Rex Murphy Action Compression

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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beachnik · 1

So this is the current state of my Rex Murphy deck that I've been playing through the campaign with at the moment. I'm one of four players, the other characters being Roland Banks, Jim Culver, and Jenny Barnes.

Basically the goal is to be as relentlessly efficient at picking up clues as humanly possible, as the vast majority of stories have a phase where getting clues quickly is king. Using Flashlight to lower the shroud of locations means that Rex's ability triggers making it into a multi-use Deduction, and when combined with the actual Deduction does mean that you can often clear locations in a single action, sometimes two. This should in theory leave you lots of actions to do other things, like play some of your tricksy assets, but thus far it's not really worked out that way too much, as I could always just be getting more clues.

I'm running the Disc of Itzamna and Scavenging combo in an attempt to give me a bit more freedom to roam around grabbing clues quickly without needing to be backed up by one of the more fight-capable characters. And if push comes to shove one of Mind over Matter or "I've got a plan!" should be enough to allow me to either evade, or punch a monster that gets too close.

Thus far I haven't been too impressed with Burglary, though it hasn't hit the table, and I haven't really had the time to get myself set up with it. Though given how resource hungry some of the other cards in there are, and how Dr. Milan Christopher doesn't seem to quite give the money I'm hoping for perhaps I'll give it another game or two before I swap it out.

I'm also currently considering, given that I'm already playing with Item recursion with Scavenging, putting in Strange Solution as repeatable card draw, and then a nice utility asset once I've gotten it appropriately upgraded, but Cryptic Research is such good draw that I'm loathe to get rid of it.

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