Asset. Accessory
Item.
Cost: 3. XP: 2.
You get +1 .
While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.
Disc of Itzamna
Protective Amulet
Asset. Accessory
Item. Relic.
Cost: 3. XP: 2.
When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.
Asset. Hand x2
Item. Weapon. Melee.
Cost: 2.
: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.
Asset. Accessory
Item.
Cost: 3. XP: 2.
You get +1 .
While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.
Disc of Itzamna
Protective Amulet
Asset. Accessory
Item. Relic.
Cost: 3. XP: 2.
When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.
Asset. Hand x2
Item. Weapon. Melee.
Cost: 2.
: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.
Asset. Hand
Item. Tool. Illicit.
Cost: 3. XP: 1.
Uses (3 supplies). If Lockpicks has no supplies, discard it.
Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.
Asset. Hand
Item. Tool. Illicit.
Cost: 3. XP: 1.
Uses (3 supplies). If Lockpicks has no supplies, discard it.
Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.
Asset. Hand
Item. Tool.
Cost: 2.
: Investigate. Your location gets -1 shroud for this investigation.
Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.
Asset. Hand
Item. Tool. Weapon. Melee.
Cost: 2.
: Fight. You get +2 for this attack.
Discard Gravedigger's Shovel: Discover 1 clue at your location.
St. Hubert's Key
Cleansing Fire
Asset. Accessory
Item. Charm.
Cost: 4.
You get +1 , +1 , and -2 sanity.
When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.
Asset. Body
Item.
Cost: 2.
After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck.
Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 2.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.
Forced - At the end of the round: Discard Colt Vest Pocket.
Asset
Item.
Cost: 3. XP: 1.
Uses (3 supplies). If Kerosene has no supplies, discard it.
If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.
Asset
Item. Illicit.
Cost: 3.
Uses (2 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack.
De Vermis Mysteriis
Signs of the Black Stars
Asset. Hand
Item. Tome.
Cost: 2. XP: 2.
Exhaust De Vermis Mysteriis and place 1 doom on it: Play a Spell or Insight event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.
Asset. Hand
Item. Tome.
Cost: 3.
Uses (4 secrets).
Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.
Asset. Hand
Item. Tome.
Cost: 3. XP: 2.
Uses (3 secrets).
Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.
Asset. Accessory
Item. Relic. Dreamlands.
Cost: 3.
You get +1 and +1 .
You cannot play or commit Moonstone from your hand.
After you discard Moonstone from your hand: Play it (paying its cost).
Cryptic Grimoire
Untranslated
Asset. Hand
Item. Tome. Occult.
Cost: 3.
: Add 1 token to the chaos bag.
If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.