UPDATED - Parallel Version Skids: New Ability Combos

Card draw simulator

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Next_Level_Plays · 2395

Update 16th August 2020

It looks like Arkham DB added the Parallel Version of Skids by now, so please find my streamlined New Skids Multiplayer list here (https://arkhamdb.com/deck/view/911015), and the deck guide/combo explanations further below on this page.

A New Shining Star

Welcome everyone! First of all: No, this is NOT an illegal deck, Skids is now actually able to use (some) specific Survivor cards, in addition to having access to a new super cool ability (his actual new decksize is also only 25 cards, but more on that below)! So what is this about? FFG (the company behind Arkham) has officially released a new "parallel version" of Skids which redesigned his deckbuilding requirements and abilities, and gave him a completely new playstyle (you can find all the news here)!

Upon hearing this, I have immediately started testing New Skids with great amazement and put together this list for you, which summarizes the most important cool new tricks that you can pull off with him! I have always loved the original Skids for his lore background (ex-police who turned into a kind-hearted criminal to be able to pay for his mother's hospital debts), and now with these amazing upgrades, he has finally become a really strong character that can be played all the way from Standard Solo to Expert Multiplayer!

A New Skids

If you haven't seen the news yet, please check out all the information on New Skids here: https://www.fantasyflightgames.com/en/news/2020/8/13/all-or-nothing/.

Tldr:

  1. Skids' new ability allows you to spend 0-3 resources to initiate a base 3 test (that can be boosted by generic and evade icons) against the number of resources that you spent, and if successful, you're getting double that money back (e.g. if you spend 2 cash, you test a 3 on 2 test, and if successful, you gain 4 cash). This means that alongside Preston and Jenny (and Tony to some degree), Skids is now another Rogue who doesn't need to worry about money, and can thus make use of insane cards like Lola Santiago and great events like Intel Report and Small Favor. His elder sign also got replaced, and it now allows you to take a card worth 2xp or less from your graveyard back to your hand, effectively giving Skids one of the best elder signs in the game!

  2. His new deckbuilding also drops the access to the Guardian pool that he traditionally had, and replaces it with full access to all 0-3xp Fortune and Gambit cards, the off-colors of which are predominantly from the Survivor pool. His deck size also got reduced to 25 cards (which is amazing because it makes it even easier to draw all his combo pieces), which means that you can cut 5 cards from this list as you see fit after reading through the deckguide below (my version of the deck that I played was this list here, minus 1x Belly of the Beast, 2x Think on Your Feet, and minus 2x Decoy). The reason I made this a 30-cards deck was that I was scared that if I upload a decklist which is apparently undersized AND contains apparently illegal cards (the Survivor cards), people will think it's a joke deck and not read the guide haha. Please also note that you can freely combine the old and new front- and backsides of Skids as you see fit (e.g. using his old Guardian deckbuilding but his new frontside abilities), even though after testing, I must say that I have a strong preference for the all-new Skids, both fun-wise/in terms of game experience, but also in terms of power level.

  3. His unique signature card also got much better and turned into a really cool enemy management card that I find super well designed (making you untouchable for non-Elite attacks for 1 round and granting you 2 extra movements). His new signature weakness requires you to spend 9 cash across the duration of the game or lose 2 experience points, which I find very doable given his strong cash engines.

Deckbuilding & Base Version of the Deck

So what do we do with this new ability of Skids? There are basically two usages, one of which I'll call the "Cash Mode", where you use his ability to double your cash over time, thereby making him able to play expensive but incredibly strong cards like Leo De Luca, Lola Santiago, Small Favor, Decoy and Intel Report, which he can even loop back to his hand with his amazing new Elder Sign ability. For that same reason, we are also playing Eucatastrophe in Skids (a fortune card to which he now has access), which allows us to use his elder sign ability more often! In the 0xp-version of the deck, I had played Scrounge for Supplies (another Fortune card), which fulfils the same function. His large resource pool is further leveraged by the Lola-Flashlight combo, which often allows collecting 2 clues with one single action (in the 0xp-version of the deck, we play "Look what I found!" for that same reason).

