Event

Insight. Spirit.

Cost: 1. XP: 2.

Guardian

Fast. Play after you take damage from an enemy attack.

Discover 2 clues at your location.

Patrick McEvoy
Nathaniel Cho #24.
Lesson Learned

FAQs

No faqs yet for this card.

Reviews

This Card looks to good to be true. Really, this card does it all. It costs just 1 resource, it does not require a skill test, it is good for 2 cllues even? It is in the same class like

  • [Intel Report](/card/05111)
  • [Scene of the Crime](/card/04103)
  • [Drawn to the Flame](/card/01064)
  • [Sharp Vision](/card/06204)
  • [Read the Signs](/card/06117)

The main difference is the XP required, this one costs 2 while all the others costs 0-1. It is a fair price in my opinion though, when you look at the advantages. All you have to do is getting attacked by a bad guy and usually there are alway some 1 damage monsters around you can use. Intel Report costs a fortune, Scene of the Crime is much more situational in my opinion, Drawn to the Flame grants you an additional encounter card draw while Sharp Vision and Read the Signs both require a test. Well, I am not saying that those cards are bad - in fact they are probably really good but the guardian class has another card now in it's arsenal to autoclue for 2 clues at just 1 penny (and a damage), in my opinion, that is really strong.

thakaris · 194
Just to note, this continues the trend of not triggering off horror, reducing its niche a little bit. Still strong for the cost though. — SGPrometheus · 803
Could be very useful in a William Yorick drawing thin deck. — AndyN · 42
FWIW, if you're running On the Hunt (and most guardians do benefit from that), Scene of the Crime is pretty easy to set up. That being said, this is a very good card that adds to the suite of Guardian testless clue cards. — Zinjanthropus · 227
Especially since you can then assign the damage you took to your Guard Dog and have it bite the attacker in the ***. Or did I misread the card and the damage actually has to be booked on your Investigator? — Rasmus Forlorn · 1
Good icons, as well. Better than Scene in that regard. Nice that Nathaniel's deck added a few double int cards to the Guardian pool. — Zinjanthropus · 227

The serpent’s sword had left a small cut on the boxer’s ear. It scared him more than it hurt him. After being in the ring with Bruiser Houlihan for eight rounds, Nathan knew his way around a beating. “The passage to the left. That’s where he came out of.” As Nathan readied his survival knife, Detective Luxley shot the beast in the head.

MrGoldbee · 1443
This should read: — MrGoldbee · 1443
The serpent’s sword had left a small cut on the boxer’s ear. It scared him more than it hurt him. After being in the ring with Bruiser O’Houlihan for eight rounds, Nathan knew his way around a beating. “The passage to the left. That’s where he came out of.” As Nathan readied his survival knife, Detective Luxley shot the beast in the head. — MrGoldbee · 1443

Not a review but trivia about art. If you type in Google "Walter Smith 1924" you will find a picture of man who looks exactly like the guy in art. Not a coincidence, no chance. Found about it accidentally going through insta stories.

bugiel_marek · 21
That's a very nice find! — Susumu · 361
Excellent catch. I love those 20s mugshots, and you're absolutely right, this is not a coincidence- just look at the stray strands of hair, and the shirt collar. — HanoverFist · 711
Lesson learned indeed. — MrGoldbee · 1443
It says on the newspaper article Walter Smith's picture is from that he broke into the house of Edward Mulligan! So the similarities grow — Sodeon · 1

Take a hit. Get clues. This card is ridiculously good (compare it to, say, Intel Report). But there is a couple mechanics to keep in mind of.

1) It has to be damage! A spooky type of enemy that deals no damage wont let you trigger this!

2) You cannot prevent the damage, it has to be at least 1 damage not negated and not resisted, so a Flesh Ward for example blocking a 1 damage attack would render this unplayable.

3) It has to be an attack, so any effects enemies might cause that deal damage dont count, only actual attacks.

So yeah, with those conditions cleared, have fun with your clues!

Obviously you ought to keep some horror healing handy to recover some of the horror (and damage) you will inevitably take for using this card.

Tsuruki23 · 2520

I've played this game, true solo, a lot for the past year or so but never written a review. This card deserves a raving one! Consider how many locations there are at end game where you need to clear clues to win, usually 2/player. There's an enemy there to mess you up. Game over for him/her/it (!), if you have the health/sanity to give. My advice if you're playing solo: Include it as soon as you can, should you be able to. Finishes scenarios in a hurry.

Skrattmas · 9

I’m curious to understand how this interacts with Brother Xavier or True Grit in terms of allocated damage from another investigator.

By my reading of the damage rule, damage is dealt to the other investigator, then assigned to an asset, then applied to the relevant asset or investigator.

The rules don’t use the word “take” at all, so I would assume that the owner of the asset could play Lesson Learned even if not actively engaged with the attacking enemy.

Dalyn85 · 4
I believe you are correct. It does not say “your investigator card” or “after an enemy attacks you”. It simply wants to know if you took damage, which if you used an ally to soak for a friend, you are the one who took the damage I would think. — LaRoix · 1643
Lesson Learned doesn't work with Brother Xavier or True Grit if the damage was initially dealt to another investigator. This is because the "you" on Lesson Learned is to be understood as "your investigator card". Here, merely Brother Xavier / True Grit's card was dealt damage. — jd9000 · 73