"Hit me!" is a great one-off "Hail Mary" card to slot into your initial campaign deck, that really combines the seemingly contradictory risk-taking nature of a Rogue, with the anti-chaos bag BS safety of a Survivor.
For a Survivor, think of it as another Lucky! you use when you have failed a test by around 1 or 2, and just barely need to scrape by a bit more. Once you get some XP, you can consider replacing "Hit me!" with other cards that fulfil a similar nature such as with the incredible Eucatastrophe, another great single "emergency" kind of card.
For a Rogue, think of it as a placeholder for Sure Gamble. It's a good option to consider if your deck also has big-pay-off-with-single-test cards such as Backstab or Pilfer.
Cards like "Hit me!", Sure Gamble, and the like, are arguably better deck options in solo or 2p games where versatility is more prized, as you don't really have a pool of specialists (and additional "chances") to smash down nonsense such as Locked Door or random scenario must-pass kind of checks. Every little bit helps, and "Hit me!" can just be that little gamble that tilts the odds in your favour.
Which segues quite nicely into how I've found this card great for Lola Hayes, the Queen of versatility. Not only does "Hit me!" fulfil the deck building criteria for 2 classes, is an event and thus not vulnerable to Crisis of Identity, but it's also available for use when she's in 2 different roles.
All in all, "Hit me!" is a fun one-off card to consider that can augment most deck archetypes out there, and which value rises in lower player counts, and perhaps even higher difficulty levels where minus modifiers are more prevalent. Think of it as an unreliable 3rd Lucky! or 3rd Unexpected Courage, which you upgrade into something better as you progress in the campaign.