The other usage of Skids' new ability is what I'll call the "Overachiever Mode", where you spend 0 cash on his ability, thereby triggering a 3 on 0 test that will not grant you any money, but which in turn can be used to profit enormously from cards that get stronger if you pass a test by a high number, cards like All In, Momentum, Quick Thinking, and the new Nimble card, which is soon released as part of the Rogue Starter Deck. So in theory, you could initiate a 3 on 0 test, then commit Manual Dexterity to it, as well as Quick Thinking, Momentum, All In and Nimble, thereby boosting your value to 9 on 0, and let's say you draw a -4 token, now you still succeeded the test by 5, and therefore draw 5 card from All In, another one from Manual Dexterity, gain an extra action this turn, move 3 locations, and reduce the difficulty of the next test you are attempting by 3 ... or you draw the autofail and throw your table out of the window. All of this madness just happened, and you didn't even use a single action in your turn yet, despite having gained enormous advantages. Note that you could also pull all of this off outside of your own turn in any of the fast action windows, and you could of course also split your investments across different rounds, not necessarily putting all into 1 test.

Taken together, the New Skids deck provides great flexibility due to the possibility of combining the Cash and Overachiever modes, thereby getting access to a vast resource pool, extra actions, card draw and other benefits. On top of that, Leo De Luca (who you can also upgrade if you have the spare xp) provides the deck with even more extra actions, the Lola-Flashlight-Lonewolf combo makes Skids a highly reliable Cluer in any team, and given all the Event cards that we are playing, Crystallizer of Dreams can be used highly effectively in this deck, allowing Skids to further boost his Overachiever tests or any other important test. Instead of the Crystallizer, you could also play the Lucky Cigarette Case, which can be well used for the Overachiever tests and will further accelerate Skids’ drawing power. Lucky! (and its upgraded version Lucky! 2.0) is just a great card in any deck, Think on Your Feet and Belly of the Beast (a Gambit card) are nice potential tech cards that provide the deck with additional speed, and as mentioned above, Eucatastrophe can be used to recycle cards from your graveyard and thereby start all these crazy combos again (side note: you definitely want to play 2x Eucatastrophe and 2x All In in this deck if you have the XP for it, I just didn't put them in this list because I was afraid that too-high XP cost of the deck would scare readers away).

Another cool new thing is that as part of Skids' new deckbuilding, he can upgrade a Fortune or Gambit card for full XP and keep the old version in the deck, meaning that he can have 2x Lucky! [0] and 2x Lucky! [2] in his deck at the same time, thereby having access to 4 Lucky simultaneously! With all that luck on Skids' side, let's hope that he'll also draw a lot of elder signs!

That's it! I hope you found this useful, and I wish you all the best and great fun with playing this New Skids and all his crazy Cash-Engine and Overachiever-Mode combos! Personally, I am a huge fan of this new Skids, and I think the company did a great job in re-designing him!

19 comments

Aug 15, 2020 Rancord · 1624

I always felt he is intresting but guardian cards suck with him.

Aug 15, 2020 Lord Triloth · 1897

Yeah it basically gives him nothing. (I quess Venturer in a gun build, but yeah)

Aug 15, 2020 Next_Level_Plays · 2395

Yupp, I fully agree! This New Skids is a really, really nicely done re-design that makes him not only very interactive and intriguing to play, but actually also helps him move from a tier3 to at least a tier2 investigator! :)

Aug 15, 2020 Dai · 1202

I'm afraid it actually is an illegal deck: Parallel Skids' deckbuilding is a base deck size of 25, not 30!

Aug 15, 2020 Next_Level_Plays · 2395

I know, it's mentioned in the text under point 2 of the "A New Skids" section! :)

Aug 15, 2020 Next_Level_Plays · 2395

The version I played was this deck here, but minus 2x Decoy, 2x Think on your Feet and minus 1x Belly of the Beast :)

I just kept this list here at 30 cards so people could get more inspiration for different tools they could test in Skids, and because I was afraid that a 25 cards deck would look weird to new readers :)

Aug 15, 2020 Dai · 1202

Ah, fair enough. That's exactly what I would have cut in any case!

