Lets Rol Solo

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

schattelux · 9

Some thoughts:

Roland is very good for solo as he can fight and gather clues. I wanted a deck which does not have a long setup (ready to go from the start; not too much assets in play needed) and is not too much dependend on ressources.

I wanted to test the power duo Fieldwork and Pathfinder. Both cards seem like really strong. If you don't find the time or the ressource to play them the deck should function nonetheless, so it is not dependend on them.

Only 1 ally (save ressources and actions and skillpoints (for Charisma). Beat Cop gives Roland a very good 5 combat and sometimes those sweet additional damage points come in handy.

To mitigate Rolands small sanity there is one smoking-pipe and 2 copies of Forewarned and Logical Reasoning for really nasty treacheries.

Machete (2 cards) is the main weapon as it does not need ammunition and gives you the +1 damage boost almost all the time. To back it up there is the Roland's .38 Special and one .32 Colt. i prefer .32 Colt to .45 Automatic as 4 ammo is drained very fast. 1 copy of Prepared for the Worst helps to get that Machete out.

Roland should get clues mainly through his special ability. But not always there are enemies when you want to gather clues... His investigate is only 3 therefore 2 Flashlight are needed. If you run out of batteries or you don't find a Flashlight you have 1 copy of Magnifying Glass , which only gives you +1 but it can go back to your hand, it is fast and it does not need batteries.

This deck is not very ressource hungry but 2 copies of Emergency Cache is always good in

For card draw you have lots of skill cards which also help you pass these tests you have to do and 2 copies of Eureka!.

For me the most important thing is action-compression. You only have 3 actions each turn before you have to deal with those nasty treacheries. In this deck you have lots of action compression:

Skill cards (10 cards) don't need an action

Fast cards (3 cards)

Vicious Blow (2 cards) and Deduction (2 cards) save you actions hopefully...

Pathfinder (2 cards) is like a cheap Leo De Luca

Beat Cop (2 cards) can give you free fighting damage

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