Event

Spirit.

Cost: 0.

Guardian

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

He flicked open the lighter and made his peace.
Ivan Dixon
A Phantom of Truth #189.
"I'll see you in hell!"

Event

Spirit.

Cost: 0.

Guardian

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects.

You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

Nicholas Gregory
The Path to Carcosa #22.
"Let me handle this!"

Event

Tactic.

Cost: 2. XP: 1.

Guardian

Attach to your location.

If there are no investigators at attached location, discard Ambush.

Forced - After an enemy spawns at attached location: Deal 2 damage to that enemy and discard Ambush.

Monztre
The Unspeakable Oath #148.
Ambush

Event

Tactic.

Cost: 0. XP: 1.

Guardian

One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.

He had to give Logan credit:
the man knew how to gear up for Armageddon.
Mauro Dal Bo
The Path to Carcosa #23.
Ever Vigilant

Event

Spirit. Tactic.

Cost: 1.

Guardian

Fast. Play when a non-Elite enemy would attack another investigator at your location.

Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

Cynthia Sheppard
Echoes of the Past #106.
Heroic Rescue

Event

Spirit. Bold.

Cost: 0. XP: 1.

Guardian

Play only as your first action.

Deal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

Mauro Dal Bo
The Pallid Mask #229.
Mano a Mano

Event

Tactic.

Cost: 1.

Guardian

Fast. Play when you would draw an encounter card during the mythos phase.

Instead, search the top 9 cards of the encounter deck for an enemy, spawn it engaged with you (instead of its normal spawn location), and shuffle the encounter deck. If you cannot, draw the top card of the encounter deck.

Derk Venneman
Black Stars Rise #263.
On the Hunt

Event

Insight.

Cost: 1.

Seeker

Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity.

Choose a non-Elite enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.

They are just animals like any other. Or so we thought.
Stephen Somers
Echoes of the Past #108.
Anatomical Diagrams

Event

Spirit.

Cost: –. XP: 3.

Seeker

Play Eidetic Memory as an exact copy of an Insight event in any investigator's discard pile (including its resource cost). Remove that event from the game. Remove Eidetic Memory from the game instead of discarding it.

Maggie Ivy
Dim Carcosa #306.
Eidetic Memory

Event

Insight.

Cost: 0. XP: 1.

Seeker

Fast. Play when you draw a non-weakness treachery card.

Place 1 of your clues on your location. Then, cancel that card's revelation effect.

Knowing is half the battle.
Mark Molnar
The Unspeakable Oath #150.
Forewarned

Event

Insight.

Cost: 0.

Seeker

Choose another investigator at your location who has yet to take his or her turn this round. That investigator may take an additional action during his or her turn this round.

Bryce Cook
Black Stars Rise #265.
Guidance

Event

Insight.

Cost: 2.

Seeker

Play only if you have at least 1 clue.

Choose an investigator at your location. That investigator either heals 2 horror or discards a Terror card from his or her threat area.

"I am the wisest man alive, for I know one thing, and that is that I know nothing."
- Plato, The Republic
Andreas Zafiratos
A Phantom of Truth #191.
Logical Reasoning

Event

Insight.

Cost: 2.

Seeker

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

Ilich Henriquez
The Path to Carcosa #26.
No Stone Unturned

Event

Insight.

Cost: 2. XP: 5.

Seeker

Fast. Play during any player window.

Choose an investigator at your location. That investigator searches his or her deck for a card, draws it, and shuffles his or her deck.

Ilich Henriquez
Dim Carcosa #307.
No Stone Unturned

Event

Insight. Tactic.

Cost: 1. XP: 2.

Seeker

Fast. Play only during your turn.

Attach to your location. Attached location gains:

" Exhaust Shortcut: Move (to a connecting location). Any investigator at this location may trigger this ability."

You know this town like the back of your hand.
Derk Venneman
The Pallid Mask #232.
Shortcut

Event

Fortune.

Cost: X. XP: 2.

Survivor

Choose an Ally asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.

David Auden Nash
The Pallid Mask #238.
A Chance Encounter

Event

Spirit.

Cost: 1. XP: 1.

Survivor

Fast. Play when an investigator at your location draws a non-weakness treachery card.

Cancel that card's revelation effect. Exile A Test of Will.

With or without hope, all you can do is resist.
Stanislav Dikolenko
The Unspeakable Oath #156.
A Test of Will

Event

Fortune.

Cost: 1. XP: 1.

Survivor

Fast. Play when you are dealt damage and/or horror.

Cancel up to 10 damage and/or horror just dealt to you. Exile Devil's Luck.

"That was my favorite hat!"
John Pacer
The Unspeakable Oath #157.
Devil's Luck

Event

Spirit.

Cost: 1.

Survivor

Fast. Play only during your turn.

Until the end of the round, you get +X and +X , where X is the amount of horror on you.

Priscilla Kim
The Unspeakable Oath #155.
Fight or Flight

Event

Tactic. Trick.

Cost: 1.

Survivor

Fast. Attach Hiding Spot to any location.

Each non-Elite enemy at attached location gains aloof.

Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

One Mississippi, two Mississippi…
Adam Schumpert
The Path to Carcosa #38.
Hiding Spot