Card draw simulator
Derived from | ||||
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Roland Banks - Sleuth Enforcer v3 | 7 | 5 | 0 | 3.0 |
Inspiration for | ||||
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Roland Banks - Sleuth Enforcer - Dunwich Legacy update v5 | 4 | 3 | 2 | 5.0 |
DadouXIII · 11140
Level 0 cooperative deck for 2 players that relies on discovering clues by killing enemies rather than by investigating, which means both protecting the other player while also contributing to advance the Act deck.
There are 5 weapons in the deck (including Roland's .38 Special), which makes drawing one in the opening hand and/or in the subsequent draws, very likely. As such, mulliganing for one is recommended.
This high firepower, coupled with Roland Banks's signature skill and the Evidence! event, means that discovering clues is a very fast affair.
In case no enemies are around and gathering clues by investigating is inevitable, the Flashlight and Deduction cards are there to make it easier. In case clues are desperately needed, the Working a Hunch event will make sure that there is no need to rely on the luck of the Chaos Bag.
Both Hyperawareness and Physical Training talents are not included in this version of the deck anymore, as they have both shown themselves to be too slow and / or too costly in resources and actions to be worth it in this deck, which includes many costly assets. Instead, they have been replaced with 2x Overpower and and 2x Unexpected Courage cards, which are far more reliable.
Support cards like Dodge, Emergency Cache, Vicious Blow, Guts, Overpower and Unexpected Courage can be used when the proper situation arises.
Roland Banks's biggest weakness is his low Sanity value, but it can be somewhat compensated by the 2x First Aid asset, and the 2x Guard Dog which can be later replaced by 2x Beat Cop, as their ability serves the same purpose, but are more efficient with better stats and a +1 to Strength. The new Laboratory Assistant allies are also included in the deck, as they not only soak up horror, but also guarantee a double card draw, making them extremely efficient for their low cost in resource.
Cards which are good to include in the deck in order to upgrade it: 1x Shotgun, 1x Extra Ammunition.
Upgrade guide:
- -1x .45 Automatic + 1x Shotgun (4 exp)
- -1x Overpower + 1x Extra Ammunition (1 exp)
- -2x Guard Dog + 2x Beat Cop (4xp)
The Extra Ammunition should be saved for the Shotgun.
NB: Requires at least 2x Core Sets and the Dunwich Legacy Deluxe expansion!