⌂ 2 Packs Deck Guide : Flare Spam Roland Deck

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
None yet

5argon · 7915

A deck with very little upgrades, reserving XP for liberal use of Flare •'s exile effect to keep summoning Brother Xavier or Beat Cop (2) without resource problems.

This deck uses Parallel Back to allow Lv. 0-3 Tactic of any class (to add Flare •) but Regular Front so you still kill to get clues like before. The Parallel Back grants bonus 5 XP so you can do this Flare • + Brother Xavier right from the 1st scenario (4 XP cost), with 1 XP saved for upgrade or exile repurchase.

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ⌂ character on the deck's name means the additional box it uses is The Dunwich Legacy Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

 Cost  Total
 ☆  Beat Cop    Beat Cop •• 1 XP 1 XP
   Beat Cop    Beat Cop •• 2 XP 3 XP
    →  Charisma ••• 3 XP 6 XP
   Teamwork  →  Police Badge •• 2 XP 8 XP
   Smoking Pipe  →  Police Badge •• 2 XP 10 XP
   Vicious Blow    Vicious Blow •• 2 XP 12 XP
   Vicious Blow    Vicious Blow •• 2 XP 14 XP
   Emergency Cache    Emergency Cache •• 2 XP 16 XP
   Emergency Cache    Emergency Cache •• 2 XP 18 XP

(View at arkham-starter.com)

Expecting one Flare • usage every scenario for 8 scenarios, effectively costing ~8 XP, I can't really go over 19 XP here as average XP for entire campaign would be about 25-30 XP.

☆ : Remember that you have 1 XP leftover from starting 5 XP bonus on the Parallel Back. You are required to score 3 XP in the 1st scenario to get both cop upgrades, so each Flare • you use has more impact in the 2nd scenario.

2 Packs Team Compositions

2 Packs Deck Guide : The Dunwich Legacy series is now complete with the following decks :

To help assembling a party made entirely from just 2 packs, I have a tool that let you browse team compositions for 2 players, 3 players, and 4 players, that has manageable amount of card overlaps or even none at all. The result is sorted from low to high overlaps. Click here to see all team comps.

How to play (simple!)

  • Keep repurchasing Flare • after use as much as possible. If no XP to do so (you may decided to go further in the upgrade instead), replace the holes in your deck with Delve Too Deep (prepared in the Side Deck) and try to farm some more XP. That card is an Insight which Parallel Back can use.
  • At the end of upgrade you have these single copy :
    • "If it bleeds..." : Recover from failed Cover Up.
    • Smoking Pipe : Recover from failed Cover Up.
    • Teamwork : Depending on your party, you maybe able to Flare • from one investigator and transfer the Ally to others, allowing weird synergies.
    • Elusive : Fill in his weak 2 so he won't have to fight to death under some messy situations. (This card is thanks to Parallel Back's any class Tactic access.)
  • Charisma is :
    • So you can use Flare even when you have Beat Cop (2) already. You can hit either Brother Xavier or an another Beat Cop (2). If you have Brother Xavier and hit an another Brother Xavier then the Flare miss as it has unique star (). (No exile, but wasted action and resources.)
    • So you can Flare and get other investigator's Ally onto your field to combine with your own.
    • So you can have fun with Teamwork and steal someone else's Ally, to combine with your own.
  • Emergency Cache (2) : This helps playing Brother Xavier normally or to share resources with Teamwork.
  • Five weapon cards stay like that til the end of game. The "upgrade" comes in the form of 2x Vicious Blow (2). Stack 2x Beat Cop (2) with Charisma if the enemy is really hard to land a hit.
  • You have 5 with Brother Xavier + Police Badge. Even without Guts you have a chance to win 3 tests unscathed on Standard.
  • Many would be happy to get Police Badge via Teamwork.
  • When you have Delve Too Deep in the deck, you can attempt to summon enemies with this card in order to kill and get clues. Try grouping up with friends so you can shoot whatever spawned at anyone quick. Beware that Machete does not have that +1 damage when you are engaged with nothing, trying to attack what others got in delving deep. And it is good idea to have Brother Xavier before using this card as he can take punishments for anyone, as well as + for your own safety.

Advanced?

Since this deck lacked XP for offense upgrades, it maybe tempting to switch to ADVANCED Roland's .38 Special (included for reference in the Side Deck) to improve his firepower. I recommended doing this for 3+ players where there are many players that can help you fix your ADVANCED Cover Up with 4 clues.

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