Jenny Barnes - Hour of the Huntress

Card draw simulator

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Derived from
Jenny "Campaign-Breaker" Barnes 1382 1077 60 1.0
Inspiration for
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ColinEdwards · 78

Jenny Barnes: Hour of the Huntress

This is a Jenny Barnes deck focused around using the Hour of the Huntress cards. I have found this to be a very well-rounded deck appropriate for either solo and multi-player campaign play; but most of all - I think it's very fun and thematic.

The combination of the weaknesses and out-of-class cards creates a very different feel and play-style from the core-box Jenny decks I have played before.

The general strategy hasn't changed much:

  1. Get your assets into play
  2. Pay to win.

What is different is that you are much more motivated to spend down all of your resources each turn.

Weaknesses

I love Paranoia for this deck.

Without it, I feel that Jenny plays a lot like JP Barnes the Banker, stockpiling cash and growing her wealth to be able to power through Sacrificial Beast.

Out of Class Cards

Most Jenny decks change significantly based on the out-of-class cards to include. Here I choose to go with Dark Horse and Fire Axe to work with the theme of paying all your resources every turn.

Upgrades

Priority 1 (2 xp)

  1. Charon's Obol
  2. Adaptable

The extra experience and ability to swap out cards smooths out the rest of your game play. These are going to be among the most popular picks for any rogue.

Priority 2: (3 xp)

  1. Streetwise
  2. Arcane Studies --> Physical Training
  3. Hard Knocks x 2 --> Quick Thinking x 2

As a permanent, streetwise opens up a lot of options for you and it's cost of 2 works great with Jenny. This allows us to swap out some of the other skill cards (and adaptable has already paid for itself!)

The action advantage from Quick Thinking is amazing now that we are starting with a permanent skill pump, we have room to bring it in.

Priority 3: (2xp)

  1. Leo De Luca --> Leo De Luca

Leo is still a top asset and being able to play him on turn 1 without any extra resources is a major advantage.

Priority 4 (6 xp):

  1. Flashlight x 2 --> Lockpicks x 2
  2. Knife x 2 --> Switchblade x 2

With Dark Horse, lockpicks are at +2 relative to a flashlight (once you are out of resources) and you can normally get a couple extra uses out of them.

Everything Else Depending on how things are working, you might want to take some of these upgrades a bit earlier.

  1. Emergency Cache x 2 --> Hot Streak x 2
  2. Perception x 2 --> Ace in the Hole x 2
  3. Guts --> Lucky Dice
  4. Guts --> The Gold Pocket Watch
5 comments

Jun 22, 2018 ColinEdwards · 78

Originally this deck came out of a much more standard Jenny build that was paralyzed by an early paranoia followed by sacrificial beast. After rebuilding the deck, the ever adaptable Jenny Barnes bounced back. Be a bit careful of card draw effects, like Perception or Guts.

Jun 22, 2018 ColinEdwards · 78

Roland and Pete/Duke make an excellent partners for this deck; although you might end up running into some card conflicts with Pete. I think any of the mystics, Daisy or Norman would also work very well.

Jun 22, 2018 ColinEdwards · 78

This is also a favorite deck to let beginner players try out the game: with her balanced stats, Jenny can always find some way to contribute: investigate, evade or fight, and she can occasionally put off a 'game changer' save: Hot Streak + Ace in the Hole and investigate 5 times at a base of 6 or 7. Backstab + Double or Nothing to one shot a huge enemy. She is pretty straight forward to play and makes a great character when playing solo with dual decks too.

Jul 01, 2018 Ru8onic · 1

Thanks for sharing this! I am beginning to get some of expansions for this game as I come across them. I notice some cards are from Books. I am unfamiliar with these cards if they are promos. Aren't the weaknesses supposed to be randomized per deckbuilding rules? I know Searching for Izzie is required. Is this just a variant of the rules? Thanks for the input.

Jul 01, 2018 ColinEdwards · 78

The 'alternate' cards can be used instead of the original asset/weaknesses (you can also use both). They come with the 'Hour of the Huntress' Arkham Novella.

Jenny's alternate weakness, Sacrificial Beast, doesn't cause trauma, which is good for a longer campaign, but the impact of shutting down Jenny's ability, Hot Streak, Lone Wolf, Emergency Cache and Dario El-Amin can be a real game changer, especially if the spawn is in a location you can't get to directly.

Weaknesses are indeed random. Originally, I was playing a very different Jenny deck that drew Paranoia and got shut down hard with a bad early game draw. I rebuilt this version from my earlier take via Adaptable. Playing through the rest of the campaign, I really enjoyed the way the weaknesses worked, so wrote this up predicated on the idea that you were building around that specific weaknesses.

For example: Dario El-Amin is an awesome Jenny card; auto-include in many Jenny decks. When you have Paranoia, his value drops a lot.

Lockpicks are pretty marginal in most Jenny decks, I tend to prefer Flashlight: you can use it multiple times in a turn, discard it when done to bring in your guns, cheaper, no exp. When resource starved, with Dark Horse, you investigating at an 8.

So, to sum it up: I found the way Paranoia and Sacrificial Beast worked together to change the way I played Jenny, and it ended up really being a lot of fun to play once I adapted the build.