The Chthonian Stone
Stygian Waymark
Asset. Hand
Item. Relic. Cursed.
Cost: 2. XP: 3.
Seal (, , , or ). Uses (3 charges). If The Chthonian Stone has no charges, return it to your hand.
Forced - After you reveal an symbol during a skill test: Remove 1 charge from The Chthonian Stone.
Asset. Hand
Item. Tome.
Cost: 2.
Uses (5 secrets).
Exhaust Encyclopedia and spend 1 secret: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.
Asset. Hand
Item. Tome.
Cost: 3. XP: 2.
Uses (4 secrets).
Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 4.
Uses (5 ammo).
Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 3. XP: 2.
Uses (5 ammo).
Exhaust Mauser C96 and spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource (if you succeed by 4 or more, do both).
Asset. Hand
Item. Charm.
Cost: 3.
Uses (4 secrets).
After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.
Asset. Hand
Item. Relic.
Cost: 3. XP: 2.
Uses (3 charges). If Grotesque Statue has no charges, discard it.
When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 3.
Uses (2 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.
Asset. Hand
Item. Tome.
Cost: 2.
Uses (4 secrets).
After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 2. XP: 2.
Uses (3 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer and the next time you trigger this ability this round, you get an additional +1 for that attack.