Aug 15, 2020 Next_Level_Plays · 2395

@Dai I linked the streamlined version at the beginning of the article for you, after Arkham DB added the parallel version of Skids today! :)

Aug 16, 2020 Zinjanthropus · 224

I am pretty excited for Parallel Skids, and have done a teensy bit of testing, however, I feel like I should say that it probably wouldn't be accurate to call this an "errata." Erratas are corrections to cards due to misprints or such.

You are also allowed to mix and match, so you can use the old signature cards if you want. You could also do Parallel deckbuilding (back side) with classic Skids ability and Elder Sign (front side), or classic Skids deckbuilding with the new ability and Elder Sign. I decided to use the old signatures but Parallel front and back (which I suspect will be the most popular version).

Aug 16, 2020 Next_Level_Plays · 2395

All correct what you say, I just used the word errata because it’s short and informative (and since my title length is limited on Arkham DB haha). I know it’s not fully accurate, but if you want to get technical, you could make a case for these parralel versions being a subtype of errata for existing investigators, so I just used the word hoping that people would forgive me the loose term in favor of it being short :)

Aug 16, 2020 Zinjanthropus · 224

I guess errata is a bit more succint and pithy.

One thing that I think might be interesting with Parallel Skids is to pair him with Father Mateo, then seal a bunch of tokens to make it so that Skids (and Mateo) get more triggers. In addition, Mateo can do some encounter mitigation, which is generally helpful for 2 investigators. I'm guessing it would not be the most powerful team possible, but would probably be fun. Maybe add in Yorick, because he also has a boss .

Aug 16, 2020 Next_Level_Plays · 2395

Haha I like your thinking @Zinjanthropus! Mateo + New Skids sounds super funny indeed. I was actually thinking about playing Mateo (Solo) for some time already (never touched him before), so I might just go crazy and actually try that Duo you suggested instead. It would also help to make sure that Skids’ big “all in” Overachiever turn doesnt get screwed by the autofail. So whereas it definitely isn’t the most powerful team, I can see how it would be fun & synergetic to play :)

Aug 16, 2020 Zinjanthropus · 224

Yeah, I think there should at least be a lot of synergy. I might actually do that team, too, next time I do a two-handed campaign. Mateo has always been intriguing to me, but I haven't quite been able to bring myself to play him yet.

Aug 17, 2020 davilimap · 282

Slight change to the parallel version: from my understanding, the level 0 fortunate/gambit card is the one that doesn't count towards your deck size/card names. If it was the upgraded version, you could theoretically upgraded it infinitely (limited by xp of course).

Aug 17, 2020 Yenreb · 15

The one you upgrade from is the one that doesn't count. So if you upgrade from Lucky (2) to Lucky (3) but pay the full cost (3 XP) you keep Lucky (2) in your deck (not counting to deck size) and add Lucky (3). Functionally this is identical to upgrading from Lucky (0) to Lucky (3) for full cost, except of course for the deck size effect.

Aug 22, 2020 LucidNonsense · 1

This version of Skids can't take All In can he?

Aug 22, 2020 LucidNonsense · 1

All In Woops hehe. Looks like he can though; the ArkhamDB deckbuilding for him is incorrect. FFG's downloadable card gives him Rogue 0-5, not 0-3. Fantastic!

Sep 18, 2020 yeoda · 1

@Next_Level_Plays I’ve been getting back into Arkham and gravitated towards your builds, write-ups, and meta choices. I’m curious to know your tier list for solo play. The Ursula deck was pretty fun and I’ll probably try this Skids build. Appreciate the time put into this!

Sep 18, 2020 Next_Level_Plays · 2395

Thank you very much for the kind words, Yeoda! I actually wrote a new Skids build with the updated Arkham DB options, please find it here: arkhamdb.com

As for the Solo Tier List, I will include that in my next article, I'll keep you posted! Thanks again for the super kind feedback, really appreciate it :)