Asset. Hand

Item. Weapon. Firearm.

Cost: 3.

Guardian

Uses (2 ammo).

Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

When Remington Model 1858 leaves play: Immediately trigger the above ability, ignoring all costs.

Pixoloid Studios
The Drowned City Investigator Expansion #22.
Remington Model 1858

Dial of Ancients
Unidentified

Asset. Accessory

Item. Relic. Cursed.

Cost: 3.

Seeker

Limit 1 per deck. Uses (0 charges).

After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that "you have calculated the day of reckoning."

Yoann Boissonnet
The Drowned City Investigator Expansion #35.
Dial of Ancients

Asset. Hand

Item. Tool. Science.

Cost: 3.

Seeker

Uses (4 supplies).

Spend 1 supply: Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed and there is an exhausted enemy at your location, heal 1 horror.

Pixoloid Studios
The Drowned City Investigator Expansion #36.
Forensic Kit

Asset

Item. Tool. Science.

Cost: 2.

Seeker

Uses (0 resources).

Resources on Mortar and Pestle may be spent to pay for Spell cards.

After you discover 1 or more clues, exhaust Mortar and Pestle: Place 1 resource on it (from the token pool).

Pixoloid Studios
The Drowned City Investigator Expansion #37.
Mortar and Pestle

Asset. Hand

Item. Tool. Occult.

Cost: 3.

Seeker

Uses (0 evidence).

After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it.

When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

Rob Laskey
The Drowned City Investigator Expansion #38.
Oculus Mortuum

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 2.

Rogue

Uses (2 ammo).

Exhaust Luger P08 and spend 1 ammo: Fight. You get +1 for this attack.

Spend 1 resource: Replenish all ammo on Luger P08 and ready it.

Pixoloid Studios
The Drowned City Investigator Expansion #50.
Luger P08

Asset. Hand

Item. Tome. Occult.

Cost: 3. XP: 3.

Mystic

Uses (2 charges).

Charges on Lost Arcana may be spent as if they were charges on Spell and Ritual assets you control.

After the last clue is discovered from your location, exhaust Lost Arcana: Place 1 charge on this card.

Dani Hartel
The Drowned City Investigator Expansion #78.
Lost Arcana

Asset. Hand

Item. Weapon. Firearm.

Cost: 2. XP: 2.

Guardian

Uses (6 ammo).

Spend 1 ammo: Fight. You deal +1 damage for this attack.

Spend 1 resource: Return .32 Colt to your hand.

Mauro Dal Bo
Return to the Path to Carcosa #1.
.32 Colt

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 2. XP: 2.

Rogue

Uses (5 ammo).

Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage.

Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

Dual Brush Studios
Return to the Forgotten Age #6.
Colt Vest Pocket

The Chthonian Stone
Stygian Waymark

Asset. Hand

Item. Relic. Cursed.

Cost: 2. XP: 3.

Mystic

Seal (, , , or ). Uses (3 charges). If The Chthonian Stone has no charges, return it to your hand.

Forced - After you reveal an symbol during a skill test: Remove 1 charge from The Chthonian Stone.

Matt Zeilinger
Return to the Forgotten Age #8.
The Chthonian Stone

Asset. Hand

Item. Tome.

Cost: 2.

Seeker

Uses (5 secrets).

Exhaust Encyclopedia and spend 1 secret: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

Eric Wilkerson
Harvey Walters #8.
Encyclopedia

Asset. Hand

Item. Tome.

Cost: 3. XP: 2.

Seeker

Uses (4 secrets).

Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.

Derek D. Edgell
Harvey Walters #22.
Esoteric Atlas

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 4.

Rogue

Uses (5 ammo).

Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.

Tiziano Baracchi
Winifred Habbamock #6.
Mauser C96

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 3. XP: 2.

Rogue

Uses (5 ammo).

Exhaust Mauser C96 and spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource (if you succeed by 4 or more, do both).

Tiziano Baracchi
Winifred Habbamock #21.
Mauser C96

Asset. Hand

Item. Charm.

Cost: 3.

Mystic

Uses (4 secrets).

After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

Drazenka Kimpel
Jacqueline Fine #6.
Scrying Mirror

Asset. Hand

Item. Relic.

Cost: 3. XP: 2.

Mystic

Uses (3 charges). If Grotesque Statue has no charges, discard it.

When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.

Josh Stewart
Jacqueline Fine #21.
Grotesque Statue

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 3.

Survivor

Uses (2 ammo).

Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

Tiziano Baracchi
Stella Clark #5.
.18 Derringer

Asset. Hand

Item. Tome.

Cost: 2.

Survivor

Uses (4 secrets).

After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.

Robert Laskey
Stella Clark #6.
Grimm's Fairy Tales

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 2. XP: 2.

Survivor

Uses (3 ammo).

Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer and the next time you trigger this ability this round, you get an additional +1 for that attack.

Tiziano Baracchi
Stella Clark #22.
.18 Derringer