fight. Add your to your skill value for this attack. This attack deals +1 damage. If this attack defeats an enemy, discard Hatchet. Otherwise, lose control of Hatchet and attach it to the attacked enemy. Attached enemy gains:

" When attached enemy is defeated: Take control of Hatchet. Any investigator at Hatchet's location may trigger this ability."

Rob Laskey
The Feast of Hemlock Vale Investigator Expansion #117.
Hatchet

Hyperphysical Shotcaster
Theoretical Device

Asset. Hand

Item. Relic. Weapon. Firearm.

Cost: 4.

Neutral

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it.

Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form.

Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

JB Casacop
The Scarlet Keys Investigator Expansion #119.

Customizations

□□ Railshooter. Hyperphysical Shotcaster has this form: "Manifest - Fight. Fight with any skill. This attack deals +1 damage."

□□ Telescanner. Hyperphysical Shotcaster has this form: "Manifest - Investigate. Investigate with any skill. If you succeed, discover a clue at any revealed location instead of your location."

□□ Translocator. Hyperphysical Shotcaster has this form: "Manifest - Evade. Attempt to evade with any skill. Before or after this attempt, you may move an investigator or a non-Elite enemy at your location to a connecting location, or vice versa."

□□ Realitycollapser. Hyperphysical Shotcaster has this form: "Manifest - Test any skill (3). If you succeed, discard from play a non-weakness treachery that is not attached to an Elite enemy."

□□ Matterweaver. Hyperphysical Shotcaster has this form: "Manifest - Choose an asset in your hand and test any skill (X), where X is that asset's cost. If you succeed, play that asset at no cost."

□□□□ Aetheric Link. Hyperphysical Shotcaster enters play with 2 additional aether.

□□□□ Empowered Configuration. While using a Manifest ability, you get +2 skill value.

Hyperphysical Shotcaster