Card draw simulator
Derived from | ||||
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Norman Withers: Dr. Knifey-Punchy. | 29 | 20 | 3 | 1.0 |
Inspiration for |
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None yet |
Eugene of Sarnath · 49
Note
This is the raw deck as it was during my fourth Dunwich run.
Here's the refined 0xp version.
Dunwich IV Sarnetsky duo decks:
- Norman Withers · Dunwich IV
- Silas Marsh · Dunwich IV
This is Norman Withers build inspired by Dr. Knifey-Punchy.
The way the deck should be played is described in the source, so I only describe my experience with it and my takeaways after playing.
NOTE: I publish it „as is“ but if I come around playing Norman once again, I'd treat his deck differently – more on this below.
Changes
I've made some changes to the original deck:
Fingerprint Kit ×2 → Fieldwork ×2
I don't yet have FK and don't see other valuable options for 0XP.
Premonition → Quantum Flux
Dunwich often drains your deck and punishes you for it.
Premonition → Shrivelling
Don't do this if you have a dedicated fighter: bad tokens will be a greater problem than fighting.
Shortcut → No Stone Unturned — wouldn't swap again
I made this swap to ensure some card draw, but it wasn't a problem at all while Shortcut was very useful.
Guts → Painkillers — wouldn't swap again
It was just a healing option but it didn't see any use.
Upgrades
Norman was investigating The Dunwich Legacy alongside Silas Marsh.
It was a great fun, but many fight or flight options I bought for XP (Blinding Light, Shrivelling(3), Song of the Dead) were never used as Silas took care of the punching. It'd be better to invest more XP into the Rite of Seeking (4) and some token draw management like Counterspell (2) or Recall the Future (2).
Spirit Athame was a brilliant inclusion, though, for reasons undimensioned and unseen.