⌂ 2 Packs Deck Guide : Snipe the Wicked

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5argon · 7915

(This deck requires playing with Taboo, which buff up the Springfield M1903 to be 1 location ranged for non-Elite, and able to hit Aloof and ignore Retaliate. Machete is also not in the Taboo list anymore.)

It may seems counterintuitive that Zoey would want to use a card Springfield M1903 that cannot be used when you are engaged. The 5 splash cards tell the full story of this deck.

Both Elusive and Stray Cat can provide the disengagement. Use this chance to fire the Taboo Springfield M1903, or blast them down with Dynamite Blast. If they are not dead, then you might be able to make engagement play again with Zoey's Cross.

Springfield M1903 is also often overshadowed by a shinier Lightning Gun in the same pack, so I would like to make a deck to play with this sniper rifle.

Bandolier let her use Machete while holding Springfield M1903, waiting for the right moment.

To take advantage of the rifle, this deck is better at higher player count. She cannot disengage outside of her splash cards to shoot. She can shoot immediately if the enemy spawns on the other members in the first place. (And of course because she can't clue, don't use this deck solo...)

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ⌂ character on the deck's name means the additional box it uses is The Dunwich Legacy Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

Upgrade guide

 Cost  Total
   Knife  →  Springfield M1903 •••• 4 XP 4 XP
   Beat Cop    Beat Cop •• 2 XP 6 XP
   Beat Cop    Beat Cop •• 2 XP 8 XP
   Vicious Blow    Vicious Blow •• 2 XP 10 XP
   Emergency Cache  →  Stand Together ••• 3 XP 13 XP
   Knife  →  Springfield M1903 •••• 4 XP 17 XP
   Emergency Cache  →  Stand Together ••• 3 XP 20 XP
   Vicious Blow    Vicious Blow •• 2 XP 22 XP
   Taunt    Taunt •• 2 XP 24 XP
    →  Charisma ••• 3 XP 27 XP
 
Extra 27 XP
   Smoking Pipe  →  "I've had worse…" •••• 4 XP 31 XP
   Teamwork  →  "I've had worse…" •••• 4 XP 35 XP

(View at arkham-starter.com)

Note that the latest 2022 taboo removed the chained from Machete already, we can have 2x from the start.

Dunwich campaign is stinky! Don't feel bad if you get to only around 20 XP at the end on your first try. At least at that point we have 2x Springfield M1903 already.

2 Packs Team Compositions

2 Packs Deck Guide : The Dunwich Legacy series is now complete with the following decks :

To help assembling a party made entirely from just 2 packs, I have a tool that let you browse team compositions for 2 players, 3 players, and 4 players, that has manageable amount of card overlaps or even none at all. The result is sorted from low to high overlaps. Click here to see all team comps.

5 splash cards

All of them are related to disengaging without using , so she could engage again or make plays with Springfield M1903.

Blinding Light

Utilize her good to evade. I wish I could add one more of this. The 1 damage allows finishing off 4 HP enemy with the Springfield M1903 as a combo.


Stray Cat

Cheap evade that you just need to pre-equip. Contest in slot with Beat Cop, so you should use it liberally.

You can evade enemy that is engaged with your teammate as well. Then in Upkeep Phase where it would ready, you can take the engagement and grab the resource.


Elusive

Zoey loves engaging with a lot of enemies for resources but not when she can't finish em off fast enough. This card can help fixing a lot of trouble at no action, and to make Dynamite Blast / Springfield M1903 plays.

HP Management

This deck let you play a game of looking at enemy's HP, as you have Zoey's Cross, Beat Cop, Vicious Blow, Machete, Springfield M1903, ... that deals different damages from 1 to around 3-4.

Zoey's Cross and Beat Cop can be triggered after Hunter enemy moves into you but before it attacks, so you can make some play with something that was left with 1 HP.

Dynamite Blast and Springfield M1903 deals 3 damages, and therefore good to bring 4 HP enemy to 1 HP.

Card tips

Springfield M1903 ••••

Again, this is using Springfield M1903 with taboo which can shoot up to 1 location away.

  • Elusive is an obvious card to make cool plays with this gun as you get to move to nearby location.
  • Blinding Light / Stray Cat allows her to evade without using , and then you can shoot it on the same location.
  • Stray Cat being is great as you can potentially dump all 3 ammo to the same enemy with all your actions fully.
  • Other than evading to exhaust and break engagement, you can also shoot an enemy that your teammate is engaging. (At your location, or a nearby location.) Have your teammate go first and take engagement away could be a great way to shoot without losing the splash toys. Fight action will not provoke attack of opportunity even if you are currently busy with your own enemies.

Emergency Aid

This card is mainly for healing Beat Cop. It can also heal you after you use Smoking Pipe a lot.


Zoey's Cross

When using Zoey's Cross, remember that it exhausts and costs a resources. The resource cost offset with Zoey's ability. Therefore if you choose not to damage the enemy, you get +1 resource. You may decide to not use the cross if your weapon can finish it easily.


Teamwork

Guns, Beat Cop, and Bandolier and the one hand weapon to go with it costs considerably to setup. You may ask for resources to speed up the setup.

Also you can share Stray Cat away if you need to put down Beat Cop right now.


Taunt ••

Despite looking like a card for Zoey, in my play-testing I think 1 copy is enough. It is a shame the 2XP version also does not give double icons, otherwise I would use 2 copies.


Stand Together •••

This is used when you are grouping up trying to attract enemies to make Taunt plays. Double will icons are pretty good too.


Bandolier

It is painful to play this card at 2 resources and then you also pay 3 for Machete. But because Zoey cannot evade without special cards, it is quite important to have something other than Springfield M1903. Bite the bullet and put it down.


Vicious Blow, Vicious Blow ••

Fine tune enemy's HP so it is at the right value to finish off with Zoey's Cross or Beat Cop.


"I've had worse…" ••••

Only included as an extra upgrade if you play this deck in high XP campaign. (Unlikely to get in Dunwich!) With this, you can safely fight 2/2 enemy across turns.

And look at these icons! Double makes Zoey get through treachery much easier. Note that Guts are never removed as well. With this joining the deck, 6 sanity will be protected for long time. (Especially if you have missed some Smite the Wicked quests.)